← Race to the Major

Eternal Fire

Europe
6 stage 36 stage 26 stage 1
jottAAA · Kvem · MisteM · regali · soulfly
Outside the profile on four of seven. They match it on activity and win rate and beat it on head to head.Band is the other 18 Europe sides holding a Major slot · dashed is their median
Up on three of seven since the 3 August release. Down on opponent network and win rate.Dashed is Eternal Fire's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered45 Bounty collected56 Opponent network56 LAN wins38 Activity60 Win rate57 Head to head98
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
18%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Europe standing
51st
  1. 49WW
  2. 50ex-RUBY
  3. 51Eternal Fire
  4. 52GenOne
  5. 53Butterfly
33 places outside the Major
VRS points
1,082
World #67 · 297 behind HEROIC
Since April
43rd to 51st
Peaked 42nd · Valve's standings
Next match
vs Nordic Partners
1day away
Oct 2 · BO1 · Journey Autumn 2026
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Eternal Fire are 51st, 33 places outside.

18% Eternal Fire are 51st, 33 places outside the 18, 297 points behind HEROIC Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Europe · 18 slots
TodayValve's Regional Standings, 7 Sep
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6G21,723
7FaZe1,599
9Aurora1,553
10B81,515
12BETBOOM1,499
13BIG1,480
14PARIVISION1,461
15Astralis1,446
16Alliance1,402
17magic1,402
18HEROIC1,379
19HOTU1,371
23Betclic1,331
51Eternal Fire1,082
At the cutOurs · ordered by median place · range · chance of the Major
1Spirit1–2>99%
4MOUZ2–7>99%
2Falcons2–6>99%
7FUT4–9>99%
3Vitality1–5>99%
5G23–7>99%
14FaZe10–2572%
9Natus Vincere6–2286%
6Aurora4–8>99%
10B89–1598%
15Inner Circle13–2358%
8BETBOOM5–10>99%
16BIG12–2754%
12PARIVISION9–3068%
11Astralis10–2088%
19Alliance14–3027%
21magic15–2822%
13HEROIC10–1892%
22HOTU16–3121%
18100 Thieves13–2843%
20GamerLegion15–2723%
17Ninjas in Pyjamas14–2743%
24Betclic31–45<1%
23Eternal Fire16–3518%
Eternal FireComes up across the cutFalls outThe cut

100 Thieves and Ninjas in Pyjamas come up into the 18, Alliance and magic fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
Journey Autumn 2026Oct 2 – Oct 3 · Tier B · LAN 66impact
Eternal Fire#51 Europe 18%now 8%21%

Our model also expects them at 4 more events before the cut.

// Act two

How they got here

41 matches in Valve's six-month window, 25 won, across 16 events. Every figure below is Valve's own, taken from the published standings.

2 Sep – 4 Sep
Intel Extreme Masters Beijing 2026: Global Qualifier
The event's page →
Record3–2
Head to head+65.72
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HEROICSep 4A loss -5.01
W K27Sep 3Bounty collected #6Opponent network #9LAN wins #3 +24.73
L Nuclear TigeRESSep 3A loss -8.41
W HEROICSep 2Bounty collected #5Opponent networkLAN wins #4 +26.27
W MIBRSep 2Bounty collected #1Opponent networkLAN wins #5 +28.14
Was it worth going?
Bounty collected3 / 10 Opponent network1 / 10 LAN wins3 / 10

Their most valuable event. It holds 7 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Sep
Stake Ranked Episode 4: Closed Qualifier
The event's page →
Record0–1
Head to head-4.89
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HOTUSep 4A loss -4.89
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -4.89.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Aug – 2 Sep
Logitech G Play Connect 2026: Closed Qualifier
The event's page →
Record1–2
Head to head-13.53
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L INFINITESep 2A loss -9.64
W LPSep 1Bounty collected #10Opponent networkLAN wins #6 +12.29
L OGAug 30A loss -16.18
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Aug
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+2.89
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W RaccoonsAug 30Bounty collectedOpponent networkLAN wins #7 +2.89
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Aug
Stake Ranked Episode 4: Open Qualifier
The event's page →
Record1–0
Head to head+9.71
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W ENCEAug 30Bounty collectedOpponent networkLAN wins #8 +9.71
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Aug
Intel Extreme Masters Beijing 2026: Global Open Qualifier
The event's page →
Record2–0
Head to head+46.93
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W 100 ThievesAug 24Bounty collected #2Opponent networkLAN wins #9 +27.69
W ex-RUBYAug 24Bounty collectedOpponent network #10LAN wins #10 +19.24
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins2 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Aug
Esports World Cup 2026: Open Qualifier
The event's page →
Record0–1
Head to head-1.55
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BIGAug 9A loss -1.55
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -1.55.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Aug – 8 Aug
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record2–1
Head to head-22.35
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W NADEAug 8Bounty collectedOpponent networkLAN wins #1 +4.07
W SadFamousAug 8Bounty collectedOpponent networkLAN wins #2 +1.22
L NADEAug 7A loss -27.64
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins2 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Aug
NODWIN Clutch Series 10
The event's page →
Record0–1
Head to head-12.73
Still counts97%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L INOX DivisionAug 4A loss -12.73
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -12.73.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

