← Race to the Major

G2

Europe
6 stage 36 stage 26 stage 1
HeavyGod · huNter- · MATYS · NertZ · r1nkle
Inside the profile on all seven. Band is the other 17 Europe sides holding a Major slot · dashed is their median
Up on four of seven since the 3 August release. Down on activity and head to head.Dashed is G2's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered92 Bounty collected94 Opponent network94 LAN wins90 Activity74 Win rate73 Head to head34
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
>99%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Europe standing
6th
  1. 4FUT
  2. 5Vitality
  3. 6G2
  4. 7FaZe
  5. 8Natus Vincere
In the Major, straight to Stage 3
VRS points
1,723
World #8 · 352 clear of HOTU
Since April
9th to 6th
Valve's standings
Next match
vs Natus Vincere
1day away
Oct 3 · BO3 · ESL Pro League Season 24
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. G2 hold the 6th.

>99% G2 hold the last Stage 3 slot, 352 points clear of HOTU Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Europe · 18 slots
TodayValve's Regional Standings, 7 Sep
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6G21,723
7FaZe1,599
9Aurora1,553
10B81,515
12BETBOOM1,499
13BIG1,480
14PARIVISION1,461
15Astralis1,446
16Alliance1,402
17magic1,402
18HEROIC1,379
19HOTU1,371
23Betclic1,331
At the cutOurs · ordered by median place · range · chance of the Major
1Spirit1–2>99%
4MOUZ2–7>99%
2Falcons2–6>99%
7FUT4–9>99%
3Vitality1–5>99%
5G23–7>99%
11FaZe9–2183%
9Natus Vincere6–2580%
6Aurora4–8>99%
10B89–1794%
18Inner Circle12–2452%
8BETBOOM4–1099%
16BIG10–2371%
12PARIVISION8–2575%
14Astralis10–2276%
15Alliance10–2273%
17magic11–2556%
13HEROIC10–2086%
20HOTU16–3017%
21100 Thieves18–2912%
22GamerLegion19–289%
19Ninjas in Pyjamas15–2632%
23Betclic33–45<1%
G2Comes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
ESL Pro League Season 24Oct 3 – Oct 11 · Tier S · LAN 43impact
PGL Masters Bucharest 2026Oct 24 – Oct 31 · Tier S · LAN 41impact
// Act two

How they got here

47 matches in Valve's six-month window, 30 won, across 12 events. Every figure below is Valve's own, taken from the published standings.

26 Aug – 4 Sep
BLAST Open Fall 2026
The event's page →
Record3–2
Head to head+13.42
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FalconsSep 4A loss -9.15
W AuroraAug 31Bounty collected #4Opponent network #3LAN wins #1 +8.73
W Natus VincereAug 30Bounty collected #1Opponent network #9LAN wins #2 +10.07
L SpiritAug 28A loss -5.31
W AuroraAug 26Bounty collected #5Opponent network #4LAN wins #3 +9.08
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

Among their most valuable. It holds 9 of the thirty slots that count, level with 1 other event.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 20 Aug
Esports World Cup 2026
The event's page →
Record3–1
Head to head+3.69
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FURIAAug 20A loss -12.55
W AstralisAug 19Bounty collected #7Opponent network #6LAN wins #4 +5.67
W BIGAug 13Bounty collected #9Opponent network #2LAN wins #5 +8.25
W M80Aug 12Bounty collected #10Opponent network #5LAN wins #6 +2.32
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

Among their most valuable. It holds 9 of the thirty slots that count, level with 1 other event.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Jul – 25 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record1–1
Head to head-22.05
Still counts90%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LiquidJul 25A loss -22.64
W NemigaJul 22Bounty collectedOpponent network #1LAN wins +0.59
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Jun – 19 Jun
Intel Extreme Masters Cologne Major 2026
Record3–3
Head to head+9.53
Still counts67%

