← Race to the Major

Mira

Americas #37
2 stage 31 stage 26 stage 1
bacc · felps · fokiu · pesadelo · reNTU
Outside the profile on six of seven. Below it on bounty offered, bounty collected, opponent network, LAN wins and activity, above it on head to head.Band is the other 9 Americas sides holding a Major slot · dashed is their median
Up on two of seven since the 5 October release. Dashed is Mira's own profile on 5 Oct · same scale
Profile · against the clubs holding a Major slot
Bounty offered2 Bounty collected33 Opponent network35 LAN wins7 Activity10 Win rate92 Head to head100
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
37th
Not qualified
Americas on Valve's invitation standings, 2 Nov
Americas standing
37th
  1. 35Iowa Stormboar
  2. 36DETONATE
  3. 37Mira
  4. 38ALKA
  5. 39RED Canids Academy
28 places outside the Major
VRS points
721
World #194 · 670 behind Wildcard
Not qualified

Not qualified: 37th in the Americas on Valve's invitation standings of 2 Nov, 28 places outside.

// Act one

The verdict

Americas has 9 slots: the top 2 go straight to Stage 3; 3rd place enters at Stage 2; 4th to 9th start in Stage 1.

What we said

Our forecast before the cut

Our last forecast before the cut, on 1 Nov, gave them <1% for the Major.

How these numbers are made
  • Who goes to the Major is Valve's: its invitation standings of 2 Nov 2026, the slots taken down each region's standing, a roster no longer intact skipped.
  • What we said is our last forecast made before the cut, as it stood that day, whether it was right or not.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act two

How they got here

10 matches in Valve's six-month window, 7 won, across 4 events, every figure Valve's own, from the published standings. One event since Valve's 2 Nov release is not in its numbers yet; it comes first, with bo3's results.

Since Valve's 2 Nov release · not counted yet
Counted by Valve · head to head
3 Nov – 5 Nov
CCT South America 2026 Series 8
Under way· Valve counts an event once it has finished; its next release is due 7 Dec
Record0–2
Finish—
Prize—
2 matches
L BESTIA AcademyNov 5 0–1
L tao tomaNov 3 0–1

Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Our estimate of what the event does to the points follows once it has finished.

22 Sep – 3 Oct
CCT South America 2026 Series 6
The event's page →
Record3–1
Head to head+41.27
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Bounty HuntersOct 3A loss -3.81
W ALKASep 27Bounty collected #4Opponent network #4LAN wins #2 +19.06
W EHISTO BASESep 25Bounty collected #6Opponent network #7LAN wins #3 +14.68
W MEIA NOITESep 22Bounty collected #7Opponent network #5LAN wins #4 +11.34
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

Their most valuable event. It holds 9 of the 21 slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. 21 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

30 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+20.57
Still counts98%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W NAOCOPULASSep 30Bounty collected #3Opponent network #6LAN wins #1 +20.57
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the 21 slots that count.

Valve counts only the ten best wins in each of these three factors. 21 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

9 Sep – 11 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–2
Head to head+24.30
Still counts85%

These results are down to 85% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FluxoSep 11A loss -0.85
W GalorysSep 10Bounty collected #1Opponent network #1LAN wins #5 +25.61
L paiNSep 9A loss -0.46
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the 21 slots that count.

Valve counts only the ten best wins in each of these three factors. 21 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

6 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record2–0
Head to head+37.05
Still counts82%

These results are down to 82% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Bounty HuntersSep 6Bounty collected #2Opponent network #2LAN wins #6 +24.38
W JOGA DE TERNOSep 6Bounty collected #5Opponent network #3LAN wins #7 +12.67
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the 21 slots that count.

Valve counts only the ten best wins in each of these three factors. 21 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 2 November 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Mira that is 598.1 plus 123.2.

The two parts

Valve's · release 2 Nov 2026
Starting value598.1
+
Head to head+123.2
=
Points721

The head-to-head correction is 17.1% of the total.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.000median 0.547
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.304median 0.496
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.119median 0.239
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.000median 0.949
MiraMedian of the 15 chasing the slots in Americas
The four factors0.000 + 0.304 + 0.119 + 0.000
Their average÷ 4 = 0.106
Stretched onto 400–2,000400 + 0.106 ÷ 0.854 × 1,600 = 598.1
  • 0.854 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 376 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.

Mira: Below the median of the 15 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,375
Rank by our Elo249 of 544
Valve's world standing194

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 10 matches Valve counted · oldest first
W W L W L W W W W L
Every match by opponent strength

None of the 10 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.