← Race to the Major

Just Swing

Asia-Pacific
0 stage 31 stage 24 stage 1
gas · Purely · qqGOD · sATOR1 · skrr
Outside the profile on four of seven. They match it on opponent network, activity and head to head.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Up on seven of seven since the 3 August release. Dashed is Just Swing's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered22 Bounty collected16 Opponent network27 LAN wins24 Activity45 Win rate21 Head to head60
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
<1%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Asia-Pacific standing
19th
  1. 17Mindfreak
  2. 18Abyssal
  3. 19Just Swing
  4. 20SemperFi
  5. 21Vitalem Aerem
14 places outside the Major
VRS points
710
World #200 · 404 behind DEPO
Since April
25th to 19th
Valve's standings
// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. Just Swing are 19th, 14 places outside.

<1% Just Swing are 19th, 14 places outside the 5, 404 points behind DEPO Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Asia-Pacific · 5 slots
TodayValve's Regional Standings, 7 Sep
2TYLOO1,365
4FlyQuest1,150
5DEPO1,114
85star867
19Just Swing710
At the cutOurs · ordered by median place · range · chance of the Major
2The MongolZ1–2>99%
1TYLOO1–2>99%
4Lynn Vision3–688%
3FlyQuest2–596%
5DEPO4–844%
10Ground Zero8–13<1%
65star5–828%
7NEXVOID4–1029%
9Rare Atom7–122%
11Just Swing12–20<1%
Just SwingComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

34 matches in Valve's six-month window, 16 won, across 10 events. Every figure below is Valve's own, taken from the published standings.

31 Aug – 1 Sep
FISSURE Playground 3 Asia Closed Qualifier
The event's page →
Record0–2
Head to head-31.77
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Chinggis WarriorsSep 1A loss -20.32
L NEXVOIDAug 31A loss -11.45
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -31.77.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Aug – 31 Aug
ESL Challenger League Season 52: Asia - Cup 1
The event's page →
Record5–2
Head to head+43.19
Still counts100%
7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Rare AtomAug 31A loss -13.38
W Alter EgoAug 30Bounty collected #2Opponent network #1LAN wins #4 +18.92
W Chinggis WarriorsAug 29Bounty collected #4Opponent network #3LAN wins #5 +10.87
W Vitalem AeremAug 28Bounty collected #5Opponent network #4LAN wins #6 +15.07
W NSNAug 27Bounty collectedOpponent network #7LAN wins #7 +7.97
L Rare AtomAug 26A loss -13.58
W KaleidoAug 25Bounty collected #1Opponent network #2LAN wins #8 +17.32
Was it worth going?
Bounty collected4 / 10 Opponent network5 / 10 LAN wins5 / 10

Their most valuable event. It holds 14 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Apr – 2 May
Hero Esports Asian Champions League 2026 Qualifier
Record1–2
Head to head-6.47
Still counts34%

These results are down to 34% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Vitalem AeremMay 2A loss -5.50
W LEGAMMay 2Bounty collectedOpponent networkLAN wins #1 +3.73
L Alter EgoApr 30A loss -4.70
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 May
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+2.62
Still counts34%

These results are down to 34% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W ChaosMay 1Bounty collected #6Opponent networkLAN wins #2 +2.62
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 Apr – 30 Apr
ESL Challenger League Season 51: Asia - Cup 4
Record3–2
Head to head+7.22
Still counts33%

These results are down to 33% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L The HunsApr 30A loss -3.11
W Vitalem AeremApr 29Bounty collected #7Opponent network #6LAN wins #9 +5.06
W BORING PLAYERSApr 28Bounty collected #8Opponent network #9LAN wins #10 +4.17
L Chinggis WarriorsApr 27A loss -3.96
W Rare AtomApr 26Bounty collected #3Opponent network #5LAN wins +5.06
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins2 / 10

It holds 8 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Apr – 5 Apr
ESL Challenger League Season 51: Asia - Cup 3
Record2–2
Head to head-4.28
Still counts16%

These results are down to 16% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L QuantumXApr 5A loss -3.16
W AriseApr 4A win outside the ten best +0.79
W EruptionApr 3A win outside the ten best +0.75
L FengDaApr 2A loss -2.66
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -4.28.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Mar – 2 Apr
Yuqilin Pinnacle of Battle Season 3
Record1–2
Head to head-0.78
Still counts14%

These results are down to 14% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Rare AtomApr 2A loss -2.48
W BORING PLAYERSApr 1Bounty collectedOpponent network #10LAN wins #3 +1.81
L TYLOOMar 31A loss -0.11
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 Mar – 29 Mar
GangKui Cup Season 2 Qualifier
Record1–2
Head to head-3.98
Still counts12%

These results are down to 12% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L XDMMar 29A loss -2.72
L SemperFiMar 28A loss -1.83
W UnitronicsMar 27A win outside the ten best +0.57
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -3.98.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Mar – 24 Mar
VOID Spring Cup 2026
Record0–2
Head to head-2.57
Still counts9%

These results are down to 9% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Vitalem AeremMar 24A loss -1.36
L KaleidoMar 23A loss -1.21
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.57.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

20 Mar – 24 Mar
ESL Challenger League Season 51: Asia - Cup 2
Record2–2
Head to head-0.49
Still counts8%

These results are down to 8% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Alter EgoMar 24A loss -1.21
L BMZMar 23A loss -1.58
W 5starMar 21Bounty collected #9Opponent network #8LAN wins +1.44
W Haunted HouseMar 20Bounty collected #10Opponent networkLAN wins +0.86
Was it worth going?
Bounty collected2 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Just Swing that is 707.4 plus 2.7.

The two parts

Valve's · release 7 Sep 2026
Starting value707.4
+
Head to head+2.7
=
Points710

The head-to-head correction is 0.4% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.287median 0.355
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.227median 0.304
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.041median 0.077
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.092median 0.543
Just SwingMedian of the 11 chasing the slots in Asia-Pacific
The four factors0.287 + 0.227 + 0.041 + 0.092
Their average÷ 4 = 0.162
Stretched onto 400–2,000400 + 0.162 ÷ 0.841 × 1,600 = 707.7
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 707.4; the factors here are rounded to three decimals.

Just Swing: Below the median of the 11 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,416
Rank by our Elo185 of 550
Valve's world standing200

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L L W L L L W L L W W L W L W W L L W W L W L W W W W L L L
Every match by opponent strength

1 of the 34 matches were against sides in the world's top 30, and the largest change in any of them was 0.1 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.