These results are down to 67% of their original weight.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SpiritJun 19A loss -3.44
W Natus VincereJun 15Bounty collected #6Opponent networkLAN wins #7 +6.94
W LegacyJun 14Bounty collected #2Opponent network #7LAN wins #8 +11.56
L AuroraJun 13A loss -14.38
W FUTJun 12Bounty collected #3Opponent network #10LAN wins #9 +13.82
L FalconsJun 11A loss -4.97
Was it worth going?
Bounty collected3 / 10 Opponent network2 / 10 LAN wins3 / 10

It holds 8 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Jun – 8 Jun
Intel Extreme Masters Cologne Major 2026 Stage 2
Record3–1
Head to head+2.24
Still counts59%

These results are down to 59% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W BIGJun 8Bounty collectedOpponent network #8LAN wins #10 +4.90
L FUTJun 7A loss -5.12
W LuminosityJun 6A win outside the ten best +1.20
W M80Jun 6A win outside the ten best +1.26
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 May – 15 May
PGL Astana 2026
Record3–3
Head to head-12.57
Still counts43%

These results are down to 43% of their original weight.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SpiritMay 15A loss -2.34
W LuminosityMay 13A win outside the ten best +0.80
W PARIVISIONMay 12Bounty collected #8Opponent networkLAN wins +2.50
L The MongolZMay 11A loss -10.62
L MOUZMay 10A loss -2.98
W Fisher CollegeMay 8A win outside the ten best +0.07
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

29 Apr – 1 May
BLAST Rivals Spring 2026
Record1–2
Head to head-8.73
Still counts34%

These results are down to 34% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FaZeMay 1A loss -7.36
L VitalityApr 30A loss -2.99
W AstralisApr 29A win outside the ten best +1.62
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -8.73.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Apr – 15 Apr
Intel Extreme Masters Rio 2026
Record2–2
Head to head-2.76
Still counts23%

These results are down to 23% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SpiritApr 15A loss -1.43
W 3DMAXApr 15A win outside the ten best +0.59
L VitalityApr 14A loss -2.14
W Iberian SoulApr 13A win outside the ten best +0.22
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.76.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Apr – 4 Apr
Stake Ranked Episode 1
Record4–0
Head to head+2.40
Still counts16%

These results are down to 16% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W BETBOOMApr 4A win outside the ten best +0.89
W GamerLegionApr 3A win outside the ten best +0.57
W BETBOOMApr 2A win outside the ten best +0.81
W NemesisApr 1A win outside the ten best +0.13
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +2.40.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

29 Mar – 30 Mar
Roman Imperium Cup VII
Record4–1
Head to head-2.19
Still counts13%

These results are down to 13% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W AcendMar 30A win outside the ten best +0.43
L BETBOOMMar 30A loss -3.28
W FluxoMar 30A win outside the ten best +0.19
W AcendMar 29A win outside the ten best +0.41
W WalczakiMar 29A win outside the ten best +0.06
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.19.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

29 Mar
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record2–0
Head to head0.00
Still counts12%

These results are down to 12% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W cswalkersMar 29A win outside the ten best 0.00
W CarritoSpainMar 29A win outside the ten best 0.00
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by 0.00.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Mar
BC.Game Masters Championship
Record1–1
Head to head-2.85
Still counts9%

These results are down to 9% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SINNERSMar 25A loss -2.85
W aimclubMar 25A win outside the ten best 0.00
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.85.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For G2 that is 1,743.0 minus 19.9.

The two parts

Valve's · release 7 Sep 2026
Starting value1,743.0
+
Head to head−19.9
=
Points1,723

The head-to-head correction is 1.2% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.788median 0.682
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.713median 0.559
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.370median 0.295
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.953median 0.851
G2Median of the 23 chasing the slots in Europe
The four factors0.788 + 0.713 + 0.370 + 0.953
Their average÷ 4 = 0.706
Stretched onto 400–2,000400 + 0.706 ÷ 0.841 × 1,600 = 1,743.2
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,743.0; the factors here are rounded to three decimals.

G2: At or above the median of the 23 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,816
Rank by our Elo6 of 550
Valve's world standing8

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W L L W L L W W L W W L W L W L W W L W L W W W L W L W W L
Every match by opponent strength

30 of the 47 matches were against sides in the world's top 30, and the largest change in any of them was 22.6 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.