← Race to the Major

Aurora

Europe
6 stage 36 stage 26 stage 1
Jimpphat · kyxsan · Wicadia · woxic · XANTARES
Inside the profile on all seven. Band is the other 17 Europe sides holding a Major slot · dashed is their median
Down on three of seven since the 3 August release. Up on LAN wins.Dashed is Aurora's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered90 Bounty collected88 Opponent network84 LAN wins79 Activity60 Win rate50 Head to head62
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
>99%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Europe standing
9th
  1. 7FaZe
  2. 8Natus Vincere
  3. 9Aurora
  4. 10B8
  5. 11Inner Circle
In the Major, at Stage 2
VRS points
1,553
World #12 · 182 clear of HOTU
Since April
4th to 9th
Valve's standings
Next match
vs 9z
1day away
Oct 3 · BO3 · ESL Pro League Season 24
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Aurora hold the 9th.

>99% Aurora hold a Stage 2 slot, 182 points clear of HOTU Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Europe · 18 slots
TodayValve's Regional Standings, 7 Sep
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6G21,723
7FaZe1,599
9Aurora1,553
10B81,515
12BETBOOM1,499
13BIG1,480
14PARIVISION1,461
15Astralis1,446
16Alliance1,402
17magic1,402
18HEROIC1,379
19HOTU1,371
23Betclic1,331
At the cutOurs · ordered by median place · range · chance of the Major
1Spirit1–2>99%
4MOUZ2–7>99%
2Falcons2–6>99%
7FUT4–9>99%
3Vitality1–5>99%
5G23–7>99%
18FaZe12–2838%
9Natus Vincere6–2384%
6Aurora3–8>99%
10B89–1696%
16Inner Circle12–2365%
8BETBOOM4–10>99%
13BIG10–2181%
11PARIVISION8–2479%
12Astralis10–2085%
14Alliance10–2276%
17magic11–2561%
15HEROIC13–2276%
19HOTU15–2927%
21100 Thieves17–2821%
22GamerLegion18–2810%
20Ninjas in Pyjamas17–2719%
23Betclic30–44<1%
AuroraComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
ESL Pro League Season 24Oct 3 – Oct 11 · Tier S · LAN 40impact
Thunderpick World Championship 2026Oct 14 – Oct 18 · Tier S · LAN 21impact
PGL Masters Bucharest 2026Oct 24 – Oct 31 · Tier S · LAN 34impact
// Act two

How they got here

41 matches in Valve's six-month window, 24 won, across 10 events. Every figure below is Valve's own, taken from the published standings.

26 Aug – 31 Aug
BLAST Open Fall 2026
The event's page →
Record2–2
Head to head-4.99
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L G2Aug 31A loss -8.73
W M80Aug 30Bounty collected #6Opponent network #3LAN wins #1 +5.27
W DENDELEAug 28Bounty collected #7Opponent network #2LAN wins #2 +7.55
L G2Aug 26A loss -9.08
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 19 Aug
Esports World Cup 2026
The event's page →
Record2–2
Head to head-11.39
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FURIAAug 19A loss -7.16
W JiJieHaoAug 15Bounty collected #10Opponent network #1LAN wins #3 +8.26
W M80Aug 13Bounty collected #8Opponent network #4LAN wins #4 +4.90
L BIGAug 12A loss -17.39
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Jul – 26 Jul
StarLadder StarSeries Fall 2026: European Qualifier
Record4–0
Head to head+22.31
Still counts91%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W HOTUJul 26A win outside the ten best +9.03
W BBLJul 25A win outside the ten best +3.44
W NemesisJul 22A win outside the ten best +3.42
W K27Jul 22A win outside the ten best +6.42
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +22.31.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record0–1
Head to head-25.20
Still counts89%

These results are down to 89% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FOKUSJul 23A loss -25.20
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -25.20.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Jun – 20 Jun
Intel Extreme Masters Cologne Major 2026
Record4–2
Head to head+34.25
Still counts67%

