← Race to the Major

Imperial

Americas
2 stage 31 stage 26 stage 1
chelo · decenty · noway · saadzin · VINI
Outside the profile on two of seven. They match it on bounty offered, opponent network and head to head and beat it on activity and win rate.Band is the other 9 Americas sides holding a Major slot · dashed is their median
Up on four of seven since the 3 August release. Down on LAN wins.Dashed is Imperial's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered65 Bounty collected52 Opponent network57 LAN wins50 Activity88 Win rate94 Head to head87
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
83%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Americas standing
11th
  1. 9NRG
  2. 10Wildcard
  3. 11Imperial
  4. 12SportsBetExpert
  5. 13Fluxo
2 places outside the Major
VRS points
1,085
World #65 · 82 behind NRG
Since April
18th to 11th
Valve's standings
// Act one

The verdict

Americas has 9 slots: the top 2 go straight to Stage 3; 3rd place enters at Stage 2; 4th to 9th start in Stage 1. Imperial are 11th, 2 places outside.

83% Imperial are 11th, 2 places outside the 9, 82 points behind NRG Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Americas · 9 slots
TodayValve's Regional Standings, 7 Sep
1Legacy1,783
2FURIA1,754
39z1,606
4Liquid1,465
5MIBR1,408
6DENDELE1,301
7M801,270
8paiN1,268
9NRG1,167
10Wildcard1,135
11Imperial1,085
13Fluxo1,065
14Galorys1,006
At the cutOurs · ordered by median place · range · chance of the Major
1Legacy1–2>99%
2FURIA1–2>99%
39z3–5>99%
5Liquid3–6>99%
4MIBR3–5>99%
8DENDELE7–1172%
6M805–6>99%
11paiN9–1318%
9NRG7–1172%
12Wildcard10–168%
7Imperial7–1083%
14SportsBetExpert13–19<1%
10Fluxo8–1329%
13Galorys12–181%
ImperialComes up across the cutFalls outThe cut

Imperial comes up into the 9, paiN falls out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

Our model also expects them at 2 more events before the cut.

// Act two

How they got here

56 matches in Valve's six-month window, 40 won, across 16 events. Every figure below is Valve's own, taken from the published standings.

3 Sep – 6 Sep
CCT South America 2026 Series 5
The event's page →
Record2–1
Head to head-17.38
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Bounty HuntersSep 6A loss -23.81
W PeladonaSep 5Bounty collectedOpponent networkLAN wins #8 +3.44
W BESTIA AcademySep 3A win outside the ten best +2.99
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Sep
PGL Masters Bucharest 2026: South American Open Qualifier 1
The event's page →
Record2–0
Head to head+11.62
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Bounty HuntersSep 4Bounty collectedOpponent networkLAN wins #9 +6.90
W ALKASep 4Bounty collectedOpponent networkLAN wins #10 +4.72
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins2 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Aug – 1 Sep
ESL Challenger League Season 52: South America - Cup 1
The event's page →
Record5–1
Head to head+19.86
Still counts100%
6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W GalorysSep 1Bounty collected #5Opponent network #7LAN wins +11.10
W ShindeNAug 31Bounty collected #3Opponent networkLAN wins +10.77
L GalorysAug 30A loss -20.35
W ShindeNAug 28Bounty collected #4Opponent networkLAN wins +9.49
W ODDIKAug 26Bounty collectedOpponent network #9LAN wins +6.41
W paiN AcademyAug 25Bounty collectedOpponent network #5LAN wins +2.44
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins0 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Aug – 16 Aug
BetBoom Storm 4
The event's page →
Record6–0
Head to head+47.69
Still counts100%
6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Keyd StarsAug 16A win outside the ten best +7.52
W BESTIAAug 15Bounty collectedOpponent network #10LAN wins +13.59
W IsurusAug 13Bounty collected #10Opponent network #1LAN wins +8.05
W GalorysAug 7Bounty collected #8Opponent networkLAN wins +10.81
W ALKAAug 5A win outside the ten best +5.07
W ProcyonAug 3A win outside the ten best +2.65
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

28 Jul – 31 Jul
StarLadder StarSeries Fall 2026: South American Qualifier
The event's page →
Record1–2
Head to head-19.68
Still counts95%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FluxoJul 31A loss -11.45
L ShindeNJul 30A loss -19.59
W BESTIAJul 28A win outside the ten best +11.36
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -19.68.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Jul
CCT South America 2026 Series 4
Record0–1
Head to head-24.89
Still counts89%

These results are down to 89% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BESTIA AcademyJul 23A loss -24.89
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -24.89.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

