← Race to the Major

HOTU

Europe
6 stage 36 stage 26 stage 1
dwushka · frontales · kade0 · mizu · n0rb3r7
Inside the profile on all seven. Band is the other 18 Europe sides holding a Major slot · dashed is their median
Up on four of seven since the 3 August release. Down on win rate and head to head.Dashed is HOTU's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered72 Bounty collected71 Opponent network90 LAN wins80 Activity86 Win rate78 Head to head10
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
27%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Europe standing
19th
  1. 17magic
  2. 18HEROIC
  3. 19HOTU
  4. 20100 Thieves
  5. 21GamerLegion
1 place outside the Major
VRS points
1,371
World #25 · 8 behind HEROIC
Since April
31st to 19th
Valve's standings
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. HOTU are 19th, 1 place outside.

27% HOTU are 19th, 1 place outside the 18, 8 points behind HEROIC Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Europe · 18 slots
TodayValve's Regional Standings, 7 Sep
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6G21,723
7FaZe1,599
9Aurora1,553
10B81,515
12BETBOOM1,499
13BIG1,480
14PARIVISION1,461
15Astralis1,446
16Alliance1,402
17magic1,402
18HEROIC1,379
19HOTU1,371
23Betclic1,331
At the cutOurs · ordered by median place · range · chance of the Major
1Spirit1–2>99%
4MOUZ2–7>99%
2Falcons2–6>99%
7FUT4–9>99%
3Vitality1–5>99%
5G23–7>99%
18FaZe12–2838%
9Natus Vincere6–2384%
6Aurora3–8>99%
10B89–1696%
16Inner Circle12–2365%
8BETBOOM4–10>99%
13BIG10–2181%
11PARIVISION8–2479%
12Astralis10–2085%
14Alliance10–2276%
17magic11–2561%
15HEROIC13–2276%
19HOTU15–2927%
21100 Thieves17–2821%
22GamerLegion18–2810%
20Ninjas in Pyjamas17–2719%
23Betclic30–44<1%
HOTUComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
CIS LAN Championship 8Sep 29 – Oct 2 · Tier C · LAN 2impact
HOTU#19 Europe 27%now 6%27%
1win Private Club 2: Closed QualifierOct 7 – Oct 10 · Tier B · Online 13impact
HOTU#19 Europe 27%now 8%27%
Stake Pulse Beat IIIOct 12 – Oct 17 · Tier B · LAN 141impact
HOTU#19 Europe 27%now 11%38%
// Act two

How they got here

55 matches in Valve's six-month window, 36 won, across 17 events. Every figure below is Valve's own, taken from the published standings.

4 Sep – 5 Sep
Stake Ranked Episode 4: Closed Qualifier
The event's page →
Record1–1
Head to head-18.70
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FOKUSSep 5A loss -23.59
W Eternal FireSep 4A win outside the ten best +4.89
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -18.70.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Aug – 3 Sep
NODWIN Clutch Series 11
The event's page →
Record3–1
Head to head-1.59
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 3DMAXSep 3A loss -20.56
W NemesisSep 3Bounty collected #4Opponent network #6LAN wins +8.00
W Nuclear TigeRESSep 1Bounty collected #6Opponent network #3LAN wins +7.43
W UPGRADEAug 31Bounty collectedOpponent network #4LAN wins +3.54
Was it worth going?
Bounty collected2 / 10 Opponent network3 / 10 LAN wins0 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Sep – 3 Sep
Intel Extreme Masters Beijing 2026: Global Qualifier
The event's page →
Record2–2
Head to head-17.21
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HEROICSep 3A loss -17.89
L B8Sep 3A loss -12.77
W NemigaSep 2A win outside the ten best +3.74
W paiNSep 2Bounty collected #8Opponent networkLAN wins +9.71
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Aug – 1 Sep
Moscow Cyber Games 2026: European Qualifier
The event's page →
Record5–0
Head to head+27.32
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W ColorSep 1A win outside the ten best +4.87
W SPARTAAug 31A win outside the ten best +2.53
W K27Aug 26A win outside the ten best +13.29
W Black PhoenixAug 24A win outside the ten best +2.42
W UPGRADEAug 23A win outside the ten best +4.21
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +27.32.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Aug – 9 Aug
Esports World Cup 2026: Open Qualifier
The event's page →
Record4–1
Head to head+13.55
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L JiJieHaoAug 9A loss -17.18
W Inner CircleAug 9Bounty collected #3Opponent network #2LAN wins #1 +20.22
W 9INEAug 9Bounty collected #9Opponent network #5LAN wins #2 +4.34
W GenOneAug 7Bounty collected #7Opponent network #1LAN wins #3 +5.99
W Galactik rebelsAug 7Bounty collectedOpponent networkLAN wins #4 +0.18
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins4 / 10

