← Race to the Major

SINNERS

Europe
6 stage 36 stage 26 stage 1
beastik · kisserek · MoDo · SHOCK · stressarN
Outside the profile on four of seven. They match it on activity, win rate and head to head.Band is the other 18 Europe sides holding a Major slot · dashed is their median
Down on four of seven since the 3 August release. Up on opponent network and head to head.Dashed is SINNERS's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered65 Bounty collected50 Opponent network60 LAN wins52 Activity62 Win rate31 Head to head75
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
2%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Europe standing
44th
  1. 42Jam
  2. 43INOX Division
  3. 44SINNERS
  4. 45Color
  5. 46Iberian Soul
26 places outside the Major
VRS points
1,116
World #58 · 263 behind HEROIC
Since April
17th to 44th
Valve's standings
Next match
vs Lilmix
1day away
Oct 2 · BO1 · Journey Autumn 2026
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. SINNERS are 44th, 26 places outside.

2% SINNERS are 44th, 26 places outside the 18, 263 points behind HEROIC Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Europe · 18 slots
TodayValve's Regional Standings, 7 Sep
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6G21,723
7FaZe1,599
9Aurora1,553
10B81,515
12BETBOOM1,499
13BIG1,480
14PARIVISION1,461
15Astralis1,446
16Alliance1,402
17magic1,402
18HEROIC1,379
19HOTU1,371
23Betclic1,331
44SINNERS1,116
At the cutOurs · ordered by median place · range · chance of the Major
1Spirit1–2>99%
4MOUZ2–7>99%
2Falcons2–6>99%
7FUT4–9>99%
3Vitality1–5>99%
5G23–7>99%
14FaZe10–2572%
9Natus Vincere6–2286%
6Aurora4–8>99%
10B89–1598%
15Inner Circle13–2358%
8BETBOOM5–10>99%
16BIG12–2754%
12PARIVISION9–3068%
11Astralis10–2088%
19Alliance14–3027%
21magic15–2822%
13HEROIC10–1892%
22HOTU16–3121%
18100 Thieves13–2843%
20GamerLegion15–2723%
17Ninjas in Pyjamas14–2743%
24Betclic31–45<1%
23SINNERS25–442%
SINNERSComes up across the cutFalls outThe cut

100 Thieves and Ninjas in Pyjamas come up into the 18, Alliance and magic fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
Journey Autumn 2026Oct 2 – Oct 3 · Tier B · LAN 66impact
1win Private Club 2: Closed QualifierOct 7 – Oct 10 · Tier B · Online 19impact

Our model also expects them at 3 more events before the cut.

// Act two

How they got here

42 matches in Valve's six-month window, 22 won, across 15 events. Every figure below is Valve's own, taken from the published standings.

6 Sep
PGL Masters Bucharest 2026: European Open Qualifier 2
The event's page →
Record3–0
Head to head+56.32
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W K27Sep 6Bounty collected #4Opponent network #5LAN wins +23.46
W BBLSep 6Bounty collected #9Opponent network #8LAN wins +18.47
W CYBERSHOKESep 6Bounty collected #10Opponent network #9LAN wins +14.39
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins0 / 10

Among their most valuable. It holds 6 of the thirty slots that count, level with 1 other event.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Sep – 4 Sep
Logitech G Play Connect 2026: Closed Qualifier
The event's page →
Record1–1
Head to head-4.75
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L QUAZARSep 4A loss -18.01
W EACSep 2Bounty collectedOpponent network #6LAN wins +13.26
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Sep
Stake Ranked Episode 4: Closed Qualifier
The event's page →
Record0–1
Head to head-11.91
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FOKUSSep 3A loss -11.91
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -11.91.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

28 Aug – 29 Aug
CCT Europe 2026 Series 7
The event's page →
Record1–1
Head to head-10.21
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ex-Zero TenacityAug 29A loss -20.64
W Bushido WildcatsAug 28Bounty collected #7Opponent network #1LAN wins +10.43
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 Aug – 9 Aug
Esports World Cup 2026: Open Qualifier
The event's page →
Record0–2
Head to head-14.53
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L EYEBALLERSAug 9A loss -7.37
L K27Aug 8A loss -7.16
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -14.53.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Aug – 8 Aug
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record2–0
Head to head+1.51
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Dark TigreAug 8Bounty collectedOpponent networkLAN wins #1 +0.90
W MANGANESEAug 7Bounty collectedOpponent networkLAN wins #2 +0.61
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins2 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Jul – 2 Aug
CCT Europe 2026 Series 5
The event's page →
Record3–1
Head to head+26.30
Still counts96%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SashiAug 2A loss -9.79
W SPARTAAug 2Bounty collectedOpponent network #3LAN wins +7.54
W INOX DivisionAug 1Bounty collected #2Opponent network #2LAN wins +14.56
W Rune EatersJul 31Bounty collected #6Opponent network #4LAN wins +13.99
Was it worth going?
Bounty collected2 / 10 Opponent network3 / 10 LAN wins0 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record0–1
Head to head-0.33
Still counts89%

