Outside the profile on four of seven. They match it on LAN wins, win rate and head to head.Band is the other 18 Europe sides holding a Major slot · dashed is their median
Up on six of seven since the 3 August release. Down on head to head.Dashed is BC.Game's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered56Bounty collected50Opponent network66LAN wins83Activity14Win rate55Head to head53
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. BC.Game are 30th, 12 places outside.
<1%BC.Game are 30th, 12 places outside the 18, 103 points behind HEROICChance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026
Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
The whole method: the model, its sources, how well it has done and what it cannot see.
Valve counts only the ten best wins in each of these three factors. 27 of the thirty slots are filled. A loss takes no slot: it moves only head to head.
Valve counts only the ten best wins in each of these three factors. 27 of the thirty slots are filled. A loss takes no slot: it moves only head to head.
31 Jul – 1 Aug
Elisa BreakOut Series 1
Record5–0
Head to head+9.03
Still counts95%
5 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Their most valuable event. It holds 15 of the 27 slots that count, more than any other.
Valve counts only the ten best wins in each of these three factors. 27 of the thirty slots are filled. A loss takes no slot: it moves only head to head.
20 May – 21 May
CS Asia Championships 2026
Record0–2
Head to head-6.86
Still counts47%
These results are down to 47% of their original weight.
2 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -6.86.
Valve counts only the ten best wins in each of these three factors. 27 of the thirty slots are filled. A loss takes no slot: it moves only head to head.
11 May – 12 May
Intel Extreme Masters Atlanta 2026
Record0–2
Head to head-3.58
Still counts41%
These results are down to 41% of their original weight.
2 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -3.58.
Valve counts only the ten best wins in each of these three factors. 27 of the thirty slots are filled. A loss takes no slot: it moves only head to head.
How these numbers are made
Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three
What the rating is made of
Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For BC.Game that is 1,276.1 minus 0.6.
The two parts
Valve's · release 7 Sep 2026
Starting value1,276.1
+
Head to head−0.6
=
Points1,276
The head-to-head correction is 0.0% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.
The four factors
Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved.0.417median 0.658
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved.0.335median 0.558
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten.0.224median 0.287
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field.0.866median 0.853
BC.GameMedian of the 24 chasing the slots in Europe
0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
Head to head is added last: a Glicko adjustment, match by match in date order.
BC.Game: Above the median of the 24 chasing the slots on LAN wins, below on bounty offered, bounty collected and opponent network.
4 of the 15 matches were against sides in the world's top 30, and the largest change in any of them was 12.6 points.
How these numbers are made
Valve prints the points rounded to a whole number.
In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
The whole method: the model, its sources, how well it has done and what it cannot see.