These results are down to 67% of their original weight.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FURIAJun 20A loss -4.79
W BETBOOMJun 18Bounty collected #3Opponent network #7LAN wins #5 +9.41
W 9zJun 14Bounty collected #1Opponent network #5LAN wins #6 +13.06
W G2Jun 13Bounty collected #2Opponent network #6LAN wins #7 +14.38
L SpiritJun 12A loss -1.27
W LuminosityJun 11Bounty collected #9Opponent networkLAN wins #8 +3.46
Was it worth going?
Bounty collected4 / 10 Opponent network3 / 10 LAN wins4 / 10

Their most valuable event. It holds 11 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 May – 15 May
PGL Astana 2026
Record3–3
Head to head-1.08
Still counts43%

These results are down to 43% of their original weight.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MOUZMay 15A loss -1.36
W The MongolZMay 13Bounty collected #5Opponent networkLAN wins #9 +4.82
L MOUZMay 12A loss -1.29
W PARIVISIONMay 11Bounty collected #4Opponent networkLAN wins #10 +5.18
W The HunsMay 10Bounty collectedOpponent network #9LAN wins +0.28
L HEROICMay 8A loss -8.71
Was it worth going?
Bounty collected2 / 10 Opponent network1 / 10 LAN wins2 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Apr – 15 Apr
Intel Extreme Masters Rio 2026
Record2–2
Head to head+1.52
Still counts23%

These results are down to 23% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Natus VincereApr 15A loss -3.44
W B8Apr 15Bounty collectedOpponent network #10LAN wins +3.06
L MOUZApr 14A loss -0.68
W HOTUApr 13Bounty collectedOpponent network #8LAN wins +2.58
Was it worth going?
Bounty collected0 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Mar – 1 Apr
DraculaN Season 6
Record2–2
Head to head-5.33
Still counts14%

These results are down to 14% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AllianceApr 1A loss -2.90
L M80Mar 31A loss -3.60
W SashiMar 31A win outside the ten best +0.64
W INFINITEMar 30A win outside the ten best +0.53
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -5.33.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

18 Mar – 28 Mar
BLAST Open Spring 2026
Record3–2
Head to head+1.88
Still counts11%

These results are down to 11% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L VitalityMar 28A loss -0.44
W The MongolZMar 27A win outside the ten best +1.11
L Natus VincereMar 23A loss -1.16
W FURIAMar 20A win outside the ten best +1.50
W FaZeMar 18A win outside the ten best +0.87
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +1.88.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Mar – 15 Mar
ESL Pro League Season 23
Record2–1
Head to head+0.11
Still counts3%

These results are down to 3% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Natus VincereMar 15A loss -0.39
W AstralisMar 14A win outside the ten best +0.21
W LegacyMar 13A win outside the ten best +0.29
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.11.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Aurora that is 1,540.4 plus 12.1.

The two parts

Valve's · release 7 Sep 2026
Starting value1,540.4
+
Head to head+12.1
=
Points1,553

The head-to-head correction is 0.8% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.724median 0.682
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.571median 0.559
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.278median 0.295
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.825median 0.851
AuroraMedian of the 23 chasing the slots in Europe
The four factors0.724 + 0.571 + 0.278 + 0.825
Their average÷ 4 = 0.599
Stretched onto 400–2,000400 + 0.599 ÷ 0.841 × 1,600 = 1,540.5
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,540.4; the factors here are rounded to three decimals.

Aurora: Above the median of the 23 chasing the slots on bounty offered and bounty collected, below on opponent network and LAN wins.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,788
Rank by our Elo9 of 550
Valve's world standing12

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L W L W L L W W L W L W L W W W L W W L W W L W W L L W W L
Every match by opponent strength

28 of the 41 matches were against sides in the world's top 30, and the largest change in any of them was 17.4 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.