← Race to the Major

GamerLegion

Europe
6 stage 36 stage 26 stage 1
FL4MUS · hypex · REZ · Snax · Tauson
Outside the profile on one of seven. They match it on bounty offered, bounty collected, LAN wins, activity, win rate and head to head.Band is the other 18 Europe sides holding a Major slot · dashed is their median
Down on four of seven since the 3 August release. Up on head to head.Dashed is GamerLegion's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered87 Bounty collected81 Opponent network59 LAN wins62 Activity38 Win rate18 Head to head21
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
23%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Europe standing
21st
  1. 19HOTU
  2. 20100 Thieves
  3. 21GamerLegion
  4. 22Ninjas in Pyjamas
  5. 23Betclic
3 places outside the Major
VRS points
1,345
World #28 · 34 behind HEROIC
Since April
12th to 21st
Peaked 7th · Valve's standings
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. GamerLegion are 21st, 3 places outside.

23% GamerLegion are 21st, 3 places outside the 18, 34 points behind HEROIC Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Europe · 18 slots
TodayValve's Regional Standings, 7 Sep
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6G21,723
7FaZe1,599
9Aurora1,553
10B81,515
12BETBOOM1,499
13BIG1,480
14PARIVISION1,461
15Astralis1,446
16Alliance1,402
17magic1,402
18HEROIC1,379
19HOTU1,371
21GamerLegion1,345
23Betclic1,331
At the cutOurs · ordered by median place · range · chance of the Major
1Spirit1–2>99%
4MOUZ2–7>99%
2Falcons2–6>99%
7FUT4–9>99%
3Vitality1–5>99%
5G23–7>99%
14FaZe10–2572%
9Natus Vincere6–2286%
6Aurora4–8>99%
10B89–1598%
15Inner Circle13–2358%
8BETBOOM5–10>99%
16BIG12–2754%
12PARIVISION9–3068%
11Astralis10–2088%
19Alliance14–3027%
21magic15–2822%
13HEROIC10–1892%
22HOTU16–3121%
18100 Thieves13–2843%
20GamerLegion15–2723%
17Ninjas in Pyjamas14–2743%
23Betclic31–45<1%
GamerLegionComes up across the cutFalls outThe cut

100 Thieves and Ninjas in Pyjamas come up into the 18, Alliance and magic fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

Our model also expects them at 1 more event before the cut.

// Act two

How they got here

32 matches in Valve's six-month window, 15 won, across 10 events. Every figure below is Valve's own, taken from the published standings.

2 Sep
Intel Extreme Masters Beijing 2026: Global Qualifier
The event's page →
Record0–2
Head to head-41.24
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L K27Sep 2A loss -18.78
L Nuclear TigeRESSep 2A loss -22.46
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -41.24.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 19 Aug
Esports World Cup 2026
The event's page →
Record2–1
Head to head+24.47
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MOUZAug 19A loss -1.78
W JiJieHaoAug 13Bounty collected #8Opponent network #1LAN wins #1 +16.11
W LuminosityAug 12Bounty collected #4Opponent network #5LAN wins #2 +10.14
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record0–1
Head to head-11.51
Still counts89%

These results are down to 89% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HOTUJul 22A loss -11.51
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -11.51.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Jun – 24 Jun
Super DraculaN Season 1
Record0–2
Head to head-34.73
Still counts70%

These results are down to 70% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 9INEJun 24A loss -19.35
L AcendJun 23A loss -15.38
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -34.73.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Jun – 7 Jun
Intel Extreme Masters Cologne Major 2026 Stage 2
Record0–3
Head to head-23.55
Still counts59%

These results are down to 59% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L B8Jun 7A loss -7.47
L BETBOOMJun 6A loss -7.36
L AstralisJun 6A loss -8.72
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -23.55.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Jun – 4 Jun
Intel Extreme Masters Cologne Major 2026 Stage 1
Record3–1
Head to head+10.17
Still counts56%

These results are down to 56% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W BIGJun 4Bounty collected #9Opponent network #2LAN wins #3 +11.77
L BETBOOMJun 3A loss -7.35
W FlyQuestJun 2Bounty collectedOpponent networkLAN wins #4 +2.75
W NRGJun 2Bounty collectedOpponent network #9LAN wins #5 +3.00
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins3 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 May – 17 May
Intel Extreme Masters Atlanta 2026
Record5–2
Head to head+28.04
Still counts45%

These results are down to 45% of their original weight.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Natus VincereMay 17A loss -3.88
W LegacyMay 16Bounty collected #1Opponent network #3LAN wins #6 +12.58
W paiNMay 15Bounty collected #5Opponent network #7LAN wins #7 +5.31
W AstralisMay 13Bounty collected #3Opponent network #8LAN wins #8 +7.45
W LiquidMay 13Bounty collected #7Opponent network #6LAN wins #9 +7.94
L Natus VincereMay 12A loss -3.42
W SINNERSMay 11Bounty collected #10Opponent network #4LAN wins #10 +2.06
Was it worth going?
Bounty collected5 / 10 Opponent network5 / 10 LAN wins5 / 10

Their most valuable event. It holds 15 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

29 Apr – 2 May
BLAST Rivals Spring 2026
Record2–2
Head to head+12.16
Still counts35%

These results are down to 35% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L VitalityMay 2A loss -0.59
W AstralisMay 1Bounty collected #6Opponent networkLAN wins +6.22
L Natus VincereApr 30A loss -2.79
W FURIAApr 29Bounty collected #2Opponent network #10LAN wins +9.32
Was it worth going?
Bounty collected2 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Apr – 4 Apr
Stake Ranked Episode 1
Record2–2
Head to head-1.79
Still counts16%

These results are down to 16% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BETBOOMApr 4A loss -1.92
L G2Apr 3A loss -0.57
W Ninjas in PyjamasApr 2A win outside the ten best +0.09
W 9INEApr 1A win outside the ten best +0.61
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -1.79.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Mar – 27 Mar
Journey Spring 2026
Record1–1
Head to head-1.15
Still counts10%

These results are down to 10% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AllianceMar 27A loss -1.52
W MetizportMar 23A win outside the ten best +0.37
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -1.15.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For GamerLegion that is 1,384.2 minus 39.1.

The two parts

Valve's · release 7 Sep 2026
Starting value1,384.2
+
Head to head−39.1
=
Points1,345

The head-to-head correction is 2.9% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.682median 0.682
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.549median 0.559
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.188median 0.295
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.650median 0.851
GamerLegionMedian of the 23 chasing the slots in Europe
The four factors0.682 + 0.549 + 0.188 + 0.650
Their average÷ 4 = 0.517
Stretched onto 400–2,000400 + 0.517 ÷ 0.841 × 1,600 = 1,384.1
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,384.2; the factors here are rounded to three decimals.

GamerLegion: Above the median of the 23 chasing the slots on bounty offered, below on bounty collected, opponent network and LAN wins.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,638
Rank by our Elo27 of 538
Valve's world standing28

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W W L L W L W L W L W W W W L W W L W L L L L L L W W L L L
Every match by opponent strength

20 of the 32 matches were against sides in the world's top 30, and the largest change in any of them was 12.6 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.