← Race to the Major

Abyssal

Asia-Pacific
0 stage 31 stage 24 stage 1
blood · dangeR · foggers · gump · vinhy
Outside the profile on five of seven. They match it on activity and head to head.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Up on four of seven since the 3 August release. Dashed is Abyssal's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered23 Bounty collected20 Opponent network25 LAN wins7 Activity38 Win rate33 Head to head84
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
<1%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Asia-Pacific standing
18th
  1. 16Kaleido
  2. 17Mindfreak
  3. 18Abyssal
  4. 19Just Swing
  5. 20SemperFi
13 places outside the Major
VRS points
714
World #197 · 400 behind DEPO
Since April
26th to 18th
Valve's standings
// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. Abyssal are 18th, 13 places outside.

<1% Abyssal are 18th, 13 places outside the 5, 400 points behind DEPO Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Asia-Pacific · 5 slots
TodayValve's Regional Standings, 7 Sep
2TYLOO1,365
4FlyQuest1,150
5DEPO1,114
85star867
18Abyssal714
At the cutOurs · ordered by median place · range · chance of the Major
2The MongolZ1–3>99%
1TYLOO1–2>99%
3Lynn Vision3–598%
4FlyQuest3–595%
5DEPO3–680%
8Ground Zero7–111%
75star6–89%
9NEXVOID7–111%
10Rare Atom7–121%
11Abyssal12–22<1%
AbyssalComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

32 matches in Valve's six-month window, 17 won, across 9 events. Every figure below is Valve's own, taken from the published standings.

5 Aug – 13 Aug
DFRAG Open Series 6
The event's page →
Record4–2
Head to head+57.93
Still counts100%
6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ground ZeroAug 13A loss -7.67
W Ground ZeroAug 11Bounty collected #1Opponent network #1LAN wins #1 +24.11
W RoosterAug 10Bounty collected #2Opponent network #2LAN wins #2 +18.91
W ArcadeAug 7Bounty collected #3Opponent network #3LAN wins #3 +14.05
L Ground ZeroAug 6A loss -6.04
W ArcadeAug 5Bounty collected #4Opponent network #4LAN wins #4 +14.57
Was it worth going?
Bounty collected4 / 10 Opponent network4 / 10 LAN wins4 / 10

Their most valuable event. It holds 12 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

16 Jul
HyperX & Intel Nationals 2026
Record0–2
Head to head-20.14
Still counts85%

These results are down to 85% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MindfreakJul 16A loss -10.51
L RoosterJul 16A loss -9.63
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -20.14.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 Jun – 12 Jun
DFRAG Open Series 5
Record1–2
Head to head-16.79
Still counts62%

These results are down to 62% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MARKandLARRYJun 12A loss -11.65
L RoosterJun 9A loss -8.09
W MGLBROSJun 8Bounty collectedOpponent networkLAN wins #5 +2.95
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 Apr – 2 May
ESL Challenger League Season 51: Oceania - Cup 4
Record3–2
Head to head+6.87
Still counts34%

These results are down to 34% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ground ZeroMay 2A loss -2.35
W FURYMay 1Bounty collectedOpponent networkLAN wins #6 +2.78
W Ding CutsApr 30Bounty collected #5Opponent network #9LAN wins #7 +4.02
L THUNDER dOWNUNDERApr 29A loss -1.35
W Ding CutsApr 27Bounty collected #6Opponent networkLAN wins #8 +3.77
Was it worth going?
Bounty collected2 / 10 Opponent network1 / 10 LAN wins3 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

10 Apr – 19 Apr
DFRAG Open Series 4
Record5–1
Head to head+13.82
Still counts26%

These results are down to 26% of their original weight: almost out of the window.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W RoosterApr 19Bounty collected #7Opponent network #5LAN wins #9 +4.92
W Ding CutsApr 18Bounty collected #8Opponent networkLAN wins #10 +3.23
W LFO 8Apr 17Bounty collected #9Opponent network #7LAN wins +3.13
L RoosterApr 17A loss -3.05
W ArcadeApr 11Bounty collectedOpponent network #6LAN wins +3.02
W LFO 8Apr 10Bounty collected #10Opponent network #10LAN wins +2.57
Was it worth going?
Bounty collected4 / 10 Opponent network4 / 10 LAN wins2 / 10

It holds 10 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Apr – 8 Apr
ESL Challenger League Season 51: Oceania - Cup 3
Record2–2
Head to head+0.75
Still counts18%

These results are down to 18% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L RoosterApr 8A loss -2.21
L Ground ZeroApr 7A loss -1.11
W MindfreakApr 5A win outside the ten best +1.80
W ArcadeApr 3Bounty collectedOpponent network #8LAN wins +2.27
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Mar – 1 Apr
PGL Astana 2026: Oceanic Qualifier
Record1–2
Head to head-0.23
Still counts14%

These results are down to 14% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ground ZeroApr 1A loss -0.86
W MindfreakMar 31A win outside the ten best +1.44
L Ground ZeroMar 31A loss -0.81
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -0.23.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Mar
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+1.02
Still counts14%

These results are down to 14% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W 11minsMar 31A win outside the ten best +1.02
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +1.02.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

15 Mar
ANZC Locals Autumn 2026
Record0–2
Head to head-1.00
Still counts3%

These results are down to 3% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ArcadeMar 15A loss -0.45
L MindfreakMar 15A loss -0.55
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -1.00.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Abyssal that is 671.8 plus 42.2.

The two parts

Valve's · release 7 Sep 2026
Starting value671.8
+
Head to head+42.2
=
Points714

The head-to-head correction is 5.9% of the total.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.296median 0.355
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.239median 0.304
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.036median 0.077
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.000median 0.543
AbyssalMedian of the 11 chasing the slots in Asia-Pacific
The four factors0.296 + 0.239 + 0.036 + 0.000
Their average÷ 4 = 0.143
Stretched onto 400–2,000400 + 0.143 ÷ 0.841 × 1,600 = 671.6
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 671.8; the factors here are rounded to three decimals.

Abyssal: Below the median of the 11 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,398
Rank by our Elo196 of 538
Valve's world standing197

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L W W L W W L L W W L W W W W L W W L W L L L L W L W W W L
Every match by opponent strength

None of the 32 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.