← Race to the Major

TYLOO

Asia-Pacific
0 stage 31 stage 24 stage 1
JamYoung · Jee · Mercury · Moseyuh · Zero
Inside the profile on all seven. Above it on bounty collected, activity and win rate.Band is the other 4 Asia-Pacific sides holding a Major slot · dashed is their median
Down on four of seven since the 3 August release. Up on activity and head to head.Dashed is TYLOO's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered73 Bounty collected87 Opponent network61 LAN wins65 Activity91 Win rate72 Head to head74
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
>99%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Asia-Pacific standing
2nd
  1. 1The MongolZ
  2. 2TYLOO
  3. 3Lynn Vision
  4. 4FlyQuest
In the Major, at Stage 1
VRS points
1,365
World #26 · 324 clear of THUNDER dOWNUNDER
Since April
2nd to 2nd
Valve's standings
Next match
vs Falcons
1day away
Oct 3 · BO3 · ESL Pro League Season 24
// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. TYLOO hold the 2nd.

>99% TYLOO hold a Stage 1 slot, 324 points clear of THUNDER dOWNUNDER Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Asia-Pacific · 5 slots
TodayValve's Regional Standings, 7 Sep
2TYLOO1,365
4FlyQuest1,150
5DEPO1,114
85star867
At the cutOurs · ordered by median place · range · chance of the Major
2The MongolZ1–2>99%
1TYLOO1–2>99%
4Lynn Vision3–688%
3FlyQuest2–596%
5DEPO4–844%
10Ground Zero8–13<1%
65star5–828%
7NEXVOID4–1029%
9Rare Atom7–122%
TYLOOComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
ESL Pro League Season 24Oct 3 – Oct 11 · Tier S · LAN 43impact
PGL Masters Bucharest 2026Oct 24 – Oct 31 · Tier S · LAN 41impact
// Act two

How they got here

58 matches in Valve's six-month window, 37 won, across 15 events. Every figure below is Valve's own, taken from the published standings.

2 Sep – 4 Sep
Intel Extreme Masters Beijing 2026: Asian Qualifier
The event's page →
Record4–0
Head to head+16.45
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W FlyQuestSep 4A win outside the ten best +7.51
W Rare AtomSep 3A win outside the ten best +1.67
W DEPOSep 2A win outside the ten best +6.41
W KaleidoSep 2A win outside the ten best +0.86
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +16.45.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 14 Aug
Esports World Cup 2026
The event's page →
Record0–2
Head to head-19.46
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Lynn VisionAug 14A loss -17.36
L FUTAug 12A loss -2.10
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -19.46.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

10 Jul – 12 Jul
GGMedia Challenger Series Season 1
Record2–1
Head to head-13.93
Still counts82%

These results are down to 82% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Lynn VisionJul 12A loss -15.46
W The HunsJul 11Bounty collectedOpponent network #4LAN wins +1.43
W The MongolZ AcademyJul 10A win outside the ten best +0.10
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Jul – 9 Jul
XSE Pro League 2026
Record3–1
Head to head+37.02
Still counts80%

These results are down to 80% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 9zJul 9A loss -4.94
W EYEBALLERSJul 3Bounty collected #6Opponent network #3LAN wins #1 +9.98
W PARIVISIONJul 2Bounty collected #3Opponent network #5LAN wins #2 +13.93
W FaZeJul 1Bounty collected #2Opponent network #2LAN wins #3 +18.05
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

Among their most valuable. It holds 9 of the thirty slots that count, level with 1 other event.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Jun – 9 Jun
Intel Extreme Masters Cologne Major 2026 Stage 2
Record2–3
Head to head+15.72
Still counts60%

These results are down to 60% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LegacyJun 9A loss -1.40
L 9zJun 8A loss -2.77
W AstralisJun 7Bounty collected #4Opponent network #7LAN wins #4 +11.74
L FUTJun 6A loss -0.80
W paiNJun 6Bounty collected #5Opponent network #8LAN wins #5 +8.95
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Jun – 5 Jun
Intel Extreme Masters Cologne Major 2026 Stage 1
Record3–2
Head to head+10.87
Still counts57%

These results are down to 57% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Lynn VisionJun 5Bounty collected #7Opponent network #10LAN wins #6 +8.62
W DENDELEJun 4Bounty collected #8Opponent network #9LAN wins #7 +9.47
W SINNERSJun 3Bounty collected #9Opponent network #6LAN wins #8 +3.85
L MIBRJun 2A loss -6.27
L B8Jun 2A loss -4.80
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

