← Race to the Major

Nas

Asia-Pacific
0 stage 31 stage 24 stage 1
Biuckmt · Corazz · Mirorr · Mort1s · p5p
Outside the profile on six of seven. They match it on head to head.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Up on four of seven since the 3 August release. Dashed is Nas's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered1 Bounty collected4 Opponent network6 LAN wins18 Activity8 Win rate6 Head to head71
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
<1%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Asia-Pacific standing
39th
  1. 37Sensation
  2. 39Nas
  3. 40XDM
  4. 41NSN
34 places outside the Major
VRS points
524
World #336 · 590 behind DEPO
// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. Nas are 39th, 34 places outside.

<1% Nas are 39th, 34 places outside the 5, 590 points behind DEPO Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Asia-Pacific · 5 slots
TodayValve's Regional Standings, 7 Sep
2TYLOO1,365
4FlyQuest1,150
5DEPO1,114
85star867
39Nas524
At the cutOurs · ordered by median place · range · chance of the Major
2The MongolZ1–3>99%
1TYLOO1–2>99%
3Lynn Vision3–598%
4FlyQuest3–595%
5DEPO3–680%
8Ground Zero7–111%
75star6–89%
9NEXVOID7–111%
10Rare Atom7–121%
11Nas28–34<1%
NasComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

11 matches in Valve's six-month window, 4 won, across 4 events. Every figure below is Valve's own, taken from the published standings.

25 Aug – 28 Aug
ESL Challenger League Season 52: Asia - Cup 1
The event's page →
Record2–2
Head to head+27.78
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Alter EgoAug 28A loss -5.37
W XDMAug 27Bounty collected #1Opponent network #1LAN wins #2 +15.63
W BanzaiAug 26Bounty collected #2Opponent network #2LAN wins #3 +21.06
L The HunsAug 25A loss -3.54
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

Their most valuable event. It holds 6 of the 12 slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. 12 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

24 Aug
Intel Extreme Masters Beijing 2026: Asian Open Qualifier
The event's page →
Record0–1
Head to head-3.66
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L The HunsAug 24A loss -3.66
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -3.66.

Valve counts only the ten best wins in each of these three factors. 12 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

30 Apr – 1 May
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–2
Head to head-1.26
Still counts34%

These results are down to 34% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Wings of FreedomMay 1A loss -5.16
W LegionMay 1Bounty collected #3Opponent network #3LAN wins #1 +5.13
L 5starApr 30A loss -1.23
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the 12 slots that count.

Valve counts only the ten best wins in each of these three factors. 12 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

28 Mar – 29 Mar
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–2
Head to head-1.67
Still counts12%

These results are down to 12% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L URMar 29A loss -2.33
W Walk The TalkMar 28Bounty collected #4Opponent network #4LAN wins #4 +1.30
L Chinggis WarriorsMar 28A loss -0.64
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the 12 slots that count.

Valve counts only the ten best wins in each of these three factors. 12 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Nas that is 502.7 plus 21.2.

The two parts

Valve's · release 7 Sep 2026
Starting value502.7
+
Head to head+21.2
=
Points524

The head-to-head correction is 4.0% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.000median 0.355
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.175median 0.304
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.003median 0.077
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.038median 0.543
NasMedian of the 11 chasing the slots in Asia-Pacific
The four factors0.000 + 0.175 + 0.003 + 0.038
Their average÷ 4 = 0.054
Stretched onto 400–2,000400 + 0.054 ÷ 0.841 × 1,600 = 502.7
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.

Nas: Below the median of the 11 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,344
Rank by our Elo339 of 538
Valve's world standing336

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 11 matches Valve counted · oldest first
L W L L W L L L W W L
Every match by opponent strength

None of the 11 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.