Outside the profile on six of seven. Below it on bounty offered, bounty collected, opponent network, LAN wins, activity and win rate.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Up on four of seven since the 7 September release.Dashed is Legion's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered3Bounty collected17Opponent network16LAN wins9Activity12Win rate0Head to head50
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. Legion are 36th, 31 places outside.
<1%Legion are 36th, 31 places outside the 5, 575 points behind 5starChance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026
11Legion26 · 19–3536▲25, 25 places up at the cut<1
In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.
FlyQuest comes up into the 5, Lynn Vision falls out.
FlyQuest comes up into the 5, Lynn Vision falls out.
How these numbers are made
Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
The whole method: the model, its sources, how well it has done and what it cannot see.
Their calendar to the cut
Events they are known to play
No event before the cut where they are known to play.
// Act two
How they got here
13 matches in Valve's six-month window, 3 won, across 6 events, every figure Valve's own, from the published standings.
Their most valuable event. It holds 6 of the 9 slots that count, more than any other.
Valve counts only the ten best wins in each of these three factors. 9 of the thirty slots are filled. A loss takes no slot: it moves only head to head.
15 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record0–1
Head to head-19.54
Still counts100%
1 match
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -19.54.
Valve counts only the ten best wins in each of these three factors. 9 of the thirty slots are filled. A loss takes no slot: it moves only head to head.
9 Sep – 10 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–1
Head to head+0.91
Still counts100%
2 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Valve counts only the ten best wins in each of these three factors. 9 of the thirty slots are filled. A loss takes no slot: it moves only head to head.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -20.50.
Valve counts only the ten best wins in each of these three factors. 9 of the thirty slots are filled. A loss takes no slot: it moves only head to head.
30 Apr – 1 May
Hero Esports Asian Champions League 2026 Qualifier
Record0–2
Head to head-4.62
Still counts15%
These results are down to 15% of their original weight: almost out of the window.
2 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -4.62.
Valve counts only the ten best wins in each of these three factors. 9 of the thirty slots are filled. A loss takes no slot: it moves only head to head.
26 Apr – 27 Apr
ESL Challenger League Season 51: Asia - Cup 4
Record0–2
Head to head-1.83
Still counts13%
These results are down to 13% of their original weight: almost out of the window.
2 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -1.83.
Valve counts only the ten best wins in each of these three factors. 9 of the thirty slots are filled. A loss takes no slot: it moves only head to head.
How these numbers are made
Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three
What the rating is made of
Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Legion that is 534.4 plus 1.7.
The two parts
Valve's · release 5 Oct 2026
Starting value534.4
+
Head to head+1.7
=
Points536
The head-to-head correction is 0.3% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.
The four factors
Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved.0.000median 0.386
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved.0.243median 0.340
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten.0.026median 0.157
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field.0.000median 0.400
LegionMedian of the 11 chasing the slots in Asia-Pacific
0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
Head to head is added last: a Glicko adjustment, match by match in date order.
Valve's file prints 534.4; the factors here are rounded to three decimals.
Legion: Below the median of the 11 chasing the slots on all four factors.
Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →
The last 13 matches Valve counted · oldest first
LLLLLWLLLWWLL
Every match by opponent strength
Rare Atom #133 +28.2Oasis (unranked) −19.5+30+150−15−30#1#5#10#20#50#100#200Legion #316Stronger opponentWeaker opponent
None of the 13 matches was against a side in the world's top 30.
How these numbers are made
Valve prints the points rounded to a whole number.
In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
The whole method: the model, its sources, how well it has done and what it cannot see.