← Race to the Major

Ground Zero

Asia-Pacific
0 stage 31 stage 24 stage 1
apocdud · hazr · Omichella · sliimey · vision
Outside the profile on three of seven. They match it on opponent network, activity, win rate and head to head.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Up on three of seven since the 3 August release. Down on win rate and head to head.Dashed is Ground Zero's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered37 Bounty collected27 Opponent network34 LAN wins53 Activity86 Win rate55 Head to head46
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
<1%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Asia-Pacific standing
7th
  1. 5DEPO
  2. 6THUNDER dOWNUNDER
  3. 7Ground Zero
  4. 85star
  5. 9NEXVOID
2 places outside the Major
VRS points
919
World #104 · 195 behind DEPO
Since April
14th to 7th
Valve's standings
// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. Ground Zero are 7th, 2 places outside.

<1% Ground Zero are 7th, 2 places outside the 5, 195 points behind DEPO Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Asia-Pacific · 5 slots
TodayValve's Regional Standings, 7 Sep
2TYLOO1,365
4FlyQuest1,150
5DEPO1,114
7Ground Zero919
85star867
At the cutOurs · ordered by median place · range · chance of the Major
2The MongolZ1–2>99%
1TYLOO1–2>99%
4Lynn Vision3–687%
3FlyQuest2–595%
5DEPO4–845%
10Ground Zero8–13<1%
65star5–827%
7NEXVOID4–1030%
9Rare Atom7–122%
Ground ZeroComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

55 matches in Valve's six-month window, 33 won, across 14 events. Every figure below is Valve's own, taken from the published standings.

26 Aug – 1 Sep
ESL Challenger League Season 52: Oceania - Cup 1
The event's page →
Record3–2
Head to head-4.94
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L THUNDER dOWNUNDERSep 1A loss -11.02
W ArcadeAug 31Bounty collectedOpponent network #10LAN wins +5.63
L THUNDER dOWNUNDERAug 30A loss -11.71
W RoosterAug 28Bounty collected #2Opponent network #1LAN wins +8.03
W LFO 8Aug 26A win outside the ten best +4.13
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

5 Aug – 13 Aug
DFRAG Open Series 6
The event's page →
Record5–1
Head to head+7.76
Still counts100%
6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W AbyssalAug 13Bounty collected #3Opponent network #6LAN wins +7.67
W MindfreakAug 12Bounty collected #4Opponent network #3LAN wins +8.68
L AbyssalAug 11A loss -24.11
W MindfreakAug 10Bounty collected #5Opponent network #4LAN wins +7.88
W AbyssalAug 6Bounty collected #6Opponent network #8LAN wins +6.04
W Time WavesAug 5A win outside the ten best +1.60
Was it worth going?
Bounty collected4 / 10 Opponent network4 / 10 LAN wins0 / 10

Among their most valuable. It holds 8 of the thirty slots that count, level with 1 other event.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

17 Jul – 18 Jul
HyperX & Intel Nationals 2026
Record4–3
Head to head+16.21
Still counts86%

These results are down to 86% of their original weight.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FlyQuestJul 18A loss -5.74
W THUNDER dOWNUNDERJul 18Bounty collected #1Opponent network #5LAN wins #1 +17.53
W MindfreakJul 17Bounty collected #7Opponent network #7LAN wins #2 +8.23
L THUNDER dOWNUNDERJul 17A loss -8.66
W ArcadeJul 17Bounty collectedOpponent networkLAN wins #4 +5.36
L FlyQuestJul 17A loss -5.70
W ArcadeJul 17Bounty collectedOpponent networkLAN wins #3 +5.19
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins4 / 10

Among their most valuable. It holds 8 of the thirty slots that count, level with 1 other event.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

10 Jul
GGMedia Challenger Series Season 1
Record0–1
Head to head-2.54
Still counts80%

These results are down to 80% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Lynn VisionJul 10A loss -2.54
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.54.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

10 Jun – 18 Jun
DFRAG Open Series 5
Record4–1
Head to head-1.15
Still counts66%

These results are down to 66% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L RoosterJun 18A loss -14.49
W RoosterJun 16Bounty collected #8Opponent network #9LAN wins +5.87
W MARKandLARRYJun 15A win outside the ten best +3.30
W Ding CutsJun 11A win outside the ten best +3.11
W Masked RegimeJun 10A win outside the ten best +1.06
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 May
ESL Challenger League Season 51: Asia-Pacific
Record0–1
Head to head-11.44
Still counts50%

