← Race to the Major

fnatic

Europe
6 stage 36 stage 26 stage 1
cairne · fEAR · jackasmo · jambo · mazay
Outside the profile on two of seven. They match it on opponent network, LAN wins, win rate and head to head and beat it on activity.Band is the other 18 Europe sides holding a Major slot · dashed is their median
Up on six of seven since the 3 August release. Down on head to head.Dashed is fnatic's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered57 Bounty collected60 Opponent network83 LAN wins93 Activity90 Win rate77 Head to head7
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
7%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Europe standing
26th
  1. 241win
  2. 25JiJieHao
  3. 26fnatic
  4. 273DMAX
  5. 28EYEBALLERS
8 places outside the Major
VRS points
1,310
World #33 · 69 behind HEROIC
Since April
50th to 26th
Valve's standings
Next match
vs BIG
Today
Oct 1 · BO3 · Stake Ranked Episode 4
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. fnatic are 26th, 8 places outside.

7% fnatic are 26th, 8 places outside the 18, 69 points behind HEROIC Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Europe · 18 slots
TodayValve's Regional Standings, 7 Sep
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6G21,723
7FaZe1,599
9Aurora1,553
10B81,515
12BETBOOM1,499
13BIG1,480
14PARIVISION1,461
15Astralis1,446
16Alliance1,402
17magic1,402
18HEROIC1,379
19HOTU1,371
23Betclic1,331
26fnatic1,310
At the cutOurs · ordered by median place · range · chance of the Major
1Spirit1–2>99%
4MOUZ2–7>99%
2Falcons2–6>99%
7FUT4–9>99%
3Vitality1–5>99%
5G23–7>99%
14FaZe10–2572%
9Natus Vincere6–2286%
6Aurora4–8>99%
10B89–1598%
15Inner Circle13–2358%
8BETBOOM5–10>99%
16BIG12–2754%
12PARIVISION9–3068%
11Astralis10–2088%
19Alliance14–3027%
21magic15–2822%
13HEROIC10–1892%
22HOTU16–3121%
18100 Thieves13–2843%
20GamerLegion15–2723%
17Ninjas in Pyjamas14–2743%
24Betclic31–45<1%
23fnatic20–397%
fnaticComes up across the cutFalls outThe cut

100 Thieves and Ninjas in Pyjamas come up into the 18, Alliance and magic fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
Stake Ranked Episode 4Oct 1 – Oct 4 · Tier A · LAN 112impact
fnatic#26 Europe 7%now 2%17%
1win Private Club 2: Closed QualifierOct 7 – Oct 10 · Tier B · Online 19impact

Our model also expects them at 2 more events before the cut.

// Act two

How they got here

57 matches in Valve's six-month window, 37 won, across 15 events. Every figure below is Valve's own, taken from the published standings.

6 Sep
PGL Masters Bucharest 2026: European Open Qualifier 2
The event's page →
Record0–1
Head to head-31.04
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L DramaSep 6A loss -31.04
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -31.04.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Sep – 6 Sep
Stake Ranked Episode 4: Closed Qualifier
The event's page →
Record3–0
Head to head+38.20
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Ninjas in PyjamasSep 6Bounty collected #4Opponent networkLAN wins +16.32
W BBLSep 5A win outside the ten best +8.72
W Virtus.proSep 3Bounty collected #9Opponent networkLAN wins +13.16
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Sep
PGL Masters Bucharest 2026: European Open Qualifier 1
The event's page →
Record0–1
Head to head-26.13
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ASTRALSep 4A loss -26.13
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -26.13.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Aug
Stake Ranked Episode 4: Open Qualifier
The event's page →
Record1–0
Head to head+0.17
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W TeletubisieAug 30A win outside the ten best +0.17
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.17.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Aug – 9 Aug
Esports World Cup 2026: Open Qualifier
The event's page →
Record4–1
Head to head+9.51
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L K27Aug 9A loss -15.53
W HEROICAug 9Bounty collected #1Opponent network #1LAN wins #1 +16.74
W FluxoAug 9Bounty collected #2Opponent network #2LAN wins #2 +6.84
W 6666Aug 7Bounty collectedOpponent network #8LAN wins #3 +1.28
W FKOMARAug 7Bounty collectedOpponent networkLAN wins #4 +0.18
Was it worth going?
Bounty collected2 / 10 Opponent network3 / 10 LAN wins4 / 10

Their most valuable event. It holds 9 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Aug – 5 Aug
Stake Pulse Beat I
The event's page →
Record3–1
Head to head+5.09
Still counts98%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LiquidAug 5A loss -8.25
W EACAug 4Bounty collected #7Opponent network #3LAN wins #5 +6.23
W MetizportAug 3Bounty collected #8Opponent network #5LAN wins #6 +6.32
W LilmixAug 3Bounty collectedOpponent networkLAN wins #7 +0.79
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins3 / 10

