← Race to the Major

The MongolZ

Asia-Pacific
0 stage 31 stage 24 stage 1
910 · bLitz · DarkMeister · Techno · tikuak
Outside the profile on one of seven. They match it on bounty collected, LAN wins and activity and beat it on bounty offered, opponent network and head to head.Band is the other 4 Asia-Pacific sides holding a Major slot · dashed is their median
Down on three of seven since the 3 August release. Up on head to head.Dashed is The MongolZ's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered87 Bounty collected83 Opponent network77 LAN wins61 Activity48 Win rate35 Head to head85
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
>99%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Asia-Pacific standing
1st
  1. 1The MongolZ
  2. 2TYLOO
  3. 3Lynn Vision
In the Major, at Stage 2
VRS points
1,460
World #19 · 419 clear of THUNDER dOWNUNDER
Since April
1st to 1st
Valve's standings
// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. The MongolZ hold the 1st.

>99% The MongolZ hold the last Stage 2 slot, 419 points clear of THUNDER dOWNUNDER Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Asia-Pacific · 5 slots
TodayValve's Regional Standings, 7 Sep
1The MongolZ1,460
2TYLOO1,365
4FlyQuest1,150
5DEPO1,114
85star867
At the cutOurs · ordered by median place · range · chance of the Major
2The MongolZ1–3>99%
1TYLOO1–2>99%
3Lynn Vision3–598%
4FlyQuest3–595%
5DEPO3–680%
8Ground Zero7–111%
75star6–89%
9NEXVOID7–111%
10Rare Atom7–121%
The MongolZComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
PGL Masters Bucharest 2026Oct 24 – Oct 31 · Tier S · LAN 30impact
// Act two

How they got here

35 matches in Valve's six-month window, 19 won, across 9 events. Every figure below is Valve's own, taken from the published standings.

12 Aug – 20 Aug
Esports World Cup 2026
The event's page →
Record2–2
Head to head+10.18
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FalconsAug 20A loss -2.43
W paiNAug 16Bounty collected #1Opponent network #4LAN wins #1 +9.06
L Natus VincereAug 15A loss -9.19
W magicAug 12Bounty collected #3Opponent network #2LAN wins #2 +12.74
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Jul
BLAST Bounty Summer 2026
The event's page →
Record0–1
Head to head-10.41
Still counts94%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FaZeJul 31A loss -10.41
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -10.41.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Jul – 26 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record2–0
Head to head+15.02
Still counts91%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W WildcardJul 26Bounty collected #6Opponent network #5LAN wins +4.28
W HEROICJul 24Bounty collected #9Opponent network #1LAN wins +10.74
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Jun – 15 Jun
Intel Extreme Masters Cologne Major 2026
Record2–3
Head to head-1.34
Still counts64%

These results are down to 64% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 9zJun 15A loss -4.57
W LuminosityJun 14Bounty collected #10Opponent networkLAN wins #3 +5.54
L Natus VincereJun 13A loss -5.56
W B8Jun 12Bounty collected #5Opponent network #3LAN wins #4 +11.22
L BETBOOMJun 11A loss -7.97
Was it worth going?
Bounty collected2 / 10 Opponent network1 / 10 LAN wins2 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 May – 22 May
CS Asia Championships 2026
Record3–2
Head to head+12.63
Still counts48%

These results are down to 48% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LegacyMay 22A loss -1.70
W PARIVISIONMay 22Bounty collected #4Opponent network #10LAN wins #5 +7.73
W LiquidMay 21Bounty collected #7Opponent network #6LAN wins #6 +8.00
L B8May 20A loss -6.19
W Lynn VisionMay 19Bounty collected #8Opponent network #9LAN wins #7 +4.79
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

Their most valuable event. It holds 9 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 May – 13 May
PGL Astana 2026
Record2–3
Head to head+9.32
Still counts42%

These results are down to 42% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AuroraMay 13A loss -4.82
L FalconsMay 12A loss -0.92
W G2May 11Bounty collected #2Opponent network #7LAN wins #8 +10.62
L SpiritMay 10A loss -0.51
W magicMay 9Bounty collectedOpponent network #8LAN wins #9 +4.95
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Apr – 11 Apr
PGL Bucharest 2026
Record5–2
Head to head+5.26
Still counts20%

These results are down to 20% of their original weight: almost out of the window.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W 3DMAXApr 11Bounty collectedOpponent networkLAN wins #10 +2.15
L FUTApr 10A loss -0.36
W PARIVISIONApr 9A win outside the ten best +3.47
W WildcardApr 7A win outside the ten best +0.81
L AstralisApr 6A loss -2.60
W EYEBALLERSApr 5A win outside the ten best +1.72
W BC.GameApr 4A win outside the ten best +0.07
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 Mar – 27 Mar
BLAST Open Spring 2026
Record3–2
Head to head+4.07
Still counts10%

These results are down to 10% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AuroraMar 27A loss -1.11
W SpiritMar 23A win outside the ten best +2.42
W LiquidMar 22A win outside the ten best +1.35
L VitalityMar 21A loss -0.14
W MOUZMar 19A win outside the ten best +1.55
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +4.07.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Mar
ESL Pro League Season 23
Record0–1
Head to head-0.10
Still counts1%

These results are down to 1% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Natus VincereMar 13A loss -0.10
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -0.10.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For The MongolZ that is 1,415.6 plus 44.6.

The two parts

Valve's · release 7 Sep 2026
Starting value1,415.6
+
Head to head+44.6
=
Points1,460

The head-to-head correction is 3.1% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.688median 0.361
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.553median 0.316
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.259median 0.080
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.635median 0.577
The MongolZMedian of the 10 chasing the slots in Asia-Pacific
The four factors0.688 + 0.553 + 0.259 + 0.635
Their average÷ 4 = 0.534
Stretched onto 400–2,000400 + 0.534 ÷ 0.841 × 1,600 = 1,415.5
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,415.6; the factors here are rounded to three decimals.

The MongolZ: At or above the median of the 10 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,708
Rank by our Elo15 of 538
Valve's world standing19

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L W W L W W L W W L W L L W L W W L L W L W L W W L W L W L
Every match by opponent strength

27 of the 35 matches were against sides in the world's top 30, and the largest change in any of them was 12.7 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.