These results are down to 50% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L KaleidoMay 25A loss -11.44
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -11.44.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 May – 12 May
Asian Champions League 2026
Record1–2
Head to head-7.07
Still counts42%

These results are down to 42% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Chinggis WarriorsMay 12A loss -8.94
W Rare AtomMay 12Bounty collected #9Opponent network #2LAN wins #5 +3.12
L TYLOOMay 11A loss -1.25
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 Apr – 3 May
ESL Challenger League Season 51: Oceania - Cup 4
Record3–2
Head to head-3.42
Still counts35%

These results are down to 35% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L THUNDER dOWNUNDERMay 3A loss -3.94
W AbyssalMay 2Bounty collected #10Opponent networkLAN wins +2.35
L THUNDER dOWNUNDERMay 1A loss -3.86
W MARKandLARRYApr 29A win outside the ten best +1.54
W SkeleApr 27A win outside the ten best +0.49
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Apr – 9 Apr
ESL Challenger League Season 51: Oceania - Cup 3
Record4–0
Head to head+4.95
Still counts19%

These results are down to 19% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W RoosterApr 9A win outside the ten best +1.71
W AbyssalApr 7A win outside the ten best +1.11
W RoosterApr 5A win outside the ten best +1.47
W Ding CutsApr 2A win outside the ten best +0.66
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +4.95.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Apr
PGL Astana 2026: Asian Qualifier
Record0–1
Head to head-0.75
Still counts14%

These results are down to 14% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L DEPOApr 1A loss -0.75
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -0.75.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Mar – 1 Apr
PGL Astana 2026: Oceanic Qualifier
Record3–0
Head to head+1.96
Still counts14%

These results are down to 14% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W AbyssalApr 1A win outside the ten best +0.86
W 11minsMar 31A win outside the ten best +0.29
W AbyssalMar 31A win outside the ten best +0.81
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +1.96.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Mar – 26 Mar
ESL Challenger League Season 51: Oceania - Cup 2
Record1–2
Head to head-4.17
Still counts10%

These results are down to 10% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L RoosterMar 26A loss -2.19
L SemperFiMar 25A loss -2.27
W MindfreakMar 23A win outside the ten best +0.29
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -4.17.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

15 Mar – 16 Mar
ANZC Locals Autumn 2026
Record2–3
Head to head-1.56
Still counts3%

These results are down to 3% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ArcadeMar 16A loss -0.88
L SemperFiMar 16A loss -0.85
W RoosterMar 16Bounty collectedOpponent networkLAN wins #7 +0.26
L THUNDER dOWNUNDERMar 16A loss -0.34
W RoosterMar 15Bounty collectedOpponent networkLAN wins #6 +0.25
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins2 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Mar – 14 Mar
Dfrag Season 1: Wildcard LAN
Record3–3
Head to head-0.53
Still counts2%

These results are down to 2% of their original weight: almost out of the window.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L THUNDER dOWNUNDERMar 14A loss -0.25
W MindfreakMar 13Bounty collectedOpponent networkLAN wins #8 +0.06
L SemperFiMar 13A loss -0.35
W RoosterMar 12Bounty collectedOpponent networkLAN wins #10 +0.03
L THUNDER dOWNUNDERMar 12A loss -0.03
W RoosterMar 11Bounty collectedOpponent networkLAN wins #10 +0.01
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins3 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Ground Zero that is 926.0 minus 6.7.

The two parts

Valve's · release 7 Sep 2026
Starting value926.0
+
Head to head−6.7
=
Points919

The head-to-head correction is 0.7% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.349median 0.361
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.258median 0.316
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.061median 0.080
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.438median 0.577
Ground ZeroMedian of the 10 chasing the slots in Asia-Pacific
The four factors0.349 + 0.258 + 0.061 + 0.438
Their average÷ 4 = 0.276
Stretched onto 400–2,000400 + 0.276 ÷ 0.841 × 1,600 = 926.0
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.

Ground Zero: Below the median of the 10 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,510
Rank by our Elo95 of 550
Valve's world standing104

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W L L W L L W W W W L L W L W L W W L W W W L W W W W L W L
Every match by opponent strength

1 of the 55 matches were against sides in the world's top 30, and the largest change in any of them was 1.3 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.