18 Jul – 24 Jul
European Pro League Series 8
Record4–0
Head to head+55.91
Still counts90%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W ColorJul 24Bounty collected #4Opponent network #1LAN wins +15.29
W CYBERSHOKEJul 22Bounty collected #7Opponent network #4LAN wins +13.26
W AtreidesJul 21Bounty collectedOpponent network #3LAN wins +8.31
W BRUTEJul 18Bounty collectedOpponent network #8LAN wins +19.05
Was it worth going?
Bounty collected2 / 10 Opponent network4 / 10 LAN wins0 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Jun – 24 Jun
Super DraculaN Season 1
Record0–2
Head to head-16.65
Still counts70%

These results are down to 70% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Nordic PartnersJun 24A loss -14.08
L DENDELEJun 23A loss -2.57
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -16.65.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 May – 30 May
BC.Game Masters Season 2 Europe Series 2
Record4–1
Head to head+26.10
Still counts53%

These results are down to 53% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Iberian SoulMay 30A loss -4.23
W BetclicMay 28A win outside the ten best +4.67
W DragonClawMay 23A win outside the ten best +4.27
W ASTRALMay 21Bounty collectedOpponent network #5LAN wins +10.80
W Rune EatersMay 19Bounty collectedOpponent network #6LAN wins +10.59
Was it worth going?
Bounty collected0 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 May – 29 May
CCT Europe 2026 Series 2
Record1–1
Head to head+9.86
Still counts53%

These results are down to 53% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Iberian SoulMay 29A loss -4.34
W fnaticMay 27Bounty collected #8Opponent network #2LAN wins +14.20
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 May – 18 May
NODWIN Clutch Series 8
Record3–1
Head to head+10.52
Still counts45%

These results are down to 45% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ColorMay 18A loss -6.29
W Nuclear TigeRESMay 12Bounty collected #3Opponent network #7LAN wins +9.22
W FAVBETMay 10A win outside the ten best +2.49
W Johnny SpeedsMay 9A win outside the ten best +5.10
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

29 Apr – 2 May
Stake Ranked Episode 2: Closed Qualifier
Record1–1
Head to head+5.46
Still counts34%

These results are down to 34% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L magicMay 2A loss -0.91
W NemigaApr 29Bounty collected #9Opponent networkLAN wins +6.37
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Apr – 26 Apr
ESL Challenger League Season 51: Europe - Cup 4
Record2–2
Head to head-13.92
Still counts31%

These results are down to 31% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LilmixApr 26A loss -7.31
W FamalicãoApr 25A win outside the ten best +0.76
W zajezdzaczeApr 24A win outside the ten best +0.45
L BIG AcademyApr 23A loss -7.82
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -13.92.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Eternal Fire that is 934.5 plus 147.5.

The two parts

Valve's · release 7 Sep 2026
Starting value934.5
+
Head to head+147.5
=
Points1,082

The head-to-head correction is 13.6% of the total.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.386median 0.658
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.353median 0.558
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.160median 0.287
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.224median 0.838
Eternal FireMedian of the 24 chasing the slots in Europe
The four factors0.386 + 0.353 + 0.160 + 0.224
Their average÷ 4 = 0.281
Stretched onto 400–2,000400 + 0.281 ÷ 0.841 × 1,600 = 934.1
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 934.5; the factors here are rounded to three decimals.

Eternal Fire: Below the median of the 24 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,614
Rank by our Elo39 of 538
Valve's world standing67

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W W W W L L L L W W W W L L W W L W W L W W W W L W L W L L
Every match by opponent strength

8 of the 41 matches were against sides in the world's top 30, and the largest change in any of them was 28.1 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.