← Race to the Major

Alter Ego

Asia-Pacific
0 stage 31 stage 24 stage 1
adeX · BnTeT · Gratisfaction · laxiee · PokemoN
Outside the profile on four of seven. They match it on opponent network and beat it on win rate and head to head.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Up on six of seven since the 3 August release. Dashed is Alter Ego's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered17 Bounty collected32 Opponent network31 LAN wins30 Activity26 Win rate80 Head to head93
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
8%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Asia-Pacific standing
11th
  1. 9NEXVOID
  2. 10Rare Atom
  3. 11Alter Ego
  4. 13The Huns
6 places outside the Major
VRS points
809
World #145 · 305 behind DEPO
Since April
20th to 11th
Valve's standings
// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. Alter Ego are 11th, 6 places outside.

8% Alter Ego are 11th, 6 places outside the 5, 305 points behind DEPO Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Asia-Pacific · 5 slots
TodayValve's Regional Standings, 7 Sep
2TYLOO1,365
4FlyQuest1,150
5DEPO1,114
85star867
11Alter Ego809
At the cutOurs · ordered by median place · range · chance of the Major
2The MongolZ1–2>99%
1TYLOO1–2>99%
4Lynn Vision3–688%
3FlyQuest2–596%
5DEPO4–844%
10Ground Zero8–13<1%
65star5–828%
7NEXVOID4–1029%
9Rare Atom7–122%
11Alter Ego6–158%
Alter EgoComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
DFRAG Invitational 2026Oct 26 – Nov 1 · Tier B · LAN 35impact
Alter Ego#11 Asia-Pacific 8%now <1%19%
// Act two

How they got here

24 matches in Valve's six-month window, 16 won, across 9 events. Every figure below is Valve's own, taken from the published standings.

25 Aug – 30 Aug
ESL Challenger League Season 52: Asia - Cup 1
The event's page →
Record4–2
Head to head+9.20
Still counts100%
6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Just SwingAug 30A loss -18.92
W The HunsAug 29Bounty collected #1Opponent network #1LAN wins #4 +16.17
W NasAug 28Bounty collectedOpponent network #8LAN wins #5 +5.37
W KaleidoAug 27Bounty collected #3Opponent network #2LAN wins #6 +12.99
L NEXVOIDAug 26A loss -15.12
W QuantumXAug 25Bounty collected #8Opponent network #10LAN wins #8 +8.71
Was it worth going?
Bounty collected3 / 10 Opponent network4 / 10 LAN wins4 / 10

Their most valuable event. It holds 11 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 Aug
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+18.25
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W The HunsAug 26Bounty collected #2Opponent network #3LAN wins #7 +18.25
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Aug
Intel Extreme Masters Beijing 2026: Asian Open Qualifier
The event's page →
Record1–0
Head to head+19.86
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W 5starAug 23Bounty collected #5Opponent network #5LAN wins #9 +19.86
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Aug
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+18.85
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W NEXVOIDAug 22Bounty collected #4Opponent network #4LAN wins #10 +18.85
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

10 Jul
GGMedia Challenger Series Season 1
Record0–1
Head to head-7.83
Still counts80%

These results are down to 80% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 5starJul 10A loss -7.83
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -7.83.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 May – 12 May
Asian Champions League 2026
Record0–2
Head to head-2.91
Still counts41%

These results are down to 41% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L THUNDER dOWNUNDERMay 12A loss -2.33
L Lynn VisionMay 11A loss -0.58
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.91.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Apr – 2 May
Hero Esports Asian Champions League 2026 Qualifier
Record3–0
Head to head+14.62
Still counts34%

These results are down to 34% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W RoosterMay 2Bounty collected #6Opponent network #6LAN wins #1 +5.35
W Vitalem AeremMay 1Bounty collectedOpponent network #9LAN wins #2 +4.57
W Just SwingApr 30Bounty collected #7Opponent network #7LAN wins #3 +4.70
Was it worth going?
Bounty collected2 / 10 Opponent network3 / 10 LAN wins3 / 10

It holds 8 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

20 Mar – 26 Mar
ESL Challenger League Season 51: Asia - Cup 2
Record5–2
Head to head+1.72
Still counts10%

These results are down to 10% of their original weight: almost out of the window.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FengDaMar 26A loss -2.00
W QuantumXMar 25A win outside the ten best +0.96
W Just SwingMar 24Bounty collected #9Opponent networkLAN wins +1.21
W Haunted HouseMar 23Bounty collected #10Opponent networkLAN wins +1.05
W Vitalem AeremMar 22A win outside the ten best +1.05
L BORING PLAYERSMar 21A loss -1.27
W Rare AtomMar 20A win outside the ten best +0.72
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Mar – 12 Mar
CS Asia Championships 2026: Closed Qualifier
Record1–1
Head to head+0.05
Still counts0%

These results are down to 0% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Lynn VisionMar 12A loss 0.00
W FlyQuestMar 11A win outside the ten best +0.05
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.05.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Alter Ego that is 737.3 plus 71.8.

The two parts

Valve's · release 7 Sep 2026
Starting value737.3
+
Head to head+71.8
=
Points809

The head-to-head correction is 8.9% of the total.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.275median 0.355
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.269median 0.304
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.052median 0.077
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.113median 0.543
Alter EgoMedian of the 11 chasing the slots in Asia-Pacific
The four factors0.275 + 0.269 + 0.052 + 0.113
Their average÷ 4 = 0.177
Stretched onto 400–2,000400 + 0.177 ÷ 0.841 × 1,600 = 737.2
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 737.3; the factors here are rounded to three decimals.

Alter Ego: Below the median of the 11 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,522
Rank by our Elo87 of 550
Valve's world standing145

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 24 matches Valve counted · oldest first
W L W L W W W W L W W W L L L W W W W L W W W L
Every match by opponent strength

None of the 24 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.