Among their most valuable. It holds 9 of the thirty slots that count, level with 1 other event.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 May – 28 May
ESL Challenger League Season 51: Asia-Pacific
Record2–0
Head to head+1.11
Still counts52%

These results are down to 52% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W SemperFiMay 28A win outside the ten best +0.49
W KaleidoMay 26A win outside the ten best +0.62
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +1.11.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 May – 21 May
CS Asia Championships 2026
Record1–2
Head to head+5.83
Still counts47%

These results are down to 47% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L paiNMay 21A loss -7.39
L LegacyMay 20A loss -0.86
W MOUZMay 19Bounty collected #1Opponent network #1LAN wins #9 +14.08
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 May – 16 May
Asian Champions League 2026
Record3–2
Head to head-6.02
Still counts44%

These results are down to 44% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L JiJieHaoMay 16A loss -4.73
W 5starMay 14Bounty collectedOpponent networkLAN wins #10 +1.12
L JiJieHaoMay 13A loss -4.65
W 5starMay 11A win outside the ten best +0.99
W Ground ZeroMay 11A win outside the ten best +1.25
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 Apr – 3 May
ESL Challenger League Season 51: Asia - Cup 4
Record6–1
Head to head-7.37
Still counts35%

These results are down to 35% of their original weight.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W NEXVOIDMay 3A win outside the ten best +0.55
W Chinggis WarriorsMay 2A win outside the ten best +0.51
W The HunsMay 1A win outside the ten best +0.75
W Rare AtomApr 30A win outside the ten best +0.36
L Chinggis WarriorsApr 29A loss -9.77
W Alter EgoApr 27A win outside the ten best +0.09
W SensationApr 26A win outside the ten best +0.14
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -7.37.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Mar – 5 Apr
Yuqilin Pinnacle of Battle Season 3
Record4–2
Head to head-5.16
Still counts16%

These results are down to 16% of their original weight: almost out of the window.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Lynn VisionApr 5A loss -2.82
W Change The GameApr 4A win outside the ten best +0.10
L Lynn VisionApr 4A loss -2.74
W Change The GameApr 3A win outside the ten best +0.10
W Rare AtomMar 31A win outside the ten best +0.09
W Just SwingMar 31A win outside the ten best +0.11
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -5.16.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Apr – 5 Apr
GangKui Cup Season 2
Record5–1
Head to head-2.20
Still counts16%

These results are down to 16% of their original weight: almost out of the window.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W FlyQuestApr 5A win outside the ten best +1.29
W Chinggis WarriorsApr 4A win outside the ten best +0.22
W Rare AtomApr 4A win outside the ten best +0.12
W The HunsApr 3A win outside the ten best +0.32
W URApr 2A win outside the ten best +0.02
L SemperFiApr 1A loss -4.17
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.20.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Apr – 4 Apr
ESL Challenger League Season 51: Asia - Cup 3
Record0–2
Head to head-9.35
Still counts16%

These results are down to 16% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L NEXVOIDApr 4A loss -4.74
L BanzaiApr 3A loss -4.61
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -9.35.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

18 Mar – 22 Mar
BLAST Open Spring 2026
Record1–2
Head to head+1.30
Still counts7%

These results are down to 7% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FalconsMar 22A loss -0.09
W FaZeMar 20Bounty collected #10Opponent networkLAN wins +1.50
L FURIAMar 18A loss -0.11
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Mar
CS Asia Championships 2026: Closed Qualifier
Record1–0
Head to head0.00
Still counts0%

These results are down to 0% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Chinggis WarriorsMar 12A win outside the ten best 0.00
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by 0.00.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For TYLOO that is 1,339.7 plus 24.8.

The two parts

Valve's · release 7 Sep 2026
Starting value1,339.7
+
Head to head+24.8
=
Points1,365

The head-to-head correction is 1.8% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.544median 0.361
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.565median 0.316
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.195median 0.080
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.672median 0.577
TYLOOMedian of the 10 chasing the slots in Asia-Pacific
The four factors0.544 + 0.565 + 0.195 + 0.672
Their average÷ 4 = 0.494
Stretched onto 400–2,000400 + 0.494 ÷ 0.841 × 1,600 = 1,339.8
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,339.7; the factors here are rounded to three decimals.

TYLOO: At or above the median of the 10 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,679
Rank by our Elo21 of 550
Valve's world standing26

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W L W L L W W L L W W W W L W L L W W W L W W L L L W W W W
Every match by opponent strength

15 of the 58 matches were against sides in the world's top 30, and the largest change in any of them was 18.1 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.