← Race to the Major

HEROIC

Europe
6 stage 36 stage 26 stage 1
Brollan · Chr1zN · MartinezSa · nilo · susp
Outside the profile on two of seven. They match it on opponent network, LAN wins, activity, win rate and head to head.Band is the other 17 Europe sides holding a Major slot · dashed is their median
Up on four of seven since the 3 August release. Down on bounty offered and bounty collected.Dashed is HEROIC's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered67 Bounty collected68 Opponent network70 LAN wins82 Activity74 Win rate53 Head to head59
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
92%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Europe standing
18th
  1. 16Alliance
  2. 17magic
  3. 18HEROIC
  4. 19HOTU
  5. 20100 Thieves
The last place in the Major
VRS points
1,379
World #24 · 8 clear of HOTU
Since April
16th to 18th
Peaked 15th · Valve's standings
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. HEROIC hold the 18th.

92% HEROIC hold the last Stage 1 slot, 8 points clear of HOTU Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Europe · 18 slots
TodayValve's Regional Standings, 7 Sep
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6G21,723
7FaZe1,599
9Aurora1,553
10B81,515
12BETBOOM1,499
13BIG1,480
14PARIVISION1,461
15Astralis1,446
16Alliance1,402
17magic1,402
18HEROIC1,379
19HOTU1,371
23Betclic1,331
At the cutOurs · ordered by median place · range · chance of the Major
1Spirit1–2>99%
4MOUZ2–7>99%
2Falcons2–6>99%
7FUT4–9>99%
3Vitality1–5>99%
5G23–7>99%
14FaZe10–2572%
9Natus Vincere6–2286%
6Aurora4–8>99%
10B89–1598%
15Inner Circle13–2358%
8BETBOOM5–10>99%
16BIG12–2754%
12PARIVISION9–3068%
11Astralis10–2088%
19Alliance14–3027%
21magic15–2822%
13HEROIC10–1892%
22HOTU16–3121%
18100 Thieves13–2843%
20GamerLegion15–2723%
17Ninjas in Pyjamas14–2743%
23Betclic31–45<1%
HEROICComes up across the cutFalls outThe cut

100 Thieves and Ninjas in Pyjamas come up into the 18, Alliance and magic fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

Our model also expects them at 1 more event before the cut.

// Act two

How they got here

47 matches in Valve's six-month window, 28 won, across 14 events. Every figure below is Valve's own, taken from the published standings.

6 Sep
PGL Masters Bucharest 2026: European Open Qualifier 2
The event's page →
Record2–1
Head to head-15.65
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 1winSep 6A loss -19.38
W DramaSep 6A win outside the ten best +0.34
W EACSep 6A win outside the ten best +3.39
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -15.65.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Sep – 4 Sep
Intel Extreme Masters Beijing 2026: Global Qualifier
The event's page →
Record6–1
Head to head+44.18
Still counts100%
7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Nuclear TigeRESSep 4Bounty collectedOpponent network #9LAN wins +10.17
W Eternal FireSep 4A win outside the ten best +5.01
W HOTUSep 3Bounty collected #8Opponent network #8LAN wins +17.89
W magicSep 3Bounty collected #7Opponent networkLAN wins +18.34
W ColorSep 3Bounty collectedOpponent network #10LAN wins +6.83
L Eternal FireSep 2A loss -26.27
W 3DMAXSep 2Bounty collected #5Opponent networkLAN wins +12.21
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins0 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Aug – 9 Aug
Esports World Cup 2026: Open Qualifier
The event's page →
Record3–1
Head to head-8.11
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L fnaticAug 9A loss -16.74
W ASTRALAug 9Bounty collectedOpponent network #1LAN wins #1 +3.79
W 9INEAug 7Bounty collectedOpponent network #3LAN wins #2 +4.70
W REMAug 7Bounty collectedOpponent networkLAN wins #3 +0.14
Was it worth going?
Bounty collected0 / 10 Opponent network2 / 10 LAN wins3 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Jul – 25 Jul
StarLadder StarSeries Fall 2026: European Qualifier
Record2–2
Head to head-3.26
Still counts91%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ninjas in PyjamasJul 25A loss -14.72
W AstralisJul 24Bounty collected #4Opponent networkLAN wins +16.04
W FOKUSJul 23A win outside the ten best +7.78
L HOTUJul 21A loss -12.36
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record0–1
Head to head-10.74
Still counts90%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L The MongolZJul 24A loss -10.74
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -10.74.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