Their most valuable event. It holds 10 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Jul
Stake Pulse Beat I
The event's page →
Record1–2
Head to head-52.76
Still counts95%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L EACJul 31A loss -25.35
L G2 AresJul 31A loss -27.51
W XCLANJul 31Bounty collectedOpponent networkLAN wins #5 +0.10
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Jul – 26 Jul
StarLadder StarSeries Fall 2026: European Qualifier
Record3–1
Head to head+24.48
Still counts91%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AuroraJul 26A loss -9.03
W INFINITEJul 25A win outside the ten best +6.88
W AstralisJul 22Bounty collected #5Opponent networkLAN wins +14.27
W HEROICJul 21Bounty collected #10Opponent networkLAN wins +12.36
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Jul – 25 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record1–1
Head to head-3.83
Still counts91%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AstralisJul 25A loss -15.34
W GamerLegionJul 22Bounty collected #1Opponent network #7LAN wins +11.51
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Jul – 14 Jul
ESL Challenger League Season 52: Europe - Cup 1
Record4–1
Head to head-8.75
Still counts83%

These results are down to 83% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L fnaticJul 14A loss -16.84
W QUAZARJul 14A win outside the ten best +1.98
W EntropyJul 13Bounty collectedOpponent network #10LAN wins +0.89
W BRUTEJul 12A win outside the ten best +4.62
W VexarJul 12A win outside the ten best +0.60
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

18 Jun
CCT Europe 2026 Series 4
Record0–1
Head to head-18.49
Still counts66%

These results are down to 66% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L GenOneJun 18A loss -18.49
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -18.49.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

14 Jun – 16 Jun
NODWIN Clutch Series 9
Record1–1
Head to head-11.80
Still counts64%

These results are down to 64% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 1winJun 16A loss -13.16
W KOLESIEJun 14A win outside the ten best +1.36
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -11.80.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

29 May – 31 May
FRAG Season 17
Record5–0
Head to head+10.17
Still counts54%

These results are down to 54% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Rune EatersMay 31Bounty collectedOpponent networkLAN wins #7 +2.07
W Rune EatersMay 31Bounty collectedOpponent networkLAN wins #6 +1.99
W DEPOMay 30Bounty collectedOpponent networkLAN wins #8 +3.61
W Rune EatersMay 29Bounty collectedOpponent networkLAN wins #9 +1.87
W PCIFICMay 29Bounty collectedOpponent networkLAN wins #10 +0.63
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins5 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 May – 21 May
NODWIN Clutch Series 8
Record2–1
Head to head-6.97
Still counts47%

These results are down to 47% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BBLMay 21A loss -12.30
W ex-RUBYMay 20Bounty collectedOpponent network #9LAN wins +1.55
W SashiMay 19A win outside the ten best +3.78
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 May – 14 May
CCT Europe 2026 Series 1
Record1–1
Head to head-10.94
Still counts43%

These results are down to 43% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L WalczakiMay 14A loss -11.91
W INOX DivisionMay 12Bounty collectedOpponent network #8LAN wins +0.97
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Apr – 15 Apr
Intel Extreme Masters Rio 2026
Record1–2
Head to head+1.27
Still counts23%

These results are down to 23% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Natus VincereApr 15A loss -2.53
W LegacyApr 14Bounty collected #2Opponent networkLAN wins +6.38
L AuroraApr 13A loss -2.58
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Mar – 26 Mar
BC.Game Masters Championship
Record2–2
Head to head-0.18
Still counts10%

These results are down to 10% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BETBOOMMar 26A loss -1.48
L BIGMar 26A loss -0.98
W BBLMar 25A win outside the ten best +0.48
W Inner CircleMar 25A win outside the ten best +1.80
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -0.18.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

17 Mar
CCT Season 3 European Series 18
Record0–1
Head to head-1.19
Still counts4%

These results are down to 4% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BebopMar 17A loss -1.19
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -1.19.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For HOTU that is 1,446.3 minus 75.6.

The two parts

Valve's · release 7 Sep 2026
Starting value1,446.3
+
Head to head−75.6
=
Points1,371

The head-to-head correction is 5.5% of the total.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.543median 0.682
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.492median 0.559
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.314median 0.295
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.851median 0.851
HOTUMedian of the 23 chasing the slots in Europe
The four factors0.543 + 0.492 + 0.314 + 0.851
Their average÷ 4 = 0.550
Stretched onto 400–2,000400 + 0.550 ÷ 0.841 × 1,600 = 1,446.4
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,446.3; the factors here are rounded to three decimals.

HOTU: Above the median of the 23 chasing the slots on opponent network and LAN wins, below on bounty offered and bounty collected.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,670
Rank by our Elo23 of 550
Valve's world standing25

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L W W W W L L W L L W W W W L W W W W W W W W W W L L L W L
Every match by opponent strength

14 of the 55 matches were against sides in the world's top 30, and the largest change in any of them was 20.2 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.