Outside the profile on six of seven. Below it on bounty offered, bounty collected, opponent network, LAN wins, activity and win rate.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Profile · against the clubs holding a Major slot
Bounty offered2Bounty collected9Opponent network3LAN wins23Activity6Win rate1Head to head49
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
Not qualified: 39th in Asia-Pacific on Valve's invitation standings of 2 Nov; with rosters no longer intact skipped, 32 places outside.
// Act one
The verdict
Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1.
What we said
Our forecast before the cut
We made no forecast for them before the cut.
How these numbers are made
Who goes to the Major is Valve's: its invitation standings of 2 Nov 2026, the slots taken down each region's standing, a roster no longer intact skipped.
What we said is our last forecast made before the cut, as it stood that day, whether it was right or not.
The whole method: the model, its sources, how well it has done and what it cannot see.
// Act two
How they got here
7 matches in Valve's six-month window, 1 won, across 3 events, every figure Valve's own, from the published standings.
Their most valuable event. It holds 3 of the 3 slots that count, more than any other.
Valve counts only the ten best wins in each of these three factors. 3 of the thirty slots are filled. A loss takes no slot: it moves only head to head.
4 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record0–2
Head to head-13.01
Still counts81%
These results are down to 81% of their original weight.
2 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -13.01.
Valve counts only the ten best wins in each of these three factors. 3 of the thirty slots are filled. A loss takes no slot: it moves only head to head.
5 Aug – 6 Aug
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record0–2
Head to head-11.84
Still counts61%
These results are down to 61% of their original weight.
2 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -11.84.
Valve counts only the ten best wins in each of these three factors. 3 of the thirty slots are filled. A loss takes no slot: it moves only head to head.
How these numbers are made
Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 2 November 2026. Which event a match belongs to is our join to bo3's calendar.
The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three
What the rating is made of
Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For BGNS Orange that is 550.6 minus 7.1.
The two parts
Valve's · release 2 Nov 2026
Starting value550.6
+
Head to head−7.1
=
Points544
The head-to-head correction is 1.3% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.
The four factors
Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved.0.000median 0.432
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved.0.217median 0.379
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten.0.005median 0.153
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field.0.100median 0.677
BGNS OrangeMedian of the 11 chasing the slots in Asia-Pacific
0.854 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
Valve ranked 376 rosters in this release: every lineup with a win and at least five matches in the six-month window.
Head to head is added last: a Glicko adjustment, match by match in date order.
Valve's file prints 550.6; the factors here are rounded to three decimals.
BGNS Orange: Below the median of the 11 chasing the slots on all four factors.
None of the 7 matches was against a side in the world's top 30.
How these numbers are made
Valve prints the points rounded to a whole number.
In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
The whole method: the model, its sources, how well it has done and what it cannot see.