15 Jul – 18 Jul
Stake Ranked Episode 3
Record4–0
Head to head+42.87
Still counts86%

These results are down to 86% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W K27Jul 18Bounty collected #6Opponent network #2LAN wins #4 +13.73
W Ninjas in PyjamasJul 17Bounty collected #3Opponent network #5LAN wins #5 +12.69
W PhantomJul 16Bounty collectedOpponent network #4LAN wins #6 +5.50
W 3DMAXJul 15Bounty collected #2Opponent network #7LAN wins #7 +10.95
Was it worth going?
Bounty collected3 / 10 Opponent network4 / 10 LAN wins4 / 10

Their most valuable event. It holds 11 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Jun – 4 Jun
Intel Extreme Masters Cologne Major 2026 Stage 1
Record1–3
Head to head-23.73
Still counts56%

These results are down to 56% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LiquidJun 4A loss -6.06
W Gaimin GladiatorsJun 3Bounty collectedOpponent networkLAN wins #8 +0.61
L Lynn VisionJun 2A loss -9.70
L DENDELEJun 2A loss -8.58
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 May – 28 May
Stake Ranked Episode 2
Record0–2
Head to head-11.49
Still counts52%

These results are down to 52% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 9zMay 28A loss -2.46
L Ninjas in PyjamasMay 27A loss -9.03
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -11.49.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 May – 12 May
PGL Astana 2026
Record1–3
Head to head-9.20
Still counts41%

These results are down to 41% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L magicMay 12A loss -6.75
L Iberian SoulMay 10A loss -9.88
L FURIAMay 10A loss -1.28
W AuroraMay 8Bounty collected #1Opponent network #6LAN wins #9 +8.71
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Apr – 26 Apr
CCT Season 3 Global Finals
Record2–1
Head to head+2.71
Still counts31%

These results are down to 31% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LuminosityApr 26A loss -6.88
W LuminosityApr 25Bounty collected #10Opponent networkLAN wins #10 +2.64
W BIGApr 24Bounty collected #9Opponent networkLAN wins +6.95
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

16 Apr
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+0.24
Still counts24%

These results are down to 24% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W illwillApr 16A win outside the ten best +0.24
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.24.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Apr – 3 Apr
Stake Ranked Episode 1
Record2–2
Head to head-2.47
Still counts15%

These results are down to 15% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BETBOOMApr 3A loss -1.80
W Ninjas in PyjamasApr 3A win outside the ten best +0.10
W NemesisApr 2A win outside the ten best +0.87
L BETBOOMApr 1A loss -1.64
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.47.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

28 Mar – 30 Mar
Roman Imperium Cup VII
Record4–1
Head to head-0.74
Still counts13%

These results are down to 13% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AcendMar 30A loss -2.02
W FluxoMar 28A win outside the ten best +1.01
W SAW YoungstersMar 28A win outside the ten best +0.10
W CYBERSHOKEMar 28A win outside the ten best +0.16
W AscendMar 28A win outside the ten best +0.01
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -0.74.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Mar
BC.Game Masters Championship
Record0–1
Head to head-2.24
Still counts9%

These results are down to 9% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BBLMar 25A loss -2.24
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.24.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For HEROIC that is 1,376.3 plus 2.4.

The two parts

Valve's · release 7 Sep 2026
Starting value1,376.3
+
Head to head+2.4
=
Points1,379

The head-to-head correction is 0.2% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.515median 0.682
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.448median 0.559
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.234median 0.295
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.856median 0.851
HEROICMedian of the 23 chasing the slots in Europe
The four factors0.515 + 0.448 + 0.234 + 0.856
Their average÷ 4 = 0.513
Stretched onto 400–2,000400 + 0.513 ÷ 0.841 × 1,600 = 1,376.5
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,376.3; the factors here are rounded to three decimals.

HEROIC: Above the median of the 23 chasing the slots on LAN wins, below on bounty offered, bounty collected and opponent network.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,701
Rank by our Elo16 of 538
Valve's world standing24

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L L L L L W L W W W W L W L W L W W W L W L W W W W W W W L
Every match by opponent strength

17 of the 47 matches were against sides in the world's top 30, and the largest change in any of them was 18.3 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.