These results are down to 89% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FUTJul 23A loss -0.33
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -0.33.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Jul – 3 Jul
XSE Pro League 2026
Record0–3
Head to head-4.29
Still counts76%

These results are down to 76% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FaZeJul 3A loss -1.63
L 9zJul 2A loss -0.95
L BETBOOMJul 1A loss -1.71
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -4.29.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Jun – 3 Jun
Intel Extreme Masters Cologne Major 2026 Stage 1
Record0–3
Head to head-19.23
Still counts56%

These results are down to 56% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L TYLOOJun 3A loss -3.85
L NRGJun 2A loss -7.36
L FlyQuestJun 2A loss -8.02
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -19.23.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 May – 13 May
Intel Extreme Masters Atlanta 2026
Record1–2
Head to head-1.31
Still counts42%

These results are down to 42% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AstralisMay 13A loss -1.64
W Passion UAMay 12Bounty collectedOpponent networkLAN wins #3 +2.39
L GamerLegionMay 11A loss -2.06
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Apr – 26 Apr
LORGAR RANKINGS
Record3–0
Head to head+10.49
Still counts31%

These results are down to 31% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Iberian SoulApr 26Bounty collected #3Opponent networkLAN wins #4 +5.36
W KOLESIEApr 26Bounty collectedOpponent network #10LAN wins #5 +2.76
W Inner Circle AcademyApr 25Bounty collectedOpponent network #7LAN wins #6 +2.37
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins3 / 10

Among their most valuable. It holds 6 of the thirty slots that count, level with 1 other event.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Apr – 24 Apr
Conquest of Prague 2026: Online Stage
Record2–3
Head to head-12.85
Still counts29%

These results are down to 29% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BBLApr 24A loss -3.90
L Young NinjasApr 22A loss -8.09
L SashiApr 20A loss -2.58
W ClutchainApr 15A win outside the ten best +0.24
W Johnny SpeedsApr 13A win outside the ten best +1.48
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -12.85.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

29 Mar – 30 Mar
Roman Imperium Cup VII
Record2–2
Head to head+3.83
Still counts12%

These results are down to 12% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BETBOOMMar 30A loss -0.47
W JiJieHaoMar 29Bounty collectedOpponent networkLAN wins #7 +3.20
L BIGMar 29A loss -0.24
W OGMar 29Bounty collectedOpponent networkLAN wins #8 +1.34
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins2 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Mar – 26 Mar
BC.Game Masters Championship
Record4–0
Head to head+9.35
Still counts10%

These results are down to 10% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W BIGMar 26Bounty collected #8Opponent networkLAN wins #9 +2.94
W BETBOOMMar 26Bounty collected #5Opponent networkLAN wins #10 +2.73
W G2Mar 25Bounty collected #1Opponent networkLAN wins +2.85
W BESTIAMar 25A win outside the ten best +0.83
Was it worth going?
Bounty collected3 / 10 Opponent network0 / 10 LAN wins2 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For SINNERS that is 1,087.9 plus 28.4.

The two parts

Valve's · release 7 Sep 2026
Starting value1,087.9
+
Head to head+28.4
=
Points1,116

The head-to-head correction is 2.5% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.503median 0.658
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.335median 0.558
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.189median 0.287
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.420median 0.838
SINNERSMedian of the 24 chasing the slots in Europe
The four factors0.503 + 0.335 + 0.189 + 0.420
Their average÷ 4 = 0.362
Stretched onto 400–2,000400 + 0.362 ÷ 0.841 × 1,600 = 1,088.2
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,087.9; the factors here are rounded to three decimals.

SINNERS: Below the median of the 24 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,586
Rank by our Elo47 of 538
Valve's world standing58

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L W W W L W L L L L L L L L W W W L W L W L W L W L L W W W
Every match by opponent strength

12 of the 42 matches were against sides in the world's top 30, and the largest change in any of them was 3.9 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.