BLAST Bounty Summer 2026: Closed Qualifier

Jul 21, 2026 – Jul 26, 2026 · 24 matches

Results, standings and most-played maps from the 24 professional Counter-Strike 2 matches tracked at BLAST Bounty Summer 2026: Closed Qualifier, across 32 teams.

Standings
# Team W–L Maps Elo
1 MOUZ 20 4–0 1719
2 Liquid 20 4–0 1492
3 paiN 20 4–0 1436
4 The MongolZ 20 4–1 1580
5 FaZe 20 4–1 1562
6 3DMAX 20 4–1 1496
7 Spirit 20 4–2 1883
8 Astralis 20 4–2 1551
9 HOTU 11 3–2 1561
10 100 Thieves 11 3–3 1482
11 DENDELE 11 3–3 1471
12 Ninjas in Pyjamas 11 2–2 1447
13 Wildcard 11 2–2 1388
14 G2 11 2–3 1680
15 FUT 11 2–3 1649
16 FOKUS 11 2–3 1514
17 Falcons 01 1–2 1790
18 FURIA 01 1–2 1676
19 Aurora 01 1–2 1671
20 HEROIC 01 1–2 1578
21 magic 01 1–2 1514
22 Nemiga 01 1–2 1469
23 Nemesis 01 1–2 1433
24 SINNERS 01 1–2 1426
25 OG 01 1–2 1403
26 Vitality 01 0–2 1812
27 Alliance 01 0–2 1515
28 Nuclear TigeRES 01 0–2 1505
29 GamerLegion 01 0–2 1464
30 Gentle Mates 01 0–2 1458
31 EYEBALLERS 01 0–2 1432
32 M80 01 0–2 1432
Most played maps
Dust2 · 13 Ancient · 10 Nuke · 10 Mirage · 9 Cache · 8 Anubis · 6 Inferno · 4
All matches
Date Match Score Format
Jul 26 100 Thieves vs Spirit 1:2 BO3
Jul 26 Wildcard vs The MongolZ 0:2 BO3
Jul 26 3DMAX vs FUT 2:0 BO3
Jul 26 Ninjas in Pyjamas vs paiN 0:2 BO3
Jul 25 FOKUS vs MOUZ 0:2 BO3
Jul 25 HOTU vs Astralis 1:2 BO3
Jul 25 Liquid vs G2 2:0 BO3
Jul 25 DENDELE vs FaZe 1:2 BO3
Jul 24 DENDELE vs FURIA 2:1 BO3
Jul 24 Liquid vs Vitality 2:0 BO3
Jul 24 HEROIC vs The MongolZ 1:2 BO3
Jul 24 magic vs 3DMAX 1:2 BO3
Jul 23 Spirit vs OG 2:1 BO3
Jul 23 Gentle Mates vs paiN 0:2 BO3
Jul 23 SINNERS vs FUT 1:2 BO3
Jul 23 Aurora vs FOKUS 1:2 BO3
Jul 22 Falcons vs 100 Thieves 1:2 BO3
Jul 22 HOTU vs GamerLegion 2:0 BO3
Jul 22 Nemiga vs G2 1:2 BO3
Jul 22 EYEBALLERS vs FaZe 0:2 BO3
Jul 21 Alliance vs Wildcard 0:2 BO3
Jul 21 Nuclear TigeRES vs MOUZ 0:2 BO3
Jul 21 Nemesis vs Astralis 1:2 BO3
Jul 21 M80 vs Ninjas in Pyjamas 0:2 BO3

How this event page is built

Standings are computed from the matches themselves — first by series wins, then by map difference, with each team's Elo strength rating as the final tiebreak — so the table re-sorts automatically as new results come in rather than waiting on an official bracket feed. The most-played maps show which parts of the pool the field kept leaving in over the event. Everything updates as fresh results sync.