It holds 7 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Jul – 14 Jul
ESL Challenger League Season 52: Europe - Cup 1
Record5–0
Head to head+31.51
Still counts83%

These results are down to 83% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W HOTUJul 14Bounty collected #3Opponent network #4LAN wins +16.84
W BRUTEJul 14A win outside the ten best +8.18
W SPARTAJul 13Bounty collectedOpponent network #6LAN wins +2.20
W The Last ResortJul 12A win outside the ten best +3.29
W MisaJul 12Bounty collectedOpponent network #10LAN wins +1.00
Was it worth going?
Bounty collected1 / 10 Opponent network3 / 10 LAN wins0 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Jun – 14 Jun
Journey Summer 2026
Record3–2
Head to head-18.05
Still counts63%

These results are down to 63% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AllianceJun 14A loss -7.33
L MetizportJun 14A loss -15.62
W BASEMENT BOYSJun 13Bounty collectedOpponent networkLAN wins #8 +4.08
W aimclubJun 13Bounty collectedOpponent networkLAN wins #9 +0.69
W Minkens finestJun 13Bounty collectedOpponent networkLAN wins #10 +0.13
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins3 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

18 May – 30 May
BC.Game Masters Season 2 Europe Series 2
Record4–3
Head to head-33.01
Still counts53%

These results are down to 53% of their original weight.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FOKUSMay 30A loss -10.81
W illwillMay 28A win outside the ten best +0.74
W Rune EatersMay 26Bounty collectedOpponent network #9LAN wins +3.36
L LavkedMay 24A loss -13.74
W megoshortMay 22A win outside the ten best +0.44
L DragonClawMay 20A loss -14.06
W ex-Zero TenacityMay 18Bounty collected #10Opponent network #7LAN wins +1.06
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 May – 27 May
CCT Europe 2026 Series 2
Record3–1
Head to head-12.88
Still counts51%

These results are down to 51% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Eternal FireMay 27A loss -14.20
W ALGOMay 23A win outside the ten best +0.39
W BRUTEMay 21A win outside the ten best +0.48
W Falcons ForceMay 19A win outside the ten best +0.45
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -12.88.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 May – 15 May
CCT Europe 2026 Series 1
Record2–1
Head to head-5.36
Still counts43%

These results are down to 43% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LavkedMay 15A loss -12.24
W 1winMay 14Bounty collected #6Opponent networkLAN wins +6.10
W HAVUMay 12A win outside the ten best +0.78
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Apr – 2 May
ESL Challenger League Season 51: Europe - Cup 4
Record5–2
Head to head-14.46
Still counts35%

These results are down to 35% of their original weight.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SPARTAMay 2A loss -10.12
W LavkedMay 1A win outside the ten best +0.77
W PhantomApr 30A win outside the ten best +0.42
L NemesisApr 29A loss -8.00
W LeoApr 27A win outside the ten best +0.16
W Rune EatersApr 25A win outside the ten best +2.24
W WampirkiApr 23A win outside the ten best +0.07
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -14.46.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Apr – 23 Apr
Conquest of Prague 2026: Online Stage
Record1–3
Head to head-16.04
Still counts28%

These results are down to 28% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BBLApr 23A loss -7.07
W Qual4Apr 21A win outside the ten best +0.04
L EYEBALLERSApr 14A loss -4.43
L SashiApr 12A loss -4.58
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -16.04.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Mar – 31 Mar
DraculaN Season 6
Record2–2
Head to head-0.30
Still counts13%

These results are down to 13% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AllianceMar 31A loss -1.93
W FaZeMar 31Bounty collected #5Opponent networkLAN wins +3.24
W INFINITEMar 30A win outside the ten best +1.10
L SashiMar 30A loss -2.71
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Mar
BC.Game Masters Championship
Record1–2
Head to head-5.29
Still counts9%

These results are down to 9% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L aimclubMar 24A loss -2.70
L MOUZ NXTMar 24A loss -2.61
W aimclubMar 24A win outside the ten best +0.02
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -5.29.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For fnatic that is 1,388.2 minus 78.1.

The two parts

Valve's · release 7 Sep 2026
Starting value1,388.2
+
Head to head−78.1
=
Points1,310

The head-to-head correction is 6.0% of the total.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.427median 0.658
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.391median 0.558
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.277median 0.287
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.983median 0.853
fnaticMedian of the 24 chasing the slots in Europe
The four factors0.427 + 0.391 + 0.277 + 0.983
Their average÷ 4 = 0.520
Stretched onto 400–2,000400 + 0.520 ÷ 0.841 × 1,600 = 1,388.3
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,388.2; the factors here are rounded to three decimals.

fnatic: Above the median of the 24 chasing the slots on LAN wins, below on bounty offered, bounty collected and opponent network.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,599
Rank by our Elo44 of 538
Valve's world standing33

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L W L W L W W W L L W W W W W W W W L W W W W L W W L W W L
Every match by opponent strength

7 of the 57 matches were against sides in the world's top 30, and the largest change in any of them was 16.8 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.