← Race to the Major

Rooster

Asia-Pacific
0 stage 31 stage 24 stage 1
ADK · chelleos · ju1ces · rekonz · SkulL
Outside the profile on four of seven. They match it on activity, win rate and head to head.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Up on two of seven since the 3 August release. Dashed is Rooster's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered26 Bounty collected19 Opponent network24 LAN wins34 Activity74 Win rate38 Head to head26
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
<1%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Asia-Pacific standing
15th
  1. 13The Huns
  2. 14THE UNIT
  3. 15Rooster
  4. 16Kaleido
  5. 17Mindfreak
10 places outside the Major
VRS points
727
World #187 · 387 behind DEPO
Since April
18th to 15th
Valve's standings
// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. Rooster are 15th, 10 places outside.

<1% Rooster are 15th, 10 places outside the 5, 387 points behind DEPO Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Asia-Pacific · 5 slots
TodayValve's Regional Standings, 7 Sep
2TYLOO1,365
4FlyQuest1,150
5DEPO1,114
85star867
15Rooster727
At the cutOurs · ordered by median place · range · chance of the Major
2The MongolZ1–3>99%
1TYLOO1–2>99%
3Lynn Vision3–598%
4FlyQuest3–595%
5DEPO3–680%
8Ground Zero7–111%
75star6–89%
9NEXVOID7–111%
10Rare Atom7–121%
11Rooster11–20<1%
RoosterComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

47 matches in Valve's six-month window, 26 won, across 11 events. Every figure below is Valve's own, taken from the published standings.

26 Aug – 30 Aug
ESL Challenger League Season 52: Oceania - Cup 1
The event's page →
Record2–2
Head to head-7.68
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ArcadeAug 30A loss -19.61
W MARKandLARRYAug 29Bounty collected #4Opponent network #4LAN wins #6 +10.03
L Ground ZeroAug 28A loss -8.03
W MARKandLARRYAug 26Bounty collected #5Opponent network #5LAN wins #7 +9.93
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Aug – 11 Aug
DFRAG Open Series 6
The event's page →
Record2–2
Head to head-25.43
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MindfreakAug 11A loss -16.06
L AbyssalAug 10A loss -18.91
W FURYAug 4Bounty collectedOpponent network #10LAN wins #8 +6.04
W FinishersAug 3Bounty collectedOpponent networkLAN wins #9 +3.50
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins2 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

16 Jul – 17 Jul
HyperX & Intel Nationals 2026
Record1–2
Head to head-9.68
Still counts85%

These results are down to 85% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MindfreakJul 17A loss -14.03
L THUNDER dOWNUNDERJul 16A loss -5.28
W AbyssalJul 16Bounty collected #2Opponent network #2LAN wins #1 +9.63
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 Jun – 18 Jun
DFRAG Open Series 5
Record5–1
Head to head+35.23
Still counts66%

These results are down to 66% of their original weight.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Ground ZeroJun 18Bounty collected #1Opponent network #1LAN wins #10 +14.49
W LFO 8Jun 17Bounty collected #6Opponent network #7LAN wins +6.33
L Ground ZeroJun 16A loss -5.87
W LFO 8Jun 15Bounty collected #7Opponent network #8LAN wins +6.10
W AbyssalJun 9Bounty collected #3Opponent network #3LAN wins +8.09
W MARKandLARRYJun 8Bounty collectedOpponent network #6LAN wins +6.09
Was it worth going?
Bounty collected4 / 10 Opponent network5 / 10 LAN wins1 / 10

Their most valuable event. It holds 10 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Apr – 3 May
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record2–2
Head to head-6.94
Still counts35%

These results are down to 35% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Vitalem AeremMay 3A loss -6.08
L Alter EgoMay 2A loss -5.35
W LEGAMMay 1Bounty collectedOpponent networkLAN wins #2 +3.16
W WYDOApr 30Bounty collectedOpponent networkLAN wins #3 +1.33
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins2 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 Apr – 29 Apr
ESL Challenger League Season 51: Oceania - Cup 4
Record0–2
Head to head-14.89
Still counts32%

These results are down to 32% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FURYApr 29A loss -8.17
L MARKandLARRYApr 27A loss -6.72
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -14.89.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Apr – 19 Apr
DFRAG Open Series 4
Record4–2
Head to head-2.58
Still counts26%

These results are down to 26% of their original weight: almost out of the window.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AbyssalApr 19A loss -4.92
W Ding CutsApr 17A win outside the ten best +2.36
W AbyssalApr 17Bounty collected #8Opponent network #9LAN wins +3.05
W Time WavesApr 12A win outside the ten best +0.80
L Ding CutsApr 11A loss -4.64
W The BardolphsApr 11A win outside the ten best +0.77
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Apr – 9 Apr
ESL Challenger League Season 51: Oceania - Cup 3
Record4–2
Head to head+2.26
Still counts19%

These results are down to 19% of their original weight: almost out of the window.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ground ZeroApr 9A loss -1.71
W AbyssalApr 8Bounty collected #9Opponent networkLAN wins +2.21
W ArcadeApr 7A win outside the ten best +2.03
W SkeleApr 6A win outside the ten best +0.64
L Ground ZeroApr 5A loss -1.47
W SkeleApr 3A win outside the ten best +0.56
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Mar – 27 Mar
ESL Challenger League Season 51: Oceania - Cup 2
Record4–2
Head to head+1.16
Still counts10%

These results are down to 10% of their original weight: almost out of the window.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SemperFiMar 27A loss -1.98
W Ground ZeroMar 26Bounty collected #10Opponent networkLAN wins +2.19
W MindfreakMar 25A win outside the ten best +0.73
W ArcadeMar 24A win outside the ten best +0.96
L SemperFiMar 23A loss -1.47
W ArcadeMar 21A win outside the ten best +0.73
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

15 Mar – 16 Mar
ANZC Locals Autumn 2026
Record1–2
Head to head-0.40
Still counts3%

These results are down to 3% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ground ZeroMar 16A loss -0.26
W Time WavesMar 16Bounty collectedOpponent networkLAN wins #4 +0.11
L Ground ZeroMar 15A loss -0.25
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Mar – 12 Mar
Dfrag Season 1: Wildcard LAN
Record1–2
Head to head-0.03
Still counts0%

These results are down to 0% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ground ZeroMar 12A loss -0.03
W Time WavesMar 12Bounty collectedOpponent networkLAN wins #5 +0.01
L Ground ZeroMar 11A loss -0.01
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Rooster that is 756.3 minus 29.0.

The two parts

Valve's · release 7 Sep 2026
Starting value756.3
+
Head to head−29.0
=
Points727

The head-to-head correction is 4.0% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.308median 0.355
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.238median 0.304
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.030median 0.077
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.173median 0.543
RoosterMedian of the 11 chasing the slots in Asia-Pacific
The four factors0.308 + 0.238 + 0.030 + 0.173
Their average÷ 4 = 0.187
Stretched onto 400–2,000400 + 0.187 ÷ 0.841 × 1,600 = 756.2
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 756.3; the factors here are rounded to three decimals.

Rooster: Below the median of the 11 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,430
Rank by our Elo156 of 538
Valve's world standing187

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L W L W W W L L L W W L L W W W L W W W L L W W L L W L W L
Every match by opponent strength

None of the 47 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.