Outside the profile on one of seven. They match it on bounty offered, bounty collected, LAN wins, activity, win rate and head to head.Band is the other 17 Europe sides holding a Major slot · dashed is their median
Down on four of seven since the 3 August release.Dashed is Natus Vincere's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered93Bounty collected91Opponent network67LAN wins70Activity45Win rate84Head to head72
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Natus Vincere hold the 8th.
86%Natus Vincere hold a Stage 2 slot, 208 points clear of HOTUChance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026
Natus Vincere have 532 points expiring before the cut.
Natus VincereComes up across the cutFalls outThe cut
100 Thieves and Ninjas in Pyjamas come up into the 18, Alliance and magic fall out.
How these numbers are made
Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
The whole method: the model, its sources, how well it has done and what it cannot see.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
11 Jun – 15 Jun
Intel Extreme Masters Cologne Major 2026
Record2–3
Head to head+7.75
Still counts64%
These results are down to 64% of their original weight.
5 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
11 May – 17 May
Intel Extreme Masters Atlanta 2026
Record5–1
Head to head+21.29
Still counts45%
These results are down to 45% of their original weight.
6 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Their most valuable event. It holds 10 of the thirty slots that count, more than any other.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
29 Apr – 3 May
BLAST Rivals Spring 2026
Record3–1
Head to head+12.53
Still counts35%
These results are down to 35% of their original weight.
4 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
13 Apr – 17 Apr
Intel Extreme Masters Rio 2026
Record3–2
Head to head+6.02
Still counts25%
These results are down to 25% of their original weight: almost out of the window.
5 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
18 Mar – 29 Mar
BLAST Open Spring 2026
Record4–1
Head to head+4.20
Still counts12%
These results are down to 12% of their original weight: almost out of the window.
5 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +4.20.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
13 Mar – 15 Mar
ESL Pro League Season 23
Record3–0
Head to head+1.00
Still counts3%
These results are down to 3% of their original weight: almost out of the window.
3 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +1.00.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
How these numbers are made
Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three
What the rating is made of
Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Natus Vincere that is 1,554.6 plus 24.1.
The two parts
Valve's · release 7 Sep 2026
Starting value1,554.6
+
Head to head+24.1
=
Points1,579
The head-to-head correction is 1.5% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.
The four factors
Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved.0.839median 0.682
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved.0.643median 0.559
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten.0.229median 0.295
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field.0.717median 0.851
Natus VincereMedian of the 23 chasing the slots in Europe
0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
Head to head is added last: a Glicko adjustment, match by match in date order.
Valve's file prints 1,554.6; the factors here are rounded to three decimals.
Natus Vincere: Above the median of the 23 chasing the slots on bounty offered and bounty collected, below on opponent network and LAN wins.
30 of the 34 matches were against sides in the world's top 30, and the largest change in any of them was 14.3 points.
How these numbers are made
Valve prints the points rounded to a whole number.
In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
The whole method: the model, its sources, how well it has done and what it cannot see.