← Race to the Major

MOUZ

Europe
6 stage 36 stage 26 stage 1
PR · Spinx · torzsi · xelex · xertioN
Inside the profile on all seven. Band is the other 17 Europe sides holding a Major slot · dashed is their median
Up on three of seven since the 3 August release. Down on win rate.Dashed is MOUZ's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered98 Bounty collected98 Opponent network98 LAN wins98 Activity58 Win rate65 Head to head20
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
>99%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Europe standing
2nd
  1. 1Spirit
  2. 2MOUZ
  3. 3Falcons
  4. 4FUT
In the Major, straight to Stage 3
VRS points
1,902
World #2 · 531 clear of HOTU
Since April
6th to 2nd
Valve's standings
Next match
vs M80
1day away
Oct 3 · BO3 · ESL Pro League Season 24
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. MOUZ hold the 2nd.

>99% MOUZ hold a Stage 3 slot, 531 points clear of HOTU Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Europe · 18 slots
TodayValve's Regional Standings, 7 Sep
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6G21,723
7FaZe1,599
9Aurora1,553
10B81,515
12BETBOOM1,499
13BIG1,480
14PARIVISION1,461
15Astralis1,446
16Alliance1,402
17magic1,402
18HEROIC1,379
19HOTU1,371
23Betclic1,331
At the cutOurs · ordered by median place · range · chance of the Major
1Spirit1–2>99%
4MOUZ2–7>99%
2Falcons2–6>99%
7FUT4–9>99%
3Vitality1–5>99%
5G23–7>99%
11FaZe9–2183%
9Natus Vincere6–2580%
6Aurora4–8>99%
10B89–1794%
18Inner Circle12–2452%
8BETBOOM4–1099%
16BIG10–2371%
12PARIVISION8–2575%
14Astralis10–2276%
15Alliance10–2273%
17magic11–2556%
13HEROIC10–2086%
20HOTU16–3017%
21100 Thieves18–2912%
22GamerLegion19–289%
19Ninjas in Pyjamas15–2632%
23Betclic33–45<1%
MOUZComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
ESL Pro League Season 24Oct 3 – Oct 11 · Tier S · LAN 43impact
PGL Masters Bucharest 2026Oct 24 – Oct 31 · Tier S · LAN 41impact
// Act two

How they got here

40 matches in Valve's six-month window, 25 won, across 10 events. Every figure below is Valve's own, taken from the published standings.

27 Aug – 6 Sep
BLAST Open Fall 2026
The event's page →
Record4–1
Head to head+27.50
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SpiritSep 6A loss -10.72
W VitalitySep 5Bounty collected #2Opponent network #7LAN wins #1 +13.18
W FalconsAug 31Bounty collected #1Opponent network #4LAN wins #2 +15.68
W Inner CircleAug 29Bounty collectedOpponent network #3LAN wins #3 +3.43
W 9zAug 27Bounty collected #4Opponent network #6LAN wins #4 +5.93
Was it worth going?
Bounty collected3 / 10 Opponent network4 / 10 LAN wins4 / 10

Their most valuable event. It holds 11 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 21 Aug
Esports World Cup 2026
The event's page →
Record3–2
Head to head-28.80
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FUTAug 21A loss -16.46
W GamerLegionAug 19Bounty collected #7Opponent networkLAN wins #5 +1.78
W PARIVISIONAug 16Bounty collected #6Opponent networkLAN wins #6 +2.66
L FUTAug 14A loss -17.88
W Lynn VisionAug 12Bounty collectedOpponent network #8LAN wins #7 +1.10
Was it worth going?
Bounty collected2 / 10 Opponent network1 / 10 LAN wins3 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Jul – 2 Aug
BLAST Bounty Summer 2026
Record3–0
Head to head+22.84
Still counts96%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W SpiritAug 2Bounty collected #3Opponent network #2LAN wins #8 +19.64
W AstralisAug 1Bounty collected #8Opponent networkLAN wins #9 +2.17
W 3DMAXJul 30Bounty collected #9Opponent network #9LAN wins #10 +1.03
Was it worth going?
Bounty collected3 / 10 Opponent network2 / 10 LAN wins3 / 10

It holds 8 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Jul – 25 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record2–0
Head to head+1.01
Still counts91%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W FOKUSJul 25Bounty collectedOpponent network #5LAN wins +0.58
W Nuclear TigeRESJul 21Bounty collectedOpponent network #1LAN wins +0.43
Was it worth going?
Bounty collected0 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Jun – 14 Jun
Intel Extreme Masters Cologne Major 2026
Record1–3
Head to head-27.08
Still counts63%

These results are down to 63% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FUTJun 14A loss -10.29
L VitalityJun 13A loss -10.18
L FURIAJun 12A loss -13.26
W LegacyJun 11Bounty collected #5Opponent network #10LAN wins +6.65
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 May – 23 May
CS Asia Championships 2026
Record5–2
Head to head-18.43
Still counts49%

These results are down to 49% of their original weight.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W MIBRMay 23A win outside the ten best +0.99
L FalconsMay 23A loss -7.67
W B8May 22A win outside the ten best +1.27
W paiNMay 21A win outside the ten best +0.55
W M80May 21A win outside the ten best +0.31
W NRGMay 20A win outside the ten best +0.20
L TYLOOMay 19A loss -14.08
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -18.43.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 May – 17 May
PGL Astana 2026
Record5–2
Head to head-9.40
Still counts44%

These results are down to 44% of their original weight.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W magicMay 17A win outside the ten best +0.60
L SpiritMay 16A loss -5.51
W AuroraMay 15A win outside the ten best +1.36
W AuroraMay 12A win outside the ten best +1.29
L 9zMay 11A loss -10.26
W G2May 10A win outside the ten best +2.98
W Iberian SoulMay 9A win outside the ten best +0.14
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -9.40.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Apr – 17 Apr
Intel Extreme Masters Rio 2026
Record2–2
Head to head-5.33
Still counts25%

These results are down to 25% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SpiritApr 17A loss -3.25
L FURIAApr 15A loss -5.17
W AuroraApr 14A win outside the ten best +0.68
W LegacyApr 13Bounty collected #10Opponent networkLAN wins +2.41
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 Mar – 21 Mar
BLAST Open Spring 2026
Record0–2
Head to head-3.24
Still counts7%

These results are down to 7% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 9zMar 21A loss -1.69
L The MongolZMar 19A loss -1.55
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -3.24.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Mar
ESL Pro League Season 23
Record0–1
Head to head-0.20
Still counts1%

These results are down to 1% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FUTMar 13A loss -0.20
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -0.20.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For MOUZ that is 1,943.4 minus 41.1.

The two parts

Valve's · release 7 Sep 2026
Starting value1,943.4
+
Head to head−41.1
=
Points1,902

The head-to-head correction is 2.2% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 1.000median 0.682
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.794median 0.559
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.451median 0.295
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 1.000median 0.851
MOUZMedian of the 23 chasing the slots in Europe
The four factors1.000 + 0.794 + 0.451 + 1.000
Their average÷ 4 = 0.811
Stretched onto 400–2,000400 + 0.811 ÷ 0.841 × 1,600 = 1,943.4
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.

MOUZ: At or above the median of the 23 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,832
Rank by our Elo5 of 550
Valve's world standing2

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W W L W L W W W W L W W L L L W W W W W W L W W L W W W W L
Every match by opponent strength

32 of the 40 matches were against sides in the world's top 30, and the largest change in any of them was 19.6 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.