← Race to the Major

The KnockoutX

Asia-Pacific #39
0 stage 31 stage 24 stage 1
KLRoxy · reason · Yuxz · z1ayr
Outside the profile on six of seven. Below it on bounty offered, bounty collected, opponent network, LAN wins, activity and win rate.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Profile · against the clubs holding a Major slot
Bounty offered3 Bounty collected6 Opponent network1 LAN wins9 Activity3 Win rate4 Head to head61
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
<1%
Chance of a place
at the Major
The KnockoutX are 39th, 34 places outside the 5, 600 points behind 5star
Chance of the Major · Our simulation to the 2 Nov cut
Asia-Pacific standing
39th
  1. 37madlikewizards
  2. 38SemperFi
  3. 39The KnockoutX
  4. 40BORING PLAYERS
  5. 41FURY
34 places outside the Major
VRS points
511
World #332 · 600 behind 5star
// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. The KnockoutX are 39th, 34 places outside.

<1% The KnockoutX are 39th, 34 places outside the 5, 600 points behind 5star Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Who they are racing

Asia-Pacific · 5 slots
CutTeamTodayMajor
1BC.Game2 · 1–33, 2 places up at the cut>99
Stage 2 line
2TYLOO3 · 1–41, 1 place down at the cut>99
3The MongolZ1 · 1–32, 1 place down at the cut98
4FlyQuest4 · 3–66, 2 places up at the cut82
55star5 · 4–7563
The cut · top 5 go
6NEXVOID8 · 5–119, 3 places up at the cut19
7Lynn Vision7 · 5–94, 3 places down at the cut18
8Chinggis Warriors7 · 5–107, 1 place down at the cut10
9THUNDER dOWNUNDER11 · 9–1410, 1 place up at the cut1
10DEPO9 · 7–128, 2 places down at the cut1
11The KnockoutX36 · 31–3839, 28 places up at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FlyQuest comes up into the 5, Lynn Vision falls out.

TodayValve's Regional Standings, 5 Oct
1TYLOO1,340
3BC.Game1,318
55star1,111
6FlyQuest1,093
8DEPO1,041
39The KnockoutX511
At the cutOurs · ordered by chance of the Major · median place and range
2TYLOO3 · 1–4>99%
3The MongolZ1 · 1–398%
1BC.Game2 · 1–3>99%
7Lynn Vision7 · 5–918%
55star5 · 4–763%
4FlyQuest4 · 3–682%
8Chinggis Warriors7 · 5–1010%
10DEPO9 · 7–121%
6NEXVOID8 · 5–1119%
9THUNDER dOWNUNDER11 · 9–141%
11The KnockoutX36 · 31–38<1%
The KnockoutXComes up across the cutFalls outThe cut

FlyQuest comes up into the 5, Lynn Vision falls out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
ESL Challenger League Season 52: Asia - Cup 3Oct 7 – Oct 14 · Tier C · Online 11impact
// Act two

How they got here

6 matches in Valve's six-month window, 2 won, across 2 events, every figure Valve's own, from the published standings.

22 Sep – 24 Sep
ESL Challenger League Season 52: Asia - Cup 2
The event's page →
Record1–2
Head to head+13.84
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L KaleidoSep 24A loss -6.32
W THE UNITSep 23Bounty collected #1Opponent network #1LAN wins #1 +23.16
L The HunsSep 22A loss -3.00
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

Among their most valuable. It holds 3 of the 6 slots that count, level with 1 other event.

Valve counts only the ten best wins in each of these three factors. 6 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

25 Aug – 27 Aug
ESL Challenger League Season 52: Asia - Cup 1
The event's page →
Record1–2
Head to head+1.24
Still counts94%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Just SwingAug 27A loss -7.01
W QuantumXAug 26Bounty collected #2Opponent network #2LAN wins #2 +10.53
L NEXVOIDAug 25A loss -2.28
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

Among their most valuable. It holds 3 of the 6 slots that count, level with 1 other event.

Valve counts only the ten best wins in each of these three factors. 6 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For The KnockoutX that is 495.6 plus 15.1.

The two parts

Valve's · release 5 Oct 2026
Starting value495.6
+
Head to head+15.1
=
Points511

The head-to-head correction is 3.0% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.000median 0.386
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.190median 0.340
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.001median 0.157
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.000median 0.400
The KnockoutXMedian of the 11 chasing the slots in Asia-Pacific
The four factors0.000 + 0.190 + 0.001 + 0.000
Their average÷ 4 = 0.048
Stretched onto 400–2,000400 + 0.048 ÷ 0.800 × 1,600 = 495.5
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 495.6; the factors here are rounded to three decimals.

The KnockoutX: Below the median of the 11 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,349
Rank by our Elo322 of 550
Valve's world standing332

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 6 matches Valve counted · oldest first
L W L L W L
Every match by opponent strength

None of the 6 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.