← Race to the Major

MIBR

Americas
2 stage 31 stage 26 stage 1
brnz4n · insani · LNZ · nqz · venomzera
Inside the profile on all seven. Band is the other 8 Americas sides holding a Major slot · dashed is their median
Down on three of seven since the 3 August release. Up on activity and head to head.Dashed is MIBR's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered82 Bounty collected88 Opponent network81 LAN wins67 Activity51 Win rate34 Head to head47
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
>99%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Americas standing
5th
  1. 39z
  2. 4Liquid
  3. 5MIBR
  4. 6DENDELE
  5. 7M80
In the Major, at Stage 1
VRS points
1,408
World #21 · 273 clear of Wildcard
Since April
9th to 5th
Peaked 4th · Valve's standings
// Act one

The verdict

Americas has 9 slots: the top 2 go straight to Stage 3; 3rd place enters at Stage 2; 4th to 9th start in Stage 1. MIBR hold the 5th.

>99% MIBR hold a Stage 1 slot, 273 points clear of Wildcard Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Americas · 9 slots
TodayValve's Regional Standings, 7 Sep
1Legacy1,783
2FURIA1,754
39z1,606
4Liquid1,465
5MIBR1,408
6DENDELE1,301
7M801,270
8paiN1,268
9NRG1,167
10Wildcard1,135
11Imperial1,085
13Fluxo1,065
14Galorys1,006
At the cutOurs · ordered by median place · range · chance of the Major
1Legacy1–2>99%
2FURIA1–2>99%
39z3–5>99%
5Liquid3–6>99%
4MIBR4–5>99%
9DENDELE7–1254%
6M804–6>99%
11paiN8–1420%
7NRG7–1271%
12Wildcard8–1620%
8Imperial7–1261%
13SportsBetExpert8–1719%
10Fluxo9–1518%
14Galorys13–18<1%
MIBRComes up across the cutFalls outThe cut

Imperial comes up into the 9, paiN falls out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

37 matches in Valve's six-month window, 20 won, across 9 events. Every figure below is Valve's own, taken from the published standings.

2 Sep – 3 Sep
Intel Extreme Masters Beijing 2026: Global Qualifier
The event's page →
Record2–2
Head to head-28.59
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L K27Sep 3A loss -20.31
W EYEBALLERSSep 3A win outside the ten best +10.34
W 3DMAXSep 2A win outside the ten best +9.52
L Eternal FireSep 2A loss -28.14
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -28.59.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 16 Aug
Esports World Cup 2026
The event's page →
Record1–2
Head to head-8.87
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LegacyAug 16A loss -4.71
W K27Aug 14Bounty collected #8Opponent network #1LAN wins #1 +11.73
L AstralisAug 12A loss -15.89
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

28 Jul – 2 Aug
StarLadder StarSeries Fall 2026: South American Qualifier
The event's page →
Record4–0
Head to head+10.14
Still counts96%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W BESTIAAug 2A win outside the ten best +2.56
W ShindeNAug 1A win outside the ten best +1.66
W LPJul 29A win outside the ten best +2.03
W FluxoJul 28A win outside the ten best +3.89
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +10.14.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Jul – 5 Jul
XSE Pro League 2026
Record2–3
Head to head+1.20
Still counts77%

These results are down to 77% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 9zJul 5A loss -6.21
L PARIVISIONJul 4A loss -12.45
W BIGJul 3Bounty collected #7Opponent network #2LAN wins #2 +13.93
W FaZeJul 2Bounty collected #2Opponent network #4LAN wins #3 +15.66
L B8Jul 1A loss -9.73
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Jun – 8 Jun
Intel Extreme Masters Cologne Major 2026 Stage 2
Record1–3
Head to head+0.36
Still counts59%

These results are down to 59% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L B8Jun 8A loss -8.02
L BIGJun 7A loss -7.17
L SpiritJun 6A loss -0.75
W LegacyJun 6Bounty collected #1Opponent network #5LAN wins #4 +16.30
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Jun – 4 Jun
Intel Extreme Masters Cologne Major 2026 Stage 1
Record3–1
Head to head+6.39
Still counts56%

These results are down to 56% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Lynn VisionJun 4Bounty collected #9Opponent network #10LAN wins #5 +6.14
W LiquidJun 3Bounty collected #10Opponent network #8LAN wins #6 +9.68
W TYLOOJun 2Bounty collectedOpponent network #6LAN wins #7 +6.27
L THUNDER dOWNUNDERJun 2A loss -15.70
Was it worth going?
Bounty collected2 / 10 Opponent network3 / 10 LAN wins3 / 10

It holds 8 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 May – 23 May
CS Asia Championships 2026
Record3–2
Head to head+19.71
Still counts49%

These results are down to 49% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MOUZMay 23A loss -0.99
L LegacyMay 23A loss -1.56
W B8May 21Bounty collected #6Opponent network #3LAN wins #8 +8.95
W PARIVISIONMay 20Bounty collected #3Opponent network #9LAN wins #9 +8.15
W 3DMAXMay 19Bounty collected #5Opponent network #7LAN wins #10 +5.16
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

Their most valuable event. It holds 9 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Apr – 9 Apr
PGL Bucharest 2026
Record3–2
Head to head+0.68
Still counts19%

These results are down to 19% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 3DMAXApr 9A loss -3.89
W EYEBALLERSApr 7A win outside the ten best +1.91
W LegacyApr 6Bounty collected #4Opponent networkLAN wins +4.90
W BC.GameApr 5A win outside the ten best +0.09
L AstralisApr 4A loss -2.33
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 Mar – 28 Mar
FERJEE In House 2026
Record1–2
Head to head-6.38
Still counts11%

These results are down to 11% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ShindeNMar 28A loss -3.34
L Gaimin GladiatorsMar 26A loss -3.05
W MAGNAMar 26A win outside the ten best +0.01
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -6.38.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For MIBR that is 1,413.3 minus 5.4.

The two parts

Valve's · release 7 Sep 2026
Starting value1,413.3
+
Head to head−5.4
=
Points1,408

The head-to-head correction is 0.4% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.595median 0.535
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.571median 0.517
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.273median 0.204
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.691median 0.715
MIBRMedian of the 14 chasing the slots in Americas
The four factors0.595 + 0.571 + 0.273 + 0.691
Their average÷ 4 = 0.533
Stretched onto 400–2,000400 + 0.533 ÷ 0.841 × 1,600 = 1,413.1
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,413.3; the factors here are rounded to three decimals.

MIBR: Above the median of the 14 chasing the slots on bounty offered, bounty collected and opponent network, below on LAN wins.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,699
Rank by our Elo17 of 538
Valve's world standing21

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L W W W L L L W W W W L L L L W W L L W W W W L W L L W W L
Every match by opponent strength

19 of the 37 matches were against sides in the world's top 30, and the largest change in any of them was 16.3 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.