← Race to the Major

BC.Game

Europe
6 stage 36 stage 26 stage 1
electroNic · Magisk · mzinho · s1mple · Senzu
Outside the profile on four of seven. They match it on LAN wins, win rate and head to head.Band is the other 18 Europe sides holding a Major slot · dashed is their median
Up on six of seven since the 3 August release. Down on head to head.Dashed is BC.Game's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered56 Bounty collected50 Opponent network66 LAN wins83 Activity14 Win rate55 Head to head53
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
<1%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Europe standing
30th
  1. 28EYEBALLERS
  2. 29K27
  3. 30BC.Game
  4. 31Virtus.pro
  5. 32Nuclear TigeRES
12 places outside the Major
VRS points
1,276
World #38 · 103 behind HEROIC
Since April
48th to 30th
Valve's standings
Next match
vs Glitch
Today
Oct 2 · BO1 · Journey Autumn 2026
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. BC.Game are 30th, 12 places outside.

<1% BC.Game are 30th, 12 places outside the 18, 103 points behind HEROIC Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Europe · 18 slots
TodayValve's Regional Standings, 7 Sep
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6G21,723
7FaZe1,599
9Aurora1,553
10B81,515
12BETBOOM1,499
13BIG1,480
14PARIVISION1,461
15Astralis1,446
16Alliance1,402
17magic1,402
18HEROIC1,379
19HOTU1,371
23Betclic1,331
30BC.Game1,276
At the cutOurs · ordered by median place · range · chance of the Major
1Spirit1–2>99%
4MOUZ2–7>99%
2Falcons2–6>99%
7FUT4–9>99%
3Vitality1–5>99%
5G23–7>99%
18FaZe12–2838%
9Natus Vincere6–2384%
6Aurora3–8>99%
10B89–1696%
16Inner Circle12–2365%
8BETBOOM4–10>99%
13BIG10–2181%
11PARIVISION8–2479%
12Astralis10–2085%
14Alliance10–2276%
17magic11–2561%
15HEROIC13–2276%
19HOTU15–2927%
21100 Thieves17–2821%
22GamerLegion18–2810%
20Ninjas in Pyjamas17–2719%
23Betclic30–44<1%
24BC.Game30–54<1%
BC.GameComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
Stake Pulse Beat IIIOct 12 – Oct 17 · Tier B · LAN 141impact
// Act two

How they got here

15 matches in Valve's six-month window, 9 won, across 5 events. Every figure below is Valve's own, taken from the published standings.

4 Sep
PGL Masters Bucharest 2026: European Open Qualifier 1
The event's page →
Record1–1
Head to head-12.26
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FOKUSSep 4A loss -19.83
W GenOneSep 4Bounty collected #4Opponent network #5LAN wins #9 +7.57
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the 27 slots that count.

Valve counts only the ten best wins in each of these three factors. 27 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

7 Aug – 9 Aug
Esports World Cup 2026: Open Qualifier
The event's page →
Record3–1
Head to head+13.06
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 100 ThievesAug 9A loss -12.64
W OGAug 9Bounty collected #2Opponent network #3LAN wins #1 +5.07
W 1winAug 7Bounty collected #1Opponent network #1LAN wins #2 +15.04
W BASEMENT BOYSAug 7Bounty collected #3Opponent network #2LAN wins #3 +5.59
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

It holds 9 of the 27 slots that count.

Valve counts only the ten best wins in each of these three factors. 27 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

31 Jul – 1 Aug
Elisa BreakOut Series 1
Record5–0
Head to head+9.03
Still counts95%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W ENCEAug 1Bounty collected #5Opponent network #4LAN wins #4 +3.24
W SINQUAug 1Bounty collected #6Opponent network #8LAN wins #5 +1.94
W TrainwrecksJul 31Bounty collected #8Opponent network #9LAN wins #6 +0.50
W HAVUJul 31Bounty collected #7Opponent network #6LAN wins #7 +2.41
W ROUNDSJul 31Bounty collected #9Opponent network #7LAN wins #8 +0.94
Was it worth going?
Bounty collected5 / 10 Opponent network5 / 10 LAN wins5 / 10

Their most valuable event. It holds 15 of the 27 slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. 27 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

20 May – 21 May
CS Asia Championships 2026
Record0–2
Head to head-6.86
Still counts47%

These results are down to 47% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L paiNMay 21A loss -6.44
L FalconsMay 20A loss -0.42
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -6.86.

Valve counts only the ten best wins in each of these three factors. 27 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

11 May – 12 May
Intel Extreme Masters Atlanta 2026
Record0–2
Head to head-3.58
Still counts41%

These results are down to 41% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L B8May 12A loss -3.22
L VitalityMay 11A loss -0.36
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -3.58.

Valve counts only the ten best wins in each of these three factors. 27 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For BC.Game that is 1,276.1 minus 0.6.

The two parts

Valve's · release 7 Sep 2026
Starting value1,276.1
+
Head to head−0.6
=
Points1,276

The head-to-head correction is 0.0% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.417median 0.658
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.335median 0.558
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.224median 0.287
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.866median 0.853
BC.GameMedian of the 24 chasing the slots in Europe
The four factors0.417 + 0.335 + 0.224 + 0.866
Their average÷ 4 = 0.461
Stretched onto 400–2,000400 + 0.461 ÷ 0.841 × 1,600 = 1,276.1
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.

BC.Game: Above the median of the 24 chasing the slots on LAN wins, below on bounty offered, bounty collected and opponent network.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,548
Rank by our Elo71 of 550
Valve's world standing38

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 15 matches Valve counted · oldest first
L L L L W W W W W W W W L W L
Every match by opponent strength

4 of the 15 matches were against sides in the world's top 30, and the largest change in any of them was 12.6 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.