← Race to the Major

Tropa do KinGui

Americas #25
2 stage 31 stage 26 stage 1
ALLE · ckzao · drg · lash · xureba
Outside the profile on five of seven. Below it on bounty offered, bounty collected, opponent network and LAN wins, above it on head to head.Band is the other 9 Americas sides holding a Major slot · dashed is their median
Profile · against the clubs holding a Major slot
Bounty offered39 Bounty collected35 Opponent network37 LAN wins20 Activity56 Win rate34 Head to head91
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
25th
Not qualified
Americas on Valve's invitation standings, 2 Nov
Americas standing
25th
  1. 23Marsborne
  2. 24Procyon
  3. 25Tropa do KinGui
  4. 26Low Cortisol BR
  5. 27NAOCOPULAS
16 places outside the Major
VRS points
891
World #142 · 500 behind Wildcard
Not qualified

Not qualified: 25th in the Americas on Valve's invitation standings of 2 Nov, 16 places outside.

// Act one

The verdict

Americas has 9 slots: the top 2 go straight to Stage 3; 3rd place enters at Stage 2; 4th to 9th start in Stage 1.

What we said

Our forecast before the cut

We made no forecast for them before the cut.

How these numbers are made
  • Who goes to the Major is Valve's: its invitation standings of 2 Nov 2026, the slots taken down each region's standing, a roster no longer intact skipped.
  • What we said is our last forecast made before the cut, as it stood that day, whether it was right or not.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act two

How they got here

42 matches in Valve's six-month window, 22 won, across 17 events, every figure Valve's own, from the published standings.

22 Oct – 25 Oct
CCT South America 2026 Series 7
The event's page →
Record4–0
Head to head+36.54
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W BORRACHEIROSOct 25Bounty collected #8Opponent network #5LAN wins #2 +10.74
W YawaraOct 25Bounty collected #3Opponent network #6LAN wins #3 +13.50
W MEIA NOITEOct 24Bounty collectedOpponent network #7LAN wins #4 +8.26
W MartiansOct 22Bounty collectedOpponent networkLAN wins #5 +4.04
Was it worth going?
Bounty collected2 / 10 Opponent network3 / 10 LAN wins4 / 10

Their most valuable event. It holds 9 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Oct – 13 Oct
ESL Challenger League Season 52: South America - Cup 3
The event's page →
Record3–1
Head to head+32.14
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L GalorysOct 13A loss -5.30
W YawaraOct 10Bounty collected #4Opponent network #3LAN wins #6 +14.26
W IsurusOct 8Bounty collected #6Opponent network #1LAN wins #7 +13.52
W QUINTESSÊNCIAOct 7Bounty collectedOpponent network #8LAN wins #8 +9.66
Was it worth going?
Bounty collected2 / 10 Opponent network3 / 10 LAN wins3 / 10

It holds 8 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Oct
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record0–1
Head to head-5.25
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BARCAOct 12A loss -5.25
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -5.25.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Oct – 3 Oct
CCT South America 2026 Series 6
The event's page →
Record1–1
Head to head-0.28
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ProcyonOct 3A loss -13.54
W ALKAOct 1Bounty collectedOpponent network #9LAN wins #9 +13.26
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Sep – 25 Sep
FERJEE In House Season 2
The event's page →
Record1–2
Head to head+11.46
Still counts95%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L GalorysSep 25A loss -3.49
W Turma do PagodeSep 24Bounty collected #1Opponent network #10LAN wins #1 +20.00
L Bounty HuntersSep 23A loss -5.05
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Sep – 24 Sep
ESL Challenger League Season 52: South America - Cup 2
The event's page →
Record1–1
Head to head-12.22
Still counts94%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ALKASep 24A loss -17.34
W GrêmioSep 22Bounty collectedOpponent network #4LAN wins #10 +5.12
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record0–1
Head to head-22.58
Still counts94%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L JOGA DE TERNOSep 23A loss -22.58
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -22.58.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Sep
CCT South America 2026 Series 5
Record0–1
Head to head-14.49
Still counts80%

These results are down to 80% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ProcyonSep 3A loss -14.49
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -14.49.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Aug – 27 Aug
ESL Challenger League Season 52: South America - Cup 1
Record1–2
Head to head-4.76
Still counts76%

These results are down to 76% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L IsurusAug 27A loss -12.33
L FluxoAug 26A loss -2.09
W YawaraAug 25Bounty collected #7Opponent networkLAN wins +9.66
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Aug – 16 Aug
BetBoom Storm 4
Record4–3
Head to head+20.38
Still counts68%

These results are down to 68% of their original weight.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ImperialAug 16A loss -1.20
W GalorysAug 15Bounty collected #2Opponent network #2LAN wins +18.27
W YawaraAug 13Bounty collected #9Opponent networkLAN wins +9.68
W paiN AcademyAug 10A win outside the ten best +4.62
L GalorysAug 9A loss -2.52
W GrêmioAug 7A win outside the ten best +3.77
L BORRACHEIROSAug 3A loss -12.24
Was it worth going?
Bounty collected2 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Aug
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+2.62
Still counts60%

These results are down to 60% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W GUARAAug 4A win outside the ten best +2.62
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +2.62.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Jul
CCT South America 2026 Series 4
Record0–1
Head to head-1.13
Still counts53%

These results are down to 53% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FluxoJul 25A loss -1.13
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -1.13.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

15 Jul – 17 Jul
BetBoom RUSH B! Summit 2026: Part Four
Record0–2
Head to head-2.88
Still counts48%

These results are down to 48% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ImperialJul 17A loss -0.68
L Bounty HuntersJul 15A loss -2.20
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.88.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 Jul – 12 Jul
Thunderpick World Championship 2026: South American Series 2
Record3–1
Head to head+20.28
Still counts45%

These results are down to 45% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BESTIAJul 12A loss -0.94
W Bounty HuntersJul 11Bounty collected #5Opponent networkLAN wins +11.94
W YawaraJul 9Bounty collected #10Opponent networkLAN wins +6.18
W MIBR AcademyJul 8A win outside the ten best +3.10
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 Jul
CCT South America 2026 Series 3
Record0–1
Head to head-1.77
Still counts42%

These results are down to 42% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Bounty HuntersJul 8A loss -1.77
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -1.77.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Jul
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+2.13
Still counts41%

These results are down to 41% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W MEIA NOITEJul 6A win outside the ten best +2.13
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +2.13.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Jun – 27 Jun
Thunderpick World Championship 2026: South American Series 1
Record2–2
Head to head+2.08
Still counts35%

These results are down to 35% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FluxoJun 27A loss -0.68
W YawaraJun 26A win outside the ten best +5.11
L UNO MILLEJun 25A loss -7.27
W YawaraJun 24A win outside the ten best +4.92
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +2.08.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 2 November 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Tropa do KinGui that is 828.6 plus 62.3.

The two parts

Valve's · release 2 Nov 2026
Starting value828.6
+
Head to head+62.3
=
Points891

The head-to-head correction is 7.0% of the total.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.383median 0.547
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.311median 0.496
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.127median 0.239
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.094median 0.949
Tropa do KinGuiMedian of the 15 chasing the slots in Americas
The four factors0.383 + 0.311 + 0.127 + 0.094
Their average÷ 4 = 0.229
Stretched onto 400–2,000400 + 0.229 ÷ 0.854 × 1,600 = 828.6
  • 0.854 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 376 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.

Tropa do KinGui: Below the median of the 15 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,397
Rank by our Elo210 of 544
Valve's world standing142

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L L W W L W W W L W L L L W L L W L L W L W W W L L W W W W
Every match by opponent strength

None of the 42 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.