← Race to the Major

Virtus.pro

Europe
6 stage 36 stage 26 stage 1
AquaRS · b1st · F0R3VER · mir · tO0RO
Outside the profile on two of seven. They match it on opponent network, LAN wins, activity, win rate and head to head.Band is the other 18 Europe sides holding a Major slot · dashed is their median
Up on three of seven since the 3 August release. Down on LAN wins and head to head.Dashed is Virtus.pro's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered55 Bounty collected64 Opponent network72 LAN wins84 Activity45 Win rate91 Head to head14
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
5%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Europe standing
31st
  1. 29K27
  2. 30BC.Game
  3. 31Virtus.pro
  4. 32Nuclear TigeRES
  5. 33Luminosity
13 places outside the Major
VRS points
1,270
World #40 · 109 behind HEROIC
Since April
130th to 31st
Peaked 26th · Valve's standings
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Virtus.pro are 31st, 13 places outside.

5% Virtus.pro are 31st, 13 places outside the 18, 109 points behind HEROIC Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Europe · 18 slots
TodayValve's Regional Standings, 7 Sep
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6G21,723
7FaZe1,599
9Aurora1,553
10B81,515
12BETBOOM1,499
13BIG1,480
14PARIVISION1,461
15Astralis1,446
16Alliance1,402
17magic1,402
18HEROIC1,379
19HOTU1,371
23Betclic1,331
31Virtus.pro1,270
At the cutOurs · ordered by median place · range · chance of the Major
1Spirit1–2>99%
4MOUZ2–7>99%
2Falcons2–6>99%
7FUT4–9>99%
3Vitality1–5>99%
5G23–7>99%
18FaZe12–2838%
9Natus Vincere6–2384%
6Aurora3–8>99%
10B89–1696%
16Inner Circle12–2365%
8BETBOOM4–10>99%
13BIG10–2181%
11PARIVISION8–2479%
12Astralis10–2085%
14Alliance10–2276%
17magic11–2561%
15HEROIC13–2276%
19HOTU15–2927%
21100 Thieves17–2821%
22GamerLegion18–2810%
20Ninjas in Pyjamas17–2719%
24Betclic30–44<1%
23Virtus.pro23–445%
Virtus.proComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
Thunderpick World Championship 2026Oct 14 – Oct 18 · Tier S · LAN 21impact
Virtus.pro#31 Europe 5%now <1%27%

Our model also expects them at 1 more event before the cut.

// Act two

How they got here

34 matches in Valve's six-month window, 24 won, across 8 events. Every figure below is Valve's own, taken from the published standings.

3 Sep
Stake Ranked Episode 4: Closed Qualifier
The event's page →
Record0–1
Head to head-13.16
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L fnaticSep 3A loss -13.16
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -13.16.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Aug – 1 Sep
ESL Challenger League Season 52: Europe - Cup 5
The event's page →
Record4–1
Head to head-22.15
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L EntropySep 1A loss -29.09
W WBTSep 1A win outside the ten best +2.22
W DramaAug 31A win outside the ten best +0.47
W Inner Circle AcademyAug 30Bounty collectedOpponent network #4LAN wins +2.73
W Fire FluxAug 30A win outside the ten best +1.52
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Aug – 9 Aug
Esports World Cup 2026: Open Qualifier
The event's page →
Record2–1
Head to head-2.53
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SashiAug 9A loss -19.24
W JiJieHaoAug 8Bounty collected #3Opponent network #2LAN wins #1 +16.45
W SangalAug 7Bounty collectedOpponent networkLAN wins #2 +0.26
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins2 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 Jul – 30 Jul
CIS LAN Championship 6
Record4–1
Head to head-9.46
Still counts94%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L WWJul 30A loss -22.48
W BAKSJul 30Bounty collectedOpponent networkLAN wins #3 +3.61
W CYBERSHOKEJul 29Bounty collected #7Opponent network #10LAN wins #4 +3.44
W WWJul 27Bounty collected #5Opponent networkLAN wins #5 +5.80
W TokyoSavageJul 27Bounty collectedOpponent networkLAN wins #6 +0.17
Was it worth going?
Bounty collected2 / 10 Opponent network1 / 10 LAN wins4 / 10

Their most valuable event. It holds 7 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Jul – 11 Jul
RES Showdown Europe Fall 2026
Record2–1
Head to head+23.70
Still counts81%

These results are down to 81% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Inner CircleJul 11A loss -7.11
W B8Jul 10Bounty collected #1Opponent network #1LAN wins +17.38
W Ninjas in PyjamasJul 9Bounty collected #2Opponent network #3LAN wins +13.43
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Jun – 21 Jun
CCT Europe 2026 Series 4
Record5–3
Head to head-29.54
Still counts68%

These results are down to 68% of their original weight.

8 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ex-RUBYJun 21A loss -15.64
W ColorJun 20Bounty collected #8Opponent network #7LAN wins +3.28
W K27Jun 19Bounty collected #4Opponent network #8LAN wins +13.08
W PsychoFaceJun 17A win outside the ten best +1.76
W Mai TaiJun 15A win outside the ten best +0.51
L illwillJun 14A loss -18.91
L INOX DivisionJun 12A loss -16.68
W ButterflyJun 9Bounty collectedOpponent network #9LAN wins +3.06
Was it worth going?
Bounty collected2 / 10 Opponent network3 / 10 LAN wins0 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Jun – 14 Jun
European Pro League Series 7
Record2–2
Head to head-23.65
Still counts63%

These results are down to 63% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L INFINITEJun 14A loss -12.18
W GenOneJun 12Bounty collected #9Opponent network #5LAN wins +3.34
L KOLESIEJun 11A loss -17.39
W GenOneJun 7Bounty collected #10Opponent network #6LAN wins +2.58
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 May – 28 May
CIS LAN Championship 5
Record5–0
Head to head+16.67
Still counts52%

These results are down to 52% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W ARCREDMay 28Bounty collectedOpponent networkLAN wins #7 +1.86
W K27May 28Bounty collected #6Opponent networkLAN wins #8 +9.92
W BET-MMay 27Bounty collectedOpponent networkLAN wins #9 +1.51
W CYBERSHOKEMay 26Bounty collectedOpponent networkLAN wins #10 +1.03
W ColorMay 26A win outside the ten best +2.35
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins4 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Virtus.pro that is 1,330.0 minus 60.2.

The two parts

Valve's · release 7 Sep 2026
Starting value1,330.0
+
Head to head−60.2
=
Points1,270

The head-to-head correction is 4.7% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.416median 0.658
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.425median 0.558
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.244median 0.287
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.870median 0.853
Virtus.proMedian of the 24 chasing the slots in Europe
The four factors0.416 + 0.425 + 0.244 + 0.870
Their average÷ 4 = 0.489
Stretched onto 400–2,000400 + 0.489 ÷ 0.841 × 1,600 = 1,329.8
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,330.0; the factors here are rounded to three decimals.

Virtus.pro: Above the median of the 24 chasing the slots on LAN wins, below on bounty offered, bounty collected and opponent network.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,628
Rank by our Elo40 of 550
Valve's world standing40

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W W W L L W L L W W W W L W W L W W W W L W W L W W W W L L
Every match by opponent strength

3 of the 34 matches were against sides in the world's top 30, and the largest change in any of them was 17.4 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.