← Race to the Major

BIG

Europe
6 stage 36 stage 26 stage 1
blameF · faveN · gr1ks · JDC · tabseN
Outside the profile on one of seven. They match it on bounty offered, bounty collected, opponent network, LAN wins, activity and win rate.Band is the other 17 Europe sides holding a Major slot · dashed is their median
Up on four of seven since the 3 August release. Down on win rate and head to head.Dashed is BIG's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered75 Bounty collected79 Opponent network97 LAN wins94 Activity84 Win rate67 Head to head4
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
54%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Europe standing
13th
  1. 11Inner Circle
  2. 12BETBOOM
  3. 13BIG
  4. 14PARIVISION
  5. 15Astralis
In the Major, at Stage 1
VRS points
1,480
World #16 · 109 clear of HOTU
Since April
13th to 13th
Valve's standings
Next match
vs fnatic
Today
Oct 1 · BO3 · Stake Ranked Episode 4
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. BIG hold the 13th.

54% BIG hold a Stage 1 slot, 109 points clear of HOTU Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Europe · 18 slots
TodayValve's Regional Standings, 7 Sep
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6G21,723
7FaZe1,599
9Aurora1,553
10B81,515
12BETBOOM1,499
13BIG1,480
14PARIVISION1,461
15Astralis1,446
16Alliance1,402
17magic1,402
18HEROIC1,379
19HOTU1,371
23Betclic1,331
At the cutOurs · ordered by median place · range · chance of the Major
1Spirit1–2>99%
4MOUZ2–7>99%
2Falcons2–6>99%
7FUT4–9>99%
3Vitality1–5>99%
5G23–7>99%
14FaZe10–2572%
9Natus Vincere6–2286%
6Aurora4–8>99%
10B89–1598%
15Inner Circle13–2358%
8BETBOOM5–10>99%
16BIG12–2754%
12PARIVISION9–3068%
11Astralis10–2088%
19Alliance14–3027%
21magic15–2822%
13HEROIC10–1892%
22HOTU16–3121%
18100 Thieves13–2843%
20GamerLegion15–2723%
17Ninjas in Pyjamas14–2743%
23Betclic31–45<1%
BIGComes up across the cutFalls outThe cut

100 Thieves and Ninjas in Pyjamas come up into the 18, Alliance and magic fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
Stake Ranked Episode 4Oct 1 – Oct 4 · Tier A · LAN 112impact
BIG#13 Europe 54%now 18%77%
// Act two

How they got here

54 matches in Valve's six-month window, 34 won, across 13 events. Every figure below is Valve's own, taken from the published standings.

2 Sep – 3 Sep
Intel Extreme Masters Beijing 2026: Global Qualifier
The event's page →
Record1–2
Head to head-41.30
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L magicSep 3A loss -19.16
W paiNSep 2Bounty collected #10Opponent networkLAN wins +6.99
L NemigaSep 2A loss -29.13
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 15 Aug
Esports World Cup 2026
The event's page →
Record1–2
Head to head+6.71
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SpiritAug 15A loss -2.43
L G2Aug 13A loss -8.25
W AuroraAug 12Bounty collected #1Opponent network #5LAN wins #1 +17.39
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Aug – 9 Aug
Esports World Cup 2026: Open Qualifier
The event's page →
Record5–0
Head to head+13.92
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W SashiAug 9Bounty collected #8Opponent network #3LAN wins #2 +6.24
W GenOneAug 9Bounty collected #9Opponent network #1LAN wins #3 +3.09
W Eternal FireAug 9Bounty collectedOpponent network #2LAN wins #4 +1.55
W FluxoAug 7Bounty collected #7Opponent network #6LAN wins #5 +2.97
W z to forwardAug 7Bounty collectedOpponent networkLAN wins #6 +0.07
Was it worth going?
Bounty collected3 / 10 Opponent network4 / 10 LAN wins5 / 10

Their most valuable event. It holds 12 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Jul – 10 Jul
XSE Pro League 2026
Record3–3
Head to head-17.08
Still counts80%

These results are down to 80% of their original weight.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L PARIVISIONJul 10A loss -14.73
W B8Jul 5Bounty collected #2Opponent network #4LAN wins #7 +10.71
W Ninjas in PyjamasJul 4Bounty collected #4Opponent network #7LAN wins #8 +6.77
L MIBRJul 3A loss -13.93
L BETBOOMJul 2A loss -11.21
W Lynn VisionJul 1Bounty collected #3Opponent network #8LAN wins #9 +5.31
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

