← Race to the Major

NEXVOID

Asia-Pacific
0 stage 31 stage 24 stage 1
AccuracyTG · erkaSt · MiQ · xerolte · Zesta
Outside the profile on three of seven. They match it on opponent network, activity and win rate and beat it on head to head.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Down on two of seven since the 3 August release. Up on bounty offered and activity.Dashed is NEXVOID's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered40 Bounty collected38 Opponent network38 LAN wins19 Activity70 Win rate68 Head to head90
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
1%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Asia-Pacific standing
9th
  1. 7Ground Zero
  2. 85star
  3. 9NEXVOID
  4. 10Rare Atom
  5. 11Alter Ego
4 places outside the Major
VRS points
832
World #136 · 282 behind DEPO
Since April
8th to 9th
Peaked 6th · Valve's standings
// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. NEXVOID are 9th, 4 places outside.

1% NEXVOID are 9th, 4 places outside the 5, 282 points behind DEPO Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Asia-Pacific · 5 slots
TodayValve's Regional Standings, 7 Sep
2TYLOO1,365
4FlyQuest1,150
5DEPO1,114
85star867
9NEXVOID832
At the cutOurs · ordered by median place · range · chance of the Major
2The MongolZ1–3>99%
1TYLOO1–2>99%
3Lynn Vision3–598%
4FlyQuest3–595%
5DEPO3–680%
8Ground Zero7–111%
75star6–89%
9NEXVOID7–111%
10Rare Atom7–121%
NEXVOIDComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

46 matches in Valve's six-month window, 29 won, across 13 events. Every figure below is Valve's own, taken from the published standings.

31 Aug – 3 Sep
FISSURE Playground 3 Asia Closed Qualifier
The event's page →
Record2–2
Head to head-18.30
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Chinggis WarriorsSep 3A loss -23.32
W KaleidoSep 1Bounty collected #9Opponent network #9LAN wins #8 +9.81
L 5starSep 1A loss -16.24
W Just SwingAug 31Bounty collectedOpponent network #10LAN wins #10 +11.45
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Sep
Intel Extreme Masters Beijing 2026: Asian Qualifier
The event's page →
Record0–2
Head to head-7.43
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Lynn VisionSep 2A loss -2.48
L FlyQuestSep 2A loss -4.95
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -7.43.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Aug – 1 Sep
ESL Challenger League Season 52: Asia - Cup 1
The event's page →
Record5–0
Head to head+54.85
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Rare AtomSep 1Bounty collected #5Opponent network #1LAN wins #9 +14.04
W Rare AtomAug 30Bounty collected #6Opponent network #2LAN wins +13.15
W Chinggis WarriorsAug 28Bounty collectedOpponent network #7LAN wins +7.72
W Alter EgoAug 26Bounty collected #10Opponent network #3LAN wins +15.12
W NSNAug 25A win outside the ten best +4.82
Was it worth going?
Bounty collected3 / 10 Opponent network4 / 10 LAN wins1 / 10

Their most valuable event. It holds 8 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Aug
Intel Extreme Masters Beijing 2026: Asian Open Qualifier
The event's page →
Record1–0
Head to head+7.87
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Chinggis WarriorsAug 24A win outside the ten best +7.87
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +7.87.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Aug – 23 Aug
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record0–2
Head to head-37.65
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L KaleidoAug 23A loss -18.80
L Alter EgoAug 22A loss -18.85
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -37.65.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Jul – 25 Jul
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record3–0
Head to head+50.58
Still counts90%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W The HunsJul 25Bounty collected #2Opponent network #4LAN wins +16.16
W The HunsJul 24Bounty collected #3Opponent network #5LAN wins +16.76
W 5starJul 23Bounty collected #7Opponent network #6LAN wins +17.66
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins0 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 May – 12 May
Asian Champions League 2026
Record0–2
Head to head-8.16
Still counts41%

These results are down to 41% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FlyQuestMay 12A loss -1.63
L Chinggis WarriorsMay 11A loss -6.53
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -8.16.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 Apr – 3 May
ESL Challenger League Season 51: Asia - Cup 4
Record4–1
Head to head+18.21
Still counts35%

These results are down to 35% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L TYLOOMay 3A loss -0.55
W Chinggis WarriorsMay 1A win outside the ten best +5.24
W The HunsApr 29Bounty collected #4Opponent network #8LAN wins +6.19
W KaleidoApr 27A win outside the ten best +4.30
W BORING PLAYERSApr 26A win outside the ten best +3.03
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Apr – 8 Apr
ESL Challenger League Season 51: Asia - Cup 3
Record5–3
Head to head+4.40
Still counts19%

These results are down to 19% of their original weight: almost out of the window.

8 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Chinggis WarriorsApr 8A loss -2.96
W BanzaiApr 7A win outside the ten best +1.98
W NSNApr 6A win outside the ten best +0.97
W 5starApr 5A win outside the ten best +3.24
W TYLOOApr 4Bounty collected #1Opponent networkLAN wins +4.74
L 5starApr 4A loss -1.83
W Vitalem AeremApr 3A win outside the ten best +1.97
L NSNApr 2A loss -3.71
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Apr – 3 Apr
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–1
Head to head-0.40
Still counts15%

These results are down to 15% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W LEGAMApr 3Bounty collectedOpponent networkLAN wins #1 +1.28
L 5starApr 2A loss -1.68
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Mar – 1 Apr
PGL Astana 2026: East Asian Qualifier
Record2–1
Head to head+2.94
Still counts14%

These results are down to 14% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L The HunsApr 1A loss -1.67
W The HunsMar 31Bounty collected #8Opponent networkLAN wins +2.55
W Chinggis WarriorsMar 31A win outside the ten best +2.06
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

17 Mar – 21 Mar
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record5–3
Head to head+0.49
Still counts6%

These results are down to 6% of their original weight: almost out of the window.

8 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BanzaiMar 21A loss -1.30
W The HunsMar 21Bounty collectedOpponent networkLAN wins #2 +1.22
L 5starMar 20A loss -0.65
W fullwMar 19Bounty collectedOpponent networkLAN wins #3 +0.41
L Chinggis WarriorsMar 19A loss -0.79
W QuantumXMar 19Bounty collectedOpponent networkLAN wins #4 +0.46
W 5starMar 18Bounty collectedOpponent networkLAN wins #5 +0.85
W SensationMar 17Bounty collectedOpponent networkLAN wins #6 +0.29
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins5 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

15 Mar
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+0.10
Still counts3%

These results are down to 3% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W 100RAMar 15Bounty collectedOpponent networkLAN wins #7 +0.10
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For NEXVOID that is 764.5 plus 67.5.

The two parts

Valve's · release 7 Sep 2026
Starting value764.5
+
Head to head+67.5
=
Points832

The head-to-head correction is 8.1% of the total.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.355median 0.361
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.286median 0.316
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.077median 0.080
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.048median 0.577
NEXVOIDMedian of the 10 chasing the slots in Asia-Pacific
The four factors0.355 + 0.286 + 0.077 + 0.048
Their average÷ 4 = 0.192
Stretched onto 400–2,000400 + 0.192 ÷ 0.841 × 1,600 = 764.3
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 764.5; the factors here are rounded to three decimals.

NEXVOID: Below the median of the 10 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,528
Rank by our Elo69 of 538
Valve's world standing136

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L W W W W L W W W W L L L W W W L L W W W W W W L W W L L L
Every match by opponent strength

2 of the 46 matches were against sides in the world's top 30, and the largest change in any of them was 4.7 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.