← Race to the Major

Vitality

Europe
6 stage 36 stage 26 stage 1
apEX · flameZ · jL · ropz · ZywOo
Inside the profile on all seven. Band is the other 17 Europe sides holding a Major slot · dashed is their median
Up on three of seven since the 3 August release. Down on win rate and head to head.Dashed is Vitality's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered95 Bounty collected99 Opponent network95 LAN wins95 Activity51 Win rate95 Head to head17
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
>99%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Europe standing
5th
  1. 3Falcons
  2. 4FUT
  3. 5Vitality
  4. 6G2
  5. 7FaZe
In the Major, straight to Stage 3
VRS points
1,841
World #5 · 470 clear of HOTU
Since April
1st to 5th
Valve's standings
Next match
vs 1WIN
1day away
Oct 3 · BO3 · ESL Pro League Season 24
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Vitality hold the 5th.

>99% Vitality hold a Stage 3 slot, 470 points clear of HOTU Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Europe · 18 slots
TodayValve's Regional Standings, 7 Sep
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6G21,723
7FaZe1,599
9Aurora1,553
10B81,515
12BETBOOM1,499
13BIG1,480
14PARIVISION1,461
15Astralis1,446
16Alliance1,402
17magic1,402
18HEROIC1,379
19HOTU1,371
23Betclic1,331
At the cutOurs · ordered by median place · range · chance of the Major
1Spirit1–2>99%
4MOUZ2–7>99%
2Falcons2–6>99%
7FUT4–9>99%
3Vitality1–5>99%
5G23–7>99%
11FaZe9–2183%
9Natus Vincere6–2580%
6Aurora4–8>99%
10B89–1794%
18Inner Circle12–2452%
8BETBOOM4–1099%
16BIG10–2371%
12PARIVISION8–2575%
14Astralis10–2276%
15Alliance10–2273%
17magic11–2556%
13HEROIC10–2086%
20HOTU16–3017%
21100 Thieves18–2912%
22GamerLegion19–289%
19Ninjas in Pyjamas15–2632%
23Betclic33–45<1%
VitalityComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
ESL Pro League Season 24Oct 3 – Oct 11 · Tier S · LAN 43impact
PGL Masters Bucharest 2026Oct 24 – Oct 31 · Tier S · LAN 41impact
// Act two

How they got here

37 matches in Valve's six-month window, 27 won, across 8 events. Every figure below is Valve's own, taken from the published standings.

27 Aug – 5 Sep
BLAST Open Fall 2026
The event's page →
Record4–2
Head to head+10.63
Still counts100%
6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MOUZSep 5A loss -13.18
W FURIASep 4Bounty collected #3Opponent network #5LAN wins #1 +11.92
W FUTAug 31Bounty collected #1Opponent network #7LAN wins #2 +16.64
W LegacyAug 30Bounty collected #2Opponent network #2LAN wins #3 +14.49
W 9zAug 29Bounty collected #4Opponent network #3LAN wins #4 +7.83
L Inner CircleAug 27A loss -27.07
Was it worth going?
Bounty collected4 / 10 Opponent network4 / 10 LAN wins4 / 10

Their most valuable event. It holds 12 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 21 Aug
Esports World Cup 2026
The event's page →
Record3–2
Head to head-27.52
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SpiritAug 21A loss -9.93
W FaZeAug 20Bounty collected #7Opponent network #6LAN wins #5 +6.66
W Lynn VisionAug 16Bounty collectedOpponent network #8LAN wins #6 +1.76
L B8Aug 14A loss -28.06
W 100 ThievesAug 12Bounty collectedOpponent network #1LAN wins #7 +2.05
Was it worth going?
Bounty collected1 / 10 Opponent network3 / 10 LAN wins3 / 10

It holds 7 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record0–1
Head to head-25.85
Still counts90%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LiquidJul 24A loss -25.85
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -25.85.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Jun – 19 Jun
Intel Extreme Masters Cologne Major 2026
Record3–2
Head to head-3.35
Still counts67%

These results are down to 67% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FalconsJun 19A loss -10.25
W BETBOOMJun 14Bounty collectedOpponent network #10LAN wins #8 +2.25
W MOUZJun 13Bounty collected #5Opponent network #4LAN wins #9 +10.18
L 9zJun 12A loss -15.13
W FUTJun 11Bounty collected #6Opponent networkLAN wins #10 +9.60
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins3 / 10

It holds 7 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 May – 15 May
Intel Extreme Masters Atlanta 2026
Record3–2
Head to head-20.10
Still counts43%

These results are down to 43% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Natus VincereMay 15A loss -11.65
W B8May 13Bounty collectedOpponent network #9LAN wins +1.20
W FaZeMay 13A win outside the ten best +1.96
L BETBOOMMay 12A loss -11.97
W BC.GameMay 11A win outside the ten best +0.36
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

29 Apr – 3 May
BLAST Rivals Spring 2026
Record4–0
Head to head+10.60
Still counts35%

These results are down to 35% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Natus VincereMay 3Bounty collected #10Opponent networkLAN wins +1.54
W GamerLegionMay 2A win outside the ten best +0.59
W G2Apr 30A win outside the ten best +2.99
W FUTApr 29Bounty collected #8Opponent networkLAN wins +5.48
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Apr – 19 Apr
Intel Extreme Masters Rio 2026
Record5–1
Head to head+7.92
Still counts26%

These results are down to 26% of their original weight: almost out of the window.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W SpiritApr 19Bounty collected #9Opponent networkLAN wins +5.26
W FURIAApr 18A win outside the ten best +2.93
W Natus VincereApr 17A win outside the ten best +1.10
L FalconsApr 15A loss -3.52
W G2Apr 14A win outside the ten best +2.14
W RED CanidsApr 13A win outside the ten best +0.01
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 Mar – 29 Mar
BLAST Open Spring 2026
Record5–0
Head to head+1.68
Still counts12%

These results are down to 12% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Natus VincereMar 29A win outside the ten best +0.51
W AuroraMar 28A win outside the ten best +0.44
W PARIVISIONMar 23A win outside the ten best +0.22
W The MongolZMar 21A win outside the ten best +0.14
W 9zMar 19A win outside the ten best +0.37
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +1.68.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Vitality that is 1,887.0 minus 46.0.

The two parts

Valve's · release 7 Sep 2026
Starting value1,887.0
+
Head to head−46.0
=
Points1,841

The head-to-head correction is 2.5% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.939median 0.682
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.816median 0.559
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.375median 0.295
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.996median 0.851
VitalityMedian of the 23 chasing the slots in Europe
The four factors0.939 + 0.816 + 0.375 + 0.996
Their average÷ 4 = 0.782
Stretched onto 400–2,000400 + 0.782 ÷ 0.841 × 1,600 = 1,886.8
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,887.0; the factors here are rounded to three decimals.

Vitality: At or above the median of the 23 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,892
Rank by our Elo2 of 550
Valve's world standing5

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L W W W W W W W W L W W L W L W W L L W L W W L L W W W W L
Every match by opponent strength

34 of the 37 matches were against sides in the world's top 30, and the largest change in any of them was 28.1 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.