It holds 9 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Jun – 9 Jun
Intel Extreme Masters Cologne Major 2026 Stage 2
Record2–3
Head to head-18.75
Still counts60%

These results are down to 60% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L B8Jun 9A loss -10.13
L G2Jun 8A loss -4.90
W MIBRJun 7Bounty collected #6Opponent network #9LAN wins #10 +7.17
W paiNJun 6Bounty collected #5Opponent network #10LAN wins +4.41
L LuminosityJun 6A loss -15.30
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins1 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Jun – 5 Jun
Intel Extreme Masters Cologne Major 2026 Stage 1
Record3–2
Head to head-19.67
Still counts57%

These results are down to 57% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W NRGJun 5A win outside the ten best +1.86
L GamerLegionJun 4A loss -11.77
W THUNDER dOWNUNDERJun 3A win outside the ten best +0.92
W Gaimin GladiatorsJun 2A win outside the ten best +0.19
L LiquidJun 2A loss -10.87
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -19.67.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Apr – 27 Apr
NODWIN Clutch Series 7
Record2–1
Head to head-7.15
Still counts31%

These results are down to 31% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L NemigaApr 27A loss -9.37
W SPARTAApr 26A win outside the ten best +0.21
W AcendApr 24A win outside the ten best +2.01
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -7.15.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Apr – 25 Apr
CCT Season 3 Global Finals
Record2–2
Head to head-9.69
Still counts30%

These results are down to 30% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ninjas in PyjamasApr 25A loss -7.52
W DENDELEApr 25A win outside the ten best +2.10
L HEROICApr 24A loss -6.95
W 100 ThievesApr 23A win outside the ten best +2.68
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -9.69.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 Apr – 10 Apr
CCT Season 3 European Series 20
Record3–1
Head to head-5.43
Still counts20%

These results are down to 20% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L NemesisApr 10A loss -5.78
W PsychoFaceApr 10A win outside the ten best +0.17
W Black PhoenixApr 9A win outside the ten best +0.12
W BebopApr 8A win outside the ten best +0.06
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -5.43.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Apr – 5 Apr
HLC Cyprus Pro
Record5–0
Head to head+4.19
Still counts17%

These results are down to 17% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W FaZeApr 5A win outside the ten best +2.76
W magicApr 5A win outside the ten best +1.23
W ex-Zero TenacityApr 5A win outside the ten best +0.12
W BetclicApr 4A win outside the ten best +0.07
W LuminousApr 4A win outside the ten best +0.01
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +4.19.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

29 Mar
Roman Imperium Cup VII
Record1–2
Head to head-5.83
Still counts12%

These results are down to 12% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L OGMar 29A loss -3.54
W SINNERSMar 29A win outside the ten best +0.24
L JiJieHaoMar 29A loss -2.53
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -5.83.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Mar – 26 Mar
BC.Game Masters Championship
Record3–1
Head to head-1.71
Still counts10%

These results are down to 10% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SINNERSMar 26A loss -2.94
W HOTUMar 26A win outside the ten best +0.98
W Iberian SoulMar 25A win outside the ten best +0.23
W MOUZ NXTMar 25A win outside the ten best +0.02
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -1.71.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

18 Mar – 20 Mar
CCT Season 3 European Series 18
Record3–1
Head to head-1.19
Still counts6%

These results are down to 6% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L K27Mar 20A loss -1.26
W FAVBETMar 20A win outside the ten best +0.01
W CYBERSHOKEMar 19A win outside the ten best +0.03
W ex-Zero TenacityMar 18A win outside the ten best +0.03
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -1.19.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For BIG that is 1,582.7 minus 103.0.

The two parts

Valve's · release 7 Sep 2026
Starting value1,582.7
+
Head to head−103.0
=
Points1,480

The head-to-head correction is 7.0% of the total.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.549median 0.682
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.534median 0.559
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.410median 0.295
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.993median 0.851
BIGMedian of the 23 chasing the slots in Europe
The four factors0.549 + 0.534 + 0.410 + 0.993
Their average÷ 4 = 0.622
Stretched onto 400–2,000400 + 0.622 ÷ 0.841 × 1,600 = 1,582.4
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,582.7; the factors here are rounded to three decimals.

BIG: Above the median of the 23 chasing the slots on opponent network and LAN wins, below on bounty offered and bounty collected.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,659
Rank by our Elo22 of 538
Valve's world standing16

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L W L L W W L W L W W L L W L L W W L W W W W W W L L L W L
Every match by opponent strength

21 of the 54 matches were against sides in the world's top 30, and the largest change in any of them was 19.2 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.