← Race to the Major

Arcade

Asia-Pacific
0 stage 31 stage 24 stage 1
74LOR · Kras · Mechanical · N1ghtraid · Winnieeeee
Outside the profile on five of seven. They match it on activity and head to head.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Up on four of seven since the 3 August release. Down on bounty offered.Dashed is Arcade's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered5 Bounty collected11 Opponent network18 LAN wins27 Activity30 Win rate14 Head to head47
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
<1%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Asia-Pacific standing
25th
  1. 24Haunted House
  2. 25Arcade
  3. 26FengDa
  4. 27Change The Game
20 places outside the Major
VRS points
652
World #244 · 462 behind DEPO
Since April
21st to 25th
Valve's standings
// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. Arcade are 25th, 20 places outside.

<1% Arcade are 25th, 20 places outside the 5, 462 points behind DEPO Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Asia-Pacific · 5 slots
TodayValve's Regional Standings, 7 Sep
2TYLOO1,365
4FlyQuest1,150
5DEPO1,114
85star867
25Arcade652
At the cutOurs · ordered by median place · range · chance of the Major
2The MongolZ1–3>99%
1TYLOO1–2>99%
3Lynn Vision3–598%
4FlyQuest3–595%
5DEPO3–680%
8Ground Zero7–111%
75star6–89%
9NEXVOID7–111%
10Rare Atom7–121%
11Arcade17–29<1%
ArcadeComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

29 matches in Valve's six-month window, 12 won, across 9 events. Every figure below is Valve's own, taken from the published standings.

26 Aug – 31 Aug
ESL Challenger League Season 52: Oceania - Cup 1
The event's page →
Record2–2
Head to head+23.37
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ground ZeroAug 31A loss -5.63
W RoosterAug 30Bounty collected #1Opponent network #1LAN wins #6 +19.61
W MindfreakAug 29Bounty collected #2Opponent network #2LAN wins #7 +20.15
L MindfreakAug 26A loss -10.76
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

5 Aug – 7 Aug
DFRAG Open Series 6
The event's page →
Record1–2
Head to head-22.34
Still counts99%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AbyssalAug 7A loss -14.05
W Time WavesAug 6Bounty collected #3Opponent network #7LAN wins #8 +6.28
L AbyssalAug 5A loss -14.57
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

17 Jul
HyperX & Intel Nationals 2026
Record1–2
Head to head+0.86
Still counts85%

These results are down to 85% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ground ZeroJul 17A loss -5.36
W LFO 8Jul 17Bounty collected #4Opponent network #3LAN wins #1 +11.41
L Ground ZeroJul 17A loss -5.19
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Apr
DFRAG Open Series 4
Record0–2
Head to head-6.66
Still counts20%

These results are down to 20% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LFO 8Apr 11A loss -3.64
L AbyssalApr 11A loss -3.02
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -6.66.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

10 Apr
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+1.22
Still counts20%

These results are down to 20% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W MGLBROSApr 10Bounty collected #5Opponent networkLAN wins #9 +1.22
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Apr – 7 Apr
ESL Challenger League Season 51: Oceania - Cup 3
Record2–2
Head to head-1.31
Still counts18%

These results are down to 18% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L RoosterApr 7A loss -2.03
W MindfreakApr 6Bounty collected #6Opponent network #8LAN wins #10 +1.99
W Time WavesApr 5Bounty collected #7Opponent network #6LAN wins +1.00
L AbyssalApr 3A loss -2.27
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins1 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Mar – 24 Mar
ESL Challenger League Season 51: Oceania - Cup 2
Record1–2
Head to head-1.23
Still counts8%

These results are down to 8% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L RoosterMar 24A loss -0.96
W Muttley CrewMar 23Bounty collectedOpponent network #9LAN wins +0.46
L RoosterMar 21A loss -0.73
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

15 Mar – 16 Mar
ANZC Locals Autumn 2026
Record3–3
Head to head+0.64
Still counts4%

These results are down to 4% of their original weight: almost out of the window.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SemperFiMar 16A loss -0.53
W Ground ZeroMar 16Bounty collected #8Opponent network #4LAN wins #2 +0.88
L THUNDER dOWNUNDERMar 16A loss -0.12
W MindfreakMar 16Bounty collected #9Opponent network #10LAN wins #3 +0.36
W AbyssalMar 15Bounty collected #10Opponent network #5LAN wins #4 +0.45
L SemperFiMar 15A loss -0.40
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

Their most valuable event. It holds 9 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Mar – 13 Mar
Dfrag Season 1: Wildcard LAN
Record1–2
Head to head-0.27
Still counts1%

These results are down to 1% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MindfreakMar 13A loss -0.17
W SkeleMar 12Bounty collectedOpponent networkLAN wins #5 +0.05
L MindfreakMar 12A loss -0.15
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Arcade that is 658.2 minus 5.7.

The two parts

Valve's · release 7 Sep 2026
Starting value658.2
+
Head to head−5.7
=
Points652

The head-to-head correction is 0.9% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.200median 0.355
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.219median 0.304
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.017median 0.077
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.107median 0.543
ArcadeMedian of the 11 chasing the slots in Asia-Pacific
The four factors0.200 + 0.219 + 0.017 + 0.107
Their average÷ 4 = 0.136
Stretched onto 400–2,000400 + 0.136 ÷ 0.841 × 1,600 = 658.3
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 658.2; the factors here are rounded to three decimals.

Arcade: Below the median of the 11 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,351
Rank by our Elo305 of 538
Valve's world standing244

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 29 matches Valve counted · oldest first
L W L L W W L W L L W L L W W L W L L L W L L W L L W W L
Every match by opponent strength

None of the 29 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.