← Race to the Major

magic

Europe
6 stage 36 stage 26 stage 1
AW · MaSvAl · mo0N · sFade8 · tenzy
Inside the profile on all seven. Above it on head to head.Band is the other 17 Europe sides holding a Major slot · dashed is their median
Down on two of seven since the 3 August release. Up on bounty collected.Dashed is magic's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered79 Bounty collected86 Opponent network75 LAN wins60 Activity64 Win rate83 Head to head87
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
22%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Europe standing
17th
  1. 15Astralis
  2. 16Alliance
  3. 17magic
  4. 18HEROIC
  5. 19HOTU
In the Major, at Stage 1
VRS points
1,402
World #23 · 31 clear of HOTU
Since April
30th to 17th
Peaked 14th · Valve's standings
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. magic hold the 17th.

22% magic hold a Stage 1 slot, 31 points clear of HOTU Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

magic have 409 points expiring before the cut.

Who they are racing

Europe · 18 slots
TodayValve's Regional Standings, 7 Sep
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6G21,723
7FaZe1,599
9Aurora1,553
10B81,515
12BETBOOM1,499
13BIG1,480
14PARIVISION1,461
15Astralis1,446
16Alliance1,402
17magic1,402
18HEROIC1,379
19HOTU1,371
23Betclic1,331
At the cutOurs · ordered by median place · range · chance of the Major
1Spirit1–2>99%
4MOUZ2–7>99%
2Falcons2–6>99%
7FUT4–9>99%
3Vitality1–5>99%
5G23–7>99%
14FaZe10–2572%
9Natus Vincere6–2286%
6Aurora4–8>99%
10B89–1598%
15Inner Circle13–2358%
8BETBOOM5–10>99%
16BIG12–2754%
12PARIVISION9–3068%
11Astralis10–2088%
19Alliance14–3027%
21magic15–2822%
13HEROIC10–1892%
22HOTU16–3121%
18100 Thieves13–2843%
20GamerLegion15–2723%
17Ninjas in Pyjamas14–2743%
23Betclic31–45<1%
magicComes up across the cutFalls outThe cut

100 Thieves and Ninjas in Pyjamas come up into the 18, Alliance and magic fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

Our model also expects them at 1 more event before the cut.

// Act two

How they got here

43 matches in Valve's six-month window, 29 won, across 13 events. Every figure below is Valve's own, taken from the published standings.

2 Sep – 3 Sep
Intel Extreme Masters Beijing 2026: Global Qualifier
The event's page →
Record2–2
Head to head-12.24
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HEROICSep 3A loss -18.34
W BIGSep 3A win outside the ten best +19.16
L Nuclear TigeRESSep 2A loss -22.99
W K27Sep 2Bounty collectedOpponent network #8LAN wins +9.93
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 19 Aug
Esports World Cup 2026
The event's page →
Record2–2
Head to head+20.56
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FUTAug 19A loss -2.45
W 9zAug 16Bounty collected #1Opponent network #2LAN wins #1 +24.64
W 3DMAXAug 15Bounty collected #2Opponent network #3LAN wins #2 +11.11
L The MongolZAug 12A loss -12.74
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Jul – 26 Jul
StarLadder StarSeries Fall 2026: European Qualifier
Record4–0
Head to head+31.14
Still counts91%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Ninjas in PyjamasJul 26Bounty collected #10Opponent networkLAN wins +12.50
W Iberian SoulJul 25A win outside the ten best +6.91
W Iberian SoulJul 21A win outside the ten best +6.47
W WalczakiJul 21A win outside the ten best +5.26
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record0–1
Head to head-19.19
Still counts90%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 3DMAXJul 24A loss -19.19
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -19.19.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Jul – 10 Jul
RES Showdown Europe Fall 2026
Record1–1
Head to head-5.74
Still counts81%

These results are down to 81% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Inner CircleJul 10A loss -9.34
W EACJul 9Bounty collectedOpponent network #1LAN wins +3.60
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 May – 30 May
Stake Ranked Episode 2
Record3–1
Head to head+15.95
Still counts53%

These results are down to 53% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ninjas in PyjamasMay 30A loss -9.58
W Ninjas in PyjamasMay 29Bounty collected #6Opponent network #9LAN wins #3 +6.90
W FaZeMay 28Bounty collected #4Opponent networkLAN wins #4 +12.38
W 3DMAXMay 27Bounty collected #5Opponent networkLAN wins #5 +6.25
Was it worth going?
Bounty collected3 / 10 Opponent network1 / 10 LAN wins3 / 10

It holds 7 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 May – 17 May
PGL Astana 2026
Record4–4
Head to head+14.66
Still counts44%

These results are down to 44% of their original weight.

