← Race to the Major

Natus Vincere

Europe
6 stage 36 stage 26 stage 1
Aleksib · b1t · iM · makazze · w0nderful
Outside the profile on one of seven. They match it on bounty offered, bounty collected, LAN wins, activity, win rate and head to head.Band is the other 17 Europe sides holding a Major slot · dashed is their median
Down on four of seven since the 3 August release. Dashed is Natus Vincere's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered93 Bounty collected91 Opponent network67 LAN wins70 Activity45 Win rate84 Head to head72
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
86%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Europe standing
8th
  1. 6G2
  2. 7FaZe
  3. 8Natus Vincere
  4. 9Aurora
  5. 10B8
In the Major, at Stage 2
VRS points
1,579
World #11 · 208 clear of HOTU
Since April
2nd to 8th
Valve's standings
Next match
vs G2
2days away
Oct 3 · BO3 · ESL Pro League Season 24
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Natus Vincere hold the 8th.

86% Natus Vincere hold a Stage 2 slot, 208 points clear of HOTU Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Natus Vincere have 532 points expiring before the cut.

Who they are racing

Europe · 18 slots
TodayValve's Regional Standings, 7 Sep
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6G21,723
7FaZe1,599
8Natus Vincere1,579
9Aurora1,553
10B81,515
12BETBOOM1,499
13BIG1,480
14PARIVISION1,461
15Astralis1,446
16Alliance1,402
17magic1,402
18HEROIC1,379
19HOTU1,371
23Betclic1,331
At the cutOurs · ordered by median place · range · chance of the Major
1Spirit1–2>99%
4MOUZ2–7>99%
2Falcons2–6>99%
7FUT4–9>99%
3Vitality1–5>99%
5G23–7>99%
14FaZe10–2572%
9Natus Vincere6–2286%
6Aurora4–8>99%
10B89–1598%
15Inner Circle13–2358%
8BETBOOM5–10>99%
16BIG12–2754%
12PARIVISION9–3068%
11Astralis10–2088%
19Alliance14–3027%
21magic15–2822%
13HEROIC10–1892%
22HOTU16–3121%
18100 Thieves13–2843%
20GamerLegion15–2723%
17Ninjas in Pyjamas14–2743%
23Betclic31–45<1%
Natus VincereComes up across the cutFalls outThe cut

100 Thieves and Ninjas in Pyjamas come up into the 18, Alliance and magic fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
ESL Pro League Season 24Oct 3 – Oct 11 · Tier S · LAN 41impact
Natus Vincere#8 Europe 86%now 73%>99%
PGL Masters Bucharest 2026Oct 24 – Oct 31 · Tier S · LAN 30impact
Natus Vincere#8 Europe 86%now 74%>99%
// Act two

How they got here

34 matches in Valve's six-month window, 23 won, across 8 events. Every figure below is Valve's own, taken from the published standings.

26 Aug – 30 Aug
BLAST Open Fall 2026
The event's page →
Record1–2
Head to head-32.44
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L G2Aug 30A loss -10.07
W paiNAug 28Bounty collected #5Opponent network #2LAN wins #1 +4.97
L M80Aug 26A loss -27.34
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 20 Aug
Esports World Cup 2026
The event's page →
Record2–1
Head to head+3.76
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LegacyAug 20A loss -9.85
W The MongolZAug 15Bounty collected #3Opponent network #3LAN wins #2 +9.19
W 3DMAXAug 12Bounty collected #4Opponent network #1LAN wins #3 +4.42
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Jun – 15 Jun
Intel Extreme Masters Cologne Major 2026
Record2–3
Head to head+7.75
Still counts64%

These results are down to 64% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L G2Jun 15A loss -6.94
L FalconsJun 14A loss -3.49
W The MongolZJun 13Bounty collected #6Opponent network #6LAN wins #4 +5.56
W LegacyJun 12Bounty collected #1Opponent network #4LAN wins #5 +14.34
L SpiritJun 11A loss -1.72
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 May – 17 May
Intel Extreme Masters Atlanta 2026
Record5–1
Head to head+21.29
Still counts45%

These results are down to 45% of their original weight.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W GamerLegionMay 17Bounty collected #9Opponent networkLAN wins #6 +3.88
W BETBOOMMay 16Bounty collectedOpponent network #8LAN wins #7 +4.80
W VitalityMay 15Bounty collected #2Opponent network #7LAN wins #8 +11.65
L LegacyMay 13A loss -2.65
W GamerLegionMay 12Bounty collected #10Opponent networkLAN wins #9 +3.42
W Passion UAMay 11Bounty collectedOpponent networkLAN wins #10 +0.19
Was it worth going?
Bounty collected3 / 10 Opponent network2 / 10 LAN wins5 / 10

Their most valuable event. It holds 10 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

29 Apr – 3 May
BLAST Rivals Spring 2026
Record3–1
Head to head+12.53
Still counts35%

These results are down to 35% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L VitalityMay 3A loss -1.54
W FaZeMay 2Bounty collected #7Opponent network #10LAN wins +5.81
W GamerLegionApr 30A win outside the ten best +2.79
W FaZeApr 29Bounty collected #8Opponent networkLAN wins +5.47
Was it worth going?
Bounty collected2 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Apr – 17 Apr
Intel Extreme Masters Rio 2026
Record3–2
Head to head+6.02
Still counts25%

These results are down to 25% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L VitalityApr 17A loss -1.10
W AuroraApr 15A win outside the ten best +3.44
W HOTUApr 15Bounty collectedOpponent network #5LAN wins +2.53
L FURIAApr 14A loss -1.58
W B8Apr 13Bounty collectedOpponent network #9LAN wins +2.73
Was it worth going?
Bounty collected0 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

18 Mar – 29 Mar
BLAST Open Spring 2026
Record4–1
Head to head+4.20
Still counts12%

These results are down to 12% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L VitalityMar 29A loss -0.51
W PARIVISIONMar 28A win outside the ten best +1.35
W AuroraMar 23A win outside the ten best +1.16
W FalconsMar 20A win outside the ten best +1.63
W B8Mar 18A win outside the ten best +0.57
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +4.20.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Mar – 15 Mar
ESL Pro League Season 23
Record3–0
Head to head+1.00
Still counts3%

These results are down to 3% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W AuroraMar 15A win outside the ten best +0.39
W FUTMar 14A win outside the ten best +0.51
W The MongolZMar 13A win outside the ten best +0.10
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +1.00.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Natus Vincere that is 1,554.6 plus 24.1.

The two parts

Valve's · release 7 Sep 2026
Starting value1,554.6
+
Head to head+24.1
=
Points1,579

The head-to-head correction is 1.5% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.839median 0.682
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.643median 0.559
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.229median 0.295
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.717median 0.851
Natus VincereMedian of the 23 chasing the slots in Europe
The four factors0.839 + 0.643 + 0.229 + 0.717
Their average÷ 4 = 0.607
Stretched onto 400–2,000400 + 0.607 ÷ 0.841 × 1,600 = 1,554.8
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,554.6; the factors here are rounded to three decimals.

Natus Vincere: Above the median of the 23 chasing the slots on bounty offered and bounty collected, below on opponent network and LAN wins.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,774
Rank by our Elo10 of 538
Valve's world standing11

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W W W L W L W W L W W W L W W L W W W L W W L L W W L L W L
Every match by opponent strength

30 of the 34 matches were against sides in the world's top 30, and the largest change in any of them was 14.3 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.