← Race to the Major

Mindfreak

Asia-Pacific
0 stage 31 stage 24 stage 1
kairo · lawlkay · phoebe · void · zune
Outside the profile on six of seven. They match it on head to head.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Up on five of seven since the 3 August release. Down on head to head.Dashed is Mindfreak's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered18 Bounty collected17 Opponent network23 LAN wins36 Activity21 Win rate17 Head to head29
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
<1%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Asia-Pacific standing
17th
  1. 15Rooster
  2. 16Kaleido
  3. 17Mindfreak
  4. 18Abyssal
  5. 19Just Swing
12 places outside the Major
VRS points
720
World #191 · 394 behind DEPO
Since April
17th to 17th
Valve's standings
// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. Mindfreak are 17th, 12 places outside.

<1% Mindfreak are 17th, 12 places outside the 5, 394 points behind DEPO Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Asia-Pacific · 5 slots
TodayValve's Regional Standings, 7 Sep
2TYLOO1,365
4FlyQuest1,150
5DEPO1,114
85star867
17Mindfreak720
At the cutOurs · ordered by median place · range · chance of the Major
2The MongolZ1–3>99%
1TYLOO1–2>99%
3Lynn Vision3–598%
4FlyQuest3–595%
5DEPO3–680%
8Ground Zero7–111%
75star6–89%
9NEXVOID7–111%
10Rare Atom7–121%
11Mindfreak14–24<1%
MindfreakComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

18 matches in Valve's six-month window, 8 won, across 4 events. Every figure below is Valve's own, taken from the published standings.

26 Aug – 29 Aug
ESL Challenger League Season 52: Oceania - Cup 1
The event's page →
Record1–2
Head to head-15.03
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ArcadeAug 29A loss -20.15
L THUNDER dOWNUNDERAug 28A loss -5.64
W ArcadeAug 26Bounty collected #4Opponent network #4LAN wins #3 +10.76
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the 24 slots that count.

Valve counts only the ten best wins in each of these three factors. 24 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

3 Aug – 12 Aug
DFRAG Open Series 6
The event's page →
Record3–3
Head to head-13.23
Still counts100%
6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ground ZeroAug 12A loss -8.68
W RoosterAug 11Bounty collected #1Opponent network #1LAN wins #4 +16.06
L Ground ZeroAug 10A loss -7.88
W FURYAug 7Bounty collected #5Opponent network #5LAN wins #5 +6.97
W FinishersAug 4Bounty collected #6Opponent network #8LAN wins #6 +4.11
L FURYAug 3A loss -23.81
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

Their most valuable event. It holds 9 of the 24 slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. 24 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

16 Jul – 17 Jul
HyperX & Intel Nationals 2026
Record2–3
Head to head+8.98
Still counts86%

These results are down to 86% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ground ZeroJul 17A loss -8.23
L FlyQuestJul 17A loss -2.83
W RoosterJul 17Bounty collected #2Opponent network #2LAN wins #1 +14.03
W AbyssalJul 16Bounty collected #3Opponent network #3LAN wins #2 +10.51
L THUNDER dOWNUNDERJul 16A loss -4.50
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the 24 slots that count.

Valve counts only the ten best wins in each of these three factors. 24 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

26 Apr – 29 Apr
ESL Challenger League Season 51: Oceania - Cup 4
Record2–2
Head to head-5.66
Still counts32%

These results are down to 32% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ding CutsApr 29A loss -7.03
W Time WavesApr 28Bounty collected #7Opponent network #7LAN wins #7 +1.23
L THUNDER dOWNUNDERApr 27A loss -1.71
W FURYApr 26Bounty collected #8Opponent network #6LAN wins #8 +1.85
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the 24 slots that count.

Valve counts only the ten best wins in each of these three factors. 24 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Mindfreak that is 745.3 minus 24.9.

The two parts

Valve's · release 7 Sep 2026
Starting value745.3
+
Head to head−24.9
=
Points720

The head-to-head correction is 3.5% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.278median 0.355
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.230median 0.304
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.027median 0.077
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.191median 0.543
MindfreakMedian of the 11 chasing the slots in Asia-Pacific
The four factors0.278 + 0.230 + 0.027 + 0.191
Their average÷ 4 = 0.182
Stretched onto 400–2,000400 + 0.182 ÷ 0.841 × 1,600 = 745.3
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.

Mindfreak: Below the median of the 11 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,365
Rank by our Elo253 of 538
Valve's world standing191

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 18 matches Valve counted · oldest first
W L W L L W W L L L W W L W L W L L
Every match by opponent strength

None of the 18 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.