16 Jul – 19 Jul
BetBoom RUSH B! Summit 2026: Part Four
Record3–2
Head to head-1.83
Still counts87%

These results are down to 87% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FluxoJul 19A loss -12.16
W Bounty HuntersJul 18Bounty collected #1Opponent network #4LAN wins #1 +8.75
W ShindeNJul 18Bounty collected #2Opponent networkLAN wins #2 +7.77
W Keyd StarsJul 17Bounty collectedOpponent network #6LAN wins #3 +6.04
L FluxoJul 16A loss -12.23
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins3 / 10

Their most valuable event. It holds 7 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Jul – 12 Jul
Thunderpick World Championship 2026: South American Series 2
Record3–0
Head to head+25.98
Still counts82%

These results are down to 82% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W BESTIAJul 12A win outside the ten best +9.90
W LPJul 12Bounty collected #6Opponent network #8LAN wins +10.30
W IsurusJul 11Bounty collectedOpponent network #2LAN wins +5.78
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Jul – 9 Jul
CCT South America 2026 Series 3
Record4–0
Head to head+31.08
Still counts80%

These results are down to 80% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Bounty HuntersJul 9Bounty collected #7Opponent networkLAN wins +9.71
W LPJul 9Bounty collected #9Opponent networkLAN wins +11.22
W IsurusJul 8Bounty collectedOpponent network #3LAN wins +6.20
W ALKAJul 6A win outside the ten best +3.95
Was it worth going?
Bounty collected2 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

28 May
ESL Challenger League Season 51: South America
Record0–1
Head to head-11.03
Still counts52%

These results are down to 52% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ShindeNMay 28A loss -11.03
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -11.03.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 May – 10 May
CCT South America 2026 Series 1
Record2–1
Head to head-4.54
Still counts40%

These results are down to 40% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LPMay 10A loss -8.23
W YawaraMay 9A win outside the ten best +3.01
W GrêmioMay 7A win outside the ten best +0.68
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -4.54.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Apr – 9 May
Odyssey Cup Brazil 2026
Record3–2
Head to head-13.42
Still counts39%

These results are down to 39% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L UNO MILLEMay 9A loss -9.97
W Fake do BiruMay 1A win outside the ten best +1.92
L YawaraApr 26A loss -7.49
W METANOIA WolvesApr 24A win outside the ten best +1.27
W QUINTESSÊNCIAApr 24A win outside the ten best +0.85
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -13.42.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 Apr – 3 May
ESL Challenger League Season 51: South America - Cup 4
Record5–0
Head to head+14.15
Still counts35%

These results are down to 35% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Bounty HuntersMay 3A win outside the ten best +4.44
W GalorysMay 1A win outside the ten best +4.19
W Fake do BiruApr 29A win outside the ten best +1.91
W YawaraApr 27A win outside the ten best +2.32
W MEIA NOITEApr 26A win outside the ten best +1.29
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +14.15.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Apr – 3 Apr
Circuit X Mayhem São Paulo
Record1–2
Head to head-5.72
Still counts15%

These results are down to 15% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ShindeNApr 3A loss -3.38
L Bounty HuntersApr 2A loss -2.75
W CrashersApr 2Bounty collectedOpponent networkLAN wins #4 +0.41
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 Mar – 29 Mar
FERJEE In House 2026
Record2–2
Head to head-0.15
Still counts12%

These results are down to 12% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 9zMar 29A loss -0.10
W GalorysMar 28Bounty collectedOpponent networkLAN wins #5 +1.29
W YawaraMar 28Bounty collectedOpponent networkLAN wins #6 +0.75
L GalorysMar 27A loss -2.09
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins2 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Mar – 22 Mar
Generation NSTLGA Washington Open
Record1–1
Head to head-1.67
Still counts7%

These results are down to 7% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L VocaMar 22A loss -1.77
W Ducky Momo SquadMar 21Bounty collectedOpponent networkLAN wins #7 +0.10
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Imperial that is 1,035.3 plus 50.1.

The two parts

Valve's · release 7 Sep 2026
Starting value1,035.3
+
Head to head+50.1
=
Points1,085

The head-to-head correction is 4.6% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.477median 0.535
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.340median 0.517
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.182median 0.204
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.338median 0.715
ImperialMedian of the 14 chasing the slots in Americas
The four factors0.477 + 0.340 + 0.182 + 0.338
Their average÷ 4 = 0.334
Stretched onto 400–2,000400 + 0.334 ÷ 0.841 × 1,600 = 1,035.9
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,035.3; the factors here are rounded to three decimals.

Imperial: Below the median of the 14 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,647
Rank by our Elo32 of 550
Valve's world standing65

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W W W W L W W W L L W L L W W W W W W W W W L W W W W W W L
Every match by opponent strength

1 of the 56 matches were against sides in the world's top 30, and the largest change in any of them was 0.1 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.