← Race to the Major

Astralis

Europe
6 stage 36 stage 26 stage 1
HooXi · jabbi · phzy · ryu · Staehr
Outside the profile on two of seven. They match it on bounty offered, bounty collected, opponent network, win rate and head to head.Band is the other 17 Europe sides holding a Major slot · dashed is their median
Down on three of seven since the 3 August release. Up on opponent network and head to head.Dashed is Astralis's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered88 Bounty collected85 Opponent network88 LAN wins58 Activity35 Win rate37 Head to head69
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
85%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Europe standing
15th
  1. 13BIG
  2. 14PARIVISION
  3. 15Astralis
  4. 16Alliance
  5. 17magic
In the Major, at Stage 1
VRS points
1,446
World #20 · 75 clear of HOTU
Since April
8th to 15th
Peaked 6th · Valve's standings
Next match
vs FaZe
Today
Oct 2 · BO3 · Stake Ranked Episode 4
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Astralis hold the 15th.

85% Astralis hold a Stage 1 slot, 75 points clear of HOTU Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Astralis have 430 points expiring before the cut.

Who they are racing

Europe · 18 slots
TodayValve's Regional Standings, 7 Sep
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6G21,723
7FaZe1,599
9Aurora1,553
10B81,515
12BETBOOM1,499
13BIG1,480
14PARIVISION1,461
15Astralis1,446
16Alliance1,402
17magic1,402
18HEROIC1,379
19HOTU1,371
23Betclic1,331
At the cutOurs · ordered by median place · range · chance of the Major
1Spirit1–2>99%
4MOUZ2–7>99%
2Falcons2–6>99%
7FUT4–9>99%
3Vitality1–5>99%
5G23–7>99%
18FaZe12–2838%
9Natus Vincere6–2384%
6Aurora3–8>99%
10B89–1696%
16Inner Circle12–2365%
8BETBOOM4–10>99%
13BIG10–2181%
11PARIVISION8–2479%
12Astralis10–2085%
14Alliance10–2276%
17magic11–2561%
15HEROIC13–2276%
19HOTU15–2927%
21100 Thieves17–2821%
22GamerLegion18–2810%
20Ninjas in Pyjamas17–2719%
23Betclic30–44<1%
AstralisComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
Stake Ranked Episode 4Oct 1 – Oct 4 · Tier A · LAN 114impact
Astralis#15 Europe 85%now 81%99%
Stake Pulse Beat IIIOct 12 – Oct 17 · Tier B · LAN 141impact
Astralis#15 Europe 85%now 62%94%
Stake Ranked Episode 5Oct 26 – Oct 29 · Tier A · LAN 103impact
Astralis#15 Europe 85%now 71%98%
// Act two

How they got here

31 matches in Valve's six-month window, 17 won, across 9 events. Every figure below is Valve's own, taken from the published standings.

12 Aug – 19 Aug
Esports World Cup 2026
The event's page →
Record2–2
Head to head+19.55
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L G2Aug 19A loss -5.67
W Ninjas in PyjamasAug 16Bounty collected #4Opponent network #4LAN wins #1 +11.54
L FalconsAug 13A loss -2.21
W MIBRAug 12Bounty collected #3Opponent network #2LAN wins #2 +15.89
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

Among their most valuable. It holds 6 of the thirty slots that count, level with 1 other event.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Jul – 1 Aug
BLAST Bounty Summer 2026
Record1–1
Head to head+7.79
Still counts95%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MOUZAug 1A loss -2.17
W paiNJul 31Bounty collected #2Opponent network #5LAN wins #3 +9.96
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Jul – 25 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record2–0
Head to head+22.01
Still counts91%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W HOTUJul 25Bounty collected #7Opponent network #1LAN wins +15.34
W NemesisJul 21Bounty collected #6Opponent network #3LAN wins +6.67
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Jul – 24 Jul
StarLadder StarSeries Fall 2026: European Qualifier
Record1–2
Head to head-25.01
Still counts90%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HEROICJul 24A loss -16.04
L HOTUJul 22A loss -14.27
W FOKUSJul 21A win outside the ten best +5.30
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -25.01.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Jun – 8 Jun
Intel Extreme Masters Cologne Major 2026 Stage 2
Record1–3
Head to head-19.31
Still counts59%

These results are down to 59% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L paiNJun 8A loss -11.99
L TYLOOJun 7A loss -11.74
L 9zJun 6A loss -4.30
W GamerLegionJun 6Bounty collected #5Opponent network #8LAN wins #4 +8.72
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 May – 13 May
Intel Extreme Masters Atlanta 2026
Record2–2
Head to head-0.26
Still counts42%

These results are down to 42% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L GamerLegionMay 13A loss -7.45
W SINNERSMay 13Bounty collectedOpponent network #6LAN wins #5 +1.64
L LegacyMay 12A loss -1.39
W LiquidMay 11Bounty collected #8Opponent network #7LAN wins #6 +6.94
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

29 Apr – 1 May
BLAST Rivals Spring 2026
Record1–2
Head to head+1.92
Still counts34%

These results are down to 34% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L GamerLegionMay 1A loss -6.22
W FUTApr 30Bounty collected #1Opponent network #9LAN wins #7 +9.76
L G2Apr 29A loss -1.62
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Apr – 11 Apr
PGL Bucharest 2026
Record5–1
Head to head+11.36
Still counts21%

These results are down to 21% of their original weight: almost out of the window.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FUTApr 11A loss -0.40
W 3DMAXApr 10Bounty collected #9Opponent networkLAN wins #8 +1.99
W EYEBALLERSApr 9Bounty collectedOpponent networkLAN wins #9 +1.89
W The MongolZApr 6Bounty collected #10Opponent networkLAN wins #10 +2.60
W B8Apr 5Bounty collectedOpponent network #10LAN wins +2.95
W MIBRApr 4A win outside the ten best +2.33
Was it worth going?
Bounty collected2 / 10 Opponent network1 / 10 LAN wins3 / 10

Among their most valuable. It holds 6 of the thirty slots that count, level with 1 other event.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Mar – 15 Mar
ESL Pro League Season 23
Record2–1
Head to head+0.90
Still counts2%

These results are down to 2% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W FUTMar 15A win outside the ten best +0.72
L AuroraMar 14A loss -0.21
W SpiritMar 13A win outside the ten best +0.39
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.90.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Astralis that is 1,426.9 plus 19.0.

The two parts

Valve's · release 7 Sep 2026
Starting value1,426.9
+
Head to head+19.0
=
Points1,446

The head-to-head correction is 1.3% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.703median 0.682
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.557median 0.559
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.311median 0.295
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.588median 0.851
AstralisMedian of the 23 chasing the slots in Europe
The four factors0.703 + 0.557 + 0.311 + 0.588
Their average÷ 4 = 0.540
Stretched onto 400–2,000400 + 0.540 ÷ 0.841 × 1,600 = 1,426.9
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.

Astralis: Above the median of the 23 chasing the slots on bounty offered and opponent network, below on bounty collected and LAN wins.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,686
Rank by our Elo20 of 550
Valve's world standing20

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L W W W W W W L L W L W L W L W L L L W W L L W W L W L W L
Every match by opponent strength

24 of the 31 matches were against sides in the world's top 30, and the largest change in any of them was 16.0 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.