← Race to the Major

MARKandLARRY

Asia-Pacific
0 stage 31 stage 24 stage 1
BRACE · micalis · Roflko · yourwombat · zeph
Outside the profile on six of seven. They match it on head to head.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Down on two of seven since the 3 August release. Up on opponent network and activity.Dashed is MARKandLARRY's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered10 Bounty collected10 Opponent network13 LAN wins7 Activity18 Win rate16 Head to head40
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
<1%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Asia-Pacific standing
32nd
  1. 30Banzai
  2. 31BMZ
  3. 32MARKandLARRY
  4. 33Ding Cuts
  5. 34QuantumX
27 places outside the Major
VRS points
601
World #294 · 513 behind DEPO
Since April
37th to 32nd
Valve's standings
// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. MARKandLARRY are 32nd, 27 places outside.

<1% MARKandLARRY are 32nd, 27 places outside the 5, 513 points behind DEPO Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Asia-Pacific · 5 slots
TodayValve's Regional Standings, 7 Sep
2TYLOO1,365
4FlyQuest1,150
5DEPO1,114
85star867
32MARKandLARRY601
At the cutOurs · ordered by median place · range · chance of the Major
2The MongolZ1–2>99%
1TYLOO1–2>99%
4Lynn Vision3–688%
3FlyQuest2–596%
5DEPO4–844%
10Ground Zero8–13<1%
65star5–828%
7NEXVOID4–1029%
9Rare Atom7–122%
11MARKandLARRY22–30<1%
MARKandLARRYComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

16 matches in Valve's six-month window, 7 won, across 4 events. Every figure below is Valve's own, taken from the published standings.

26 Aug – 29 Aug
ESL Challenger League Season 52: Oceania - Cup 1
The event's page →
Record1–2
Head to head-5.29
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L RoosterAug 29A loss -10.03
W LFO 8Aug 28Bounty collected #2Opponent network #2LAN wins #1 +14.67
L RoosterAug 26A loss -9.93
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the 21 slots that count.

Valve counts only the ten best wins in each of these three factors. 21 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

8 Jun – 16 Jun
DFRAG Open Series 5
Record2–3
Head to head-3.79
Still counts64%

These results are down to 64% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LFO 8Jun 16A loss -10.43
L Ground ZeroJun 15A loss -3.30
W AbyssalJun 12Bounty collected #1Opponent network #1LAN wins #2 +11.65
W MGLBROSJun 9Bounty collected #3Opponent network #4LAN wins #3 +4.38
L RoosterJun 8A loss -6.09
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the 21 slots that count.

Valve counts only the ten best wins in each of these three factors. 21 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

27 Apr – 30 Apr
ESL Challenger League Season 51: Oceania - Cup 4
Record1–2
Head to head-1.60
Still counts33%

These results are down to 33% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FURYApr 30A loss -6.78
L Ground ZeroApr 29A loss -1.54
W RoosterApr 27Bounty collected #4Opponent network #3LAN wins #4 +6.72
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the 21 slots that count.

Valve counts only the ten best wins in each of these three factors. 21 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

20 Mar – 24 Mar
ESL Challenger League Season 51: Oceania - Cup 2
Record3–2
Head to head-0.96
Still counts8%

These results are down to 8% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MindfreakMar 24A loss -1.48
W SkeleMar 23Bounty collected #5Opponent network #5LAN wins #5 +0.56
W BBBMBCBSMar 22Bounty collected #6Opponent network #6LAN wins #6 +0.68
L MindfreakMar 21A loss -1.13
W JFTMar 20Bounty collected #7Opponent network #7LAN wins #7 +0.41
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

Their most valuable event. It holds 9 of the 21 slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. 21 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For MARKandLARRY that is 612.8 minus 11.6.

The two parts

Valve's · release 7 Sep 2026
Starting value612.8
+
Head to head−11.6
=
Points601

The head-to-head correction is 1.9% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.231median 0.355
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.208median 0.304
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.008median 0.077
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.000median 0.543
MARKandLARRYMedian of the 11 chasing the slots in Asia-Pacific
The four factors0.231 + 0.208 + 0.008 + 0.000
Their average÷ 4 = 0.112
Stretched onto 400–2,000400 + 0.112 ÷ 0.841 × 1,600 = 612.6
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 612.8; the factors here are rounded to three decimals.

MARKandLARRY: Below the median of the 11 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,319
Rank by our Elo462 of 550
Valve's world standing294

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 16 matches Valve counted · oldest first
W L W W L W L L L W W L L L W L
Every match by opponent strength

None of the 16 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.