← Race to the Major

Betclic

Europe
6 stage 36 stage 26 stage 1
Demho · ex1st · fr3nd · Prism · Qlocuu
Outside the profile on four of seven. They match it on LAN wins, win rate and head to head.Band is the other 18 Europe sides holding a Major slot · dashed is their median
Up on six of seven since the 3 August release. Down on activity.Dashed is Betclic's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered60 Bounty collected57 Opponent network63 LAN wins98 Activity18 Win rate87 Head to head27
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
<1%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Europe standing
23rd
  1. 21GamerLegion
  2. 22Ninjas in Pyjamas
  3. 23Betclic
  4. 241win
  5. 25JiJieHao
5 places outside the Major
VRS points
1,331
World #30 · 48 behind HEROIC
Since April
37th to 23rd
Valve's standings
Next match
vs PRIVATE
7days away
Oct 8 · BO3 · 1win Private Club 2: Closed Qualifier
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Betclic are 23rd, 5 places outside.

<1% Betclic are 23rd, 5 places outside the 18, 48 points behind HEROIC Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Europe · 18 slots
TodayValve's Regional Standings, 7 Sep
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6G21,723
7FaZe1,599
9Aurora1,553
10B81,515
12BETBOOM1,499
13BIG1,480
14PARIVISION1,461
15Astralis1,446
16Alliance1,402
17magic1,402
18HEROIC1,379
19HOTU1,371
23Betclic1,331
At the cutOurs · ordered by median place · range · chance of the Major
1Spirit1–2>99%
4MOUZ2–7>99%
2Falcons2–6>99%
7FUT4–9>99%
3Vitality1–5>99%
5G23–7>99%
14FaZe10–2572%
9Natus Vincere6–2286%
6Aurora4–8>99%
10B89–1598%
15Inner Circle13–2358%
8BETBOOM5–10>99%
16BIG12–2754%
12PARIVISION9–3068%
11Astralis10–2088%
19Alliance14–3027%
21magic15–2822%
13HEROIC10–1892%
22HOTU16–3121%
18100 Thieves13–2843%
20GamerLegion15–2723%
17Ninjas in Pyjamas14–2743%
23Betclic31–45<1%
BetclicComes up across the cutFalls outThe cut

100 Thieves and Ninjas in Pyjamas come up into the 18, Alliance and magic fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
1win Private Club 2: Closed QualifierOct 7 – Oct 10 · Tier B · Online 19impact

Our model also expects them at 3 more events before the cut.

// Act two

How they got here

16 matches in Valve's six-month window, 11 won, across 5 events. Every figure below is Valve's own, taken from the published standings.

4 Sep
PGL Masters Bucharest 2026: European Open Qualifier 1
The event's page →
Record0–1
Head to head-25.29
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L NemigaSep 4A loss -25.29
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -25.29.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Aug – 9 Aug
Esports World Cup 2026: Open Qualifier
The event's page →
Record3–1
Head to head-10.99
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SashiAug 9A loss -20.55
W PrestigeAug 9Bounty collected #9Opponent network #8LAN wins #1 +0.64
W INFINITEAug 7Bounty collected #3Opponent network #1LAN wins #2 +8.74
W Giant PandasAug 7Bounty collected #10Opponent network #10LAN wins #3 +0.18
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

It holds 9 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Aug – 5 Aug
Stake Pulse Beat I
The event's page →
Record5–1
Head to head+33.79
Still counts98%
6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W LiquidAug 5Bounty collected #1Opponent network #6LAN wins #4 +21.20
W Johnny SpeedsAug 5Bounty collected #6Opponent network #9LAN wins #5 +2.51
W AcendAug 4Bounty collected #2Opponent network #2LAN wins #6 +12.79
W The Last ResortAug 1Bounty collected #8Opponent network #5LAN wins #8 +3.04
L LiquidAug 1A loss -8.69
W The Last ResortAug 1Bounty collected #7Opponent network #4LAN wins #7 +2.94
Was it worth going?
Bounty collected5 / 10 Opponent network5 / 10 LAN wins5 / 10

Their most valuable event. It holds 15 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 Jul
Esports Nations Cup 2026: East European Qualifier
Record1–0
Head to head+0.14
Still counts86%

These results are down to 86% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W KosovoJul 19A win outside the ten best +0.14
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.14.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Jun – 25 Jun
Super DraculaN Season 1
Record2–2
Head to head-24.25
Still counts71%

These results are down to 71% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L INFINITEJun 25A loss -14.76
W EACJun 25Bounty collected #4Opponent network #3LAN wins #9 +3.97
W OGJun 24Bounty collected #5Opponent network #7LAN wins #10 +3.01
L BBLJun 23A loss -16.47
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Betclic that is 1,357.6 minus 26.6.

The two parts

Valve's · release 7 Sep 2026
Starting value1,357.6
+
Head to head−26.6
=
Points1,331

The head-to-head correction is 2.0% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.449median 0.682
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.364median 0.559
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.200median 0.295
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 1.000median 0.851
BetclicMedian of the 23 chasing the slots in Europe
The four factors0.449 + 0.364 + 0.200 + 1.000
Their average÷ 4 = 0.503
Stretched onto 400–2,000400 + 0.503 ÷ 0.841 × 1,600 = 1,357.4
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,357.6; the factors here are rounded to three decimals.

Betclic: Above the median of the 23 chasing the slots on LAN wins, below on bounty offered, bounty collected and opponent network.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,516
Rank by our Elo77 of 538
Valve's world standing30

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 16 matches Valve counted · oldest first
L W W L W W L W W W W W W W L L
Every match by opponent strength

2 of the 16 matches were against sides in the world's top 30, and the largest change in any of them was 21.2 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.