← Race to the Major

FaZe

Europe
6 stage 36 stage 26 stage 1
frozen · JBOEN · jcobbb · Neityu · Twistzz
Inside the profile on all seven. Band is the other 17 Europe sides holding a Major slot · dashed is their median
Up on three of seven since the 3 August release. Down on opponent network and LAN wins.Dashed is FaZe's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered91 Bounty collected91 Opponent network87 LAN wins81 Activity56 Win rate28 Head to head37
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
38%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Europe standing
7th
  1. 5Vitality
  2. 6G2
  3. 7FaZe
  4. 8Natus Vincere
  5. 9Aurora
In the Major, at Stage 2
VRS points
1,599
World #10 · 228 clear of HOTU
Since April
20th to 7th
Valve's standings
Next match
vs Astralis
Today
Oct 2 · BO3 · Stake Ranked Episode 4
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. FaZe hold the 7th.

38% FaZe hold a Stage 2 slot, 228 points clear of HOTU Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Europe · 18 slots
TodayValve's Regional Standings, 7 Sep
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6G21,723
7FaZe1,599
9Aurora1,553
10B81,515
12BETBOOM1,499
13BIG1,480
14PARIVISION1,461
15Astralis1,446
16Alliance1,402
17magic1,402
18HEROIC1,379
19HOTU1,371
23Betclic1,331
At the cutOurs · ordered by median place · range · chance of the Major
1Spirit1–2>99%
4MOUZ2–7>99%
2Falcons2–6>99%
7FUT4–9>99%
3Vitality1–5>99%
5G23–7>99%
18FaZe12–2838%
9Natus Vincere6–2384%
6Aurora3–8>99%
10B89–1696%
16Inner Circle12–2365%
8BETBOOM4–10>99%
13BIG10–2181%
11PARIVISION8–2479%
12Astralis10–2085%
14Alliance10–2276%
17magic11–2561%
15HEROIC13–2276%
19HOTU15–2927%
21100 Thieves17–2821%
22GamerLegion18–2810%
20Ninjas in Pyjamas17–2719%
23Betclic30–44<1%
FaZeComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
Stake Ranked Episode 4Oct 1 – Oct 4 · Tier A · LAN 114impact
FaZe#7 Europe 38%now 4%85%
// Act two

How they got here

39 matches in Valve's six-month window, 20 won, across 11 events. Every figure below is Valve's own, taken from the published standings.

12 Aug – 20 Aug
Esports World Cup 2026
The event's page →
Record2–1
Head to head+29.53
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L VitalityAug 20A loss -6.66
W LegacyAug 13Bounty collected #1Opponent network #1LAN wins #1 +22.54
W BETBOOMAug 12Bounty collected #4Opponent network #3LAN wins #2 +13.65
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Jul – 1 Aug
BLAST Bounty Summer 2026
Record1–1
Head to head+8.09
Still counts95%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SpiritAug 1A loss -2.32
W The MongolZJul 31Bounty collected #2Opponent network #9LAN wins #3 +10.41
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Jul – 25 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record2–0
Head to head+12.74
Still counts90%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W DENDELEJul 25Bounty collected #9Opponent network #4LAN wins +7.41
W EYEBALLERSJul 22Bounty collected #10Opponent network #7LAN wins +5.33
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Jul – 11 Jul
XSE Pro League 2026
Record4–3
Head to head-26.71
Still counts81%

These results are down to 81% of their original weight.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L PARIVISIONJul 11A loss -16.03
W BETBOOMJul 10Bounty collected #6Opponent network #6LAN wins #4 +12.14
W EYEBALLERSJul 5Bounty collectedOpponent network #8LAN wins #5 +4.80
W 3DMAXJul 4Bounty collected #5Opponent network #5LAN wins #6 +4.46
W SINNERSJul 3Bounty collectedOpponent network #2LAN wins #7 +1.63
L MIBRJul 2A loss -15.66
L TYLOOJul 1A loss -18.05
Was it worth going?
Bounty collected2 / 10 Opponent network4 / 10 LAN wins4 / 10

Their most valuable event. It holds 10 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 May – 30 May
Stake Ranked Episode 2
Record3–2
Head to head-7.92
Still counts53%

These results are down to 53% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ninjas in PyjamasMay 30A loss -13.48
W DENDELEMay 29Bounty collectedOpponent networkLAN wins #8 +3.56
W 9zMay 29Bounty collected #8Opponent networkLAN wins #9 +10.19
L magicMay 28A loss -12.38
W AllianceMay 27Bounty collectedOpponent networkLAN wins #10 +4.19
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins3 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 May – 13 May
Intel Extreme Masters Atlanta 2026
Record1–2
Head to head-11.48
Still counts42%

These results are down to 42% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L VitalityMay 13A loss -1.96
W NRGMay 12Bounty collectedOpponent network #10LAN wins +1.02
L paiNMay 11A loss -10.54
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

29 Apr – 2 May
BLAST Rivals Spring 2026
Record2–2
Head to head+3.88
Still counts35%

These results are down to 35% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Natus VincereMay 2A loss -5.81
W G2May 1Bounty collected #7Opponent networkLAN wins +7.36
W FURIAApr 30Bounty collected #3Opponent networkLAN wins +7.80
L Natus VincereApr 29A loss -5.47
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Apr – 6 Apr
PGL Bucharest 2026
Record0–3
Head to head-12.19
Still counts17%

These results are down to 17% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Inner CircleApr 6A loss -3.19
L WildcardApr 4A loss -4.82
L EYEBALLERSApr 4A loss -4.18
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -12.19.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Apr – 5 Apr
HLC Cyprus Pro
Record4–1
Head to head-2.62
Still counts17%

These results are down to 17% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BIGApr 5A loss -2.76
W illwillApr 5A win outside the ten best +0.05
W CYBERSHOKEApr 5A win outside the ten best +0.07
W DramaApr 3A win outside the ten best +0.01
W BEEApr 3A win outside the ten best +0.01
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.62.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Mar – 31 Mar
DraculaN Season 6
Record1–2
Head to head-7.30
Still counts13%

These results are down to 13% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L fnaticMar 31A loss -3.24
L Passion UAMar 31A loss -4.07
W aimclubMar 30A win outside the ten best +0.01
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -7.30.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

18 Mar – 20 Mar
BLAST Open Spring 2026
Record0–2
Head to head-2.37
Still counts6%

These results are down to 6% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L TYLOOMar 20A loss -1.50
L AuroraMar 18A loss -0.87
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.37.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For FaZe that is 1,615.1 minus 16.4.

The two parts

Valve's · release 7 Sep 2026
Starting value1,615.1
+
Head to head−16.4
=
Points1,599

The head-to-head correction is 1.0% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.757median 0.682
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.643median 0.559
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.300median 0.295
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.854median 0.851
FaZeMedian of the 23 chasing the slots in Europe
The four factors0.757 + 0.643 + 0.300 + 0.854
Their average÷ 4 = 0.639
Stretched onto 400–2,000400 + 0.639 ÷ 0.841 × 1,600 = 1,614.7
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,615.1; the factors here are rounded to three decimals.

FaZe: At or above the median of the 23 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,691
Rank by our Elo19 of 550
Valve's world standing10

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W W L L L W W L L W L W L W W L L L W W W W L W W W L W W L
Every match by opponent strength

22 of the 39 matches were against sides in the world's top 30, and the largest change in any of them was 22.5 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.