8 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MOUZMay 17A loss -0.60
L FalconsMay 16A loss -0.67
W 9zMay 15Bounty collected #3Opponent network #6LAN wins #6 +11.65
W Iberian SoulMay 13Bounty collected #8Opponent network #7LAN wins #7 +3.23
W HEROICMay 12Bounty collected #7Opponent network #5LAN wins #8 +6.75
W K27May 11Bounty collected #9Opponent network #4LAN wins #9 +7.66
L LuminosityMay 10A loss -8.41
L The MongolZMay 9A loss -4.95
Was it worth going?
Bounty collected4 / 10 Opponent network4 / 10 LAN wins4 / 10

Their most valuable event. It holds 12 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Apr – 3 May
Stake Ranked Episode 2: Closed Qualifier
Record3–0
Head to head+5.97
Still counts35%

These results are down to 35% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Iberian SoulMay 3A win outside the ten best +2.58
W Eternal FireMay 2Bounty collectedOpponent network #10LAN wins +0.91
W BBLApr 30A win outside the ten best +2.48
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Apr
NODWIN Clutch Series 7
Record0–1
Head to head-7.83
Still counts30%

These results are down to 30% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Nuclear TigeRESApr 25A loss -7.83
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -7.83.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Apr – 5 Apr
HLC Cyprus Pro
Record2–2
Head to head-6.00
Still counts17%

These results are down to 17% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L illwillApr 5A loss -5.05
L BIGApr 5A loss -1.23
W DramaApr 5Bounty collectedOpponent networkLAN wins #10 +0.04
W CYBERSHOKEApr 4A win outside the ten best +0.24
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Apr
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record2–0
Head to head+0.04
Still counts16%

These results are down to 16% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W PIVOSQUADApr 4A win outside the ten best +0.02
W Re DiApr 4A win outside the ten best +0.02
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.04.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Mar – 3 Apr
PGL Astana 2026: European Qualifier
Record4–0
Head to head+8.25
Still counts15%

These results are down to 15% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W K27Apr 3A win outside the ten best +2.94
W K27Apr 2A win outside the ten best +2.81
W ACROBATSApr 1A win outside the ten best +0.04
W 100 ThievesMar 31A win outside the ten best +2.46
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +8.25.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Mar
PGL Astana 2026: European Open Qualifier 1
Record2–0
Head to head+0.58
Still counts8%

These results are down to 8% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Nuclear TigeRESMar 23A win outside the ten best +0.40
W Inner Circle AcademyMar 23A win outside the ten best +0.18
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.58.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For magic that is 1,355.9 plus 46.2.

The two parts

Valve's · release 7 Sep 2026
Starting value1,355.9
+
Head to head+46.2
=
Points1,402

The head-to-head correction is 3.3% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.589median 0.682
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.559median 0.559
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.257median 0.295
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.604median 0.851
magicMedian of the 23 chasing the slots in Europe
The four factors0.589 + 0.559 + 0.257 + 0.604
Their average÷ 4 = 0.502
Stretched onto 400–2,000400 + 0.502 ÷ 0.841 × 1,600 = 1,355.5
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,355.9; the factors here are rounded to three decimals.

magic: Above the median of the 23 chasing the slots on bounty collected, below on bounty offered, opponent network and LAN wins.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,649
Rank by our Elo24 of 538
Valve's world standing23

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W W W L L W W W W L L W W W L W L W W L W W L W W L W L W L
Every match by opponent strength

17 of the 43 matches were against sides in the world's top 30, and the largest change in any of them was 24.6 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.