← Race to the Major

FengDa

Asia-Pacific
0 stage 31 stage 24 stage 1
3gl · afufu · p5p · Trash
Outside the profile on five of seven. They match it on head to head and beat it on win rate.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Down on four of seven since the 3 August release. Up on win rate.Dashed is FengDa's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered20 Bounty collected8 Opponent network7 LAN wins7 Activity8 Win rate100 Head to head70
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
<1%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Asia-Pacific standing
26th
  1. 24Haunted House
  2. 25Arcade
  3. 26FengDa
  4. 27Change The Game
  5. 28BORING PLAYERS
21 places outside the Major
VRS points
652
World #245 · 462 behind DEPO
Since April
19th to 26th
Peaked 14th · Valve's standings
// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. FengDa are 26th, 21 places outside.

<1% FengDa are 26th, 21 places outside the 5, 462 points behind DEPO Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Asia-Pacific · 5 slots
TodayValve's Regional Standings, 7 Sep
2TYLOO1,365
4FlyQuest1,150
5DEPO1,114
85star867
26FengDa652
At the cutOurs · ordered by median place · range · chance of the Major
2The MongolZ1–3>99%
1TYLOO1–2>99%
3Lynn Vision3–598%
4FlyQuest3–595%
5DEPO3–680%
8Ground Zero7–111%
75star6–89%
9NEXVOID7–111%
10Rare Atom7–121%
11FengDaunranked–unranked<1%
FengDaComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

11 matches in Valve's six-month window, 10 won, across 2 events. Every figure below is Valve's own, taken from the published standings.

2 Apr – 9 Apr
ESL Challenger League Season 51: Asia - Cup 3
Record5–0
Head to head+15.58
Still counts19%

These results are down to 19% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Chinggis WarriorsApr 9Bounty collected #1Opponent network #3LAN wins #1 +3.99
W Chinggis WarriorsApr 7Bounty collected #2Opponent network #4LAN wins #2 +3.75
W BanzaiApr 5Bounty collected #3Opponent network #5LAN wins #3 +2.77
W Change The GameApr 3Bounty collected #4Opponent network #6LAN wins #4 +2.41
W Just SwingApr 2Bounty collected #5Opponent network #1LAN wins #5 +2.66
Was it worth going?
Bounty collected5 / 10 Opponent network5 / 10 LAN wins5 / 10

Among their most valuable. It holds 15 of the thirty slots that count, level with 1 other event.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

20 Mar – 27 Mar
ESL Challenger League Season 51: Asia - Cup 2
Record5–1
Head to head+4.71
Still counts10%

These results are down to 10% of their original weight: almost out of the window.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W BMZMar 27Bounty collected #6Opponent network #10LAN wins #6 +1.50
W Alter EgoMar 26Bounty collected #7Opponent network #2LAN wins #7 +2.00
L BMZMar 25A loss -1.56
W BORING PLAYERSMar 23Bounty collected #8Opponent network #7LAN wins #8 +1.26
W NSNMar 21Bounty collected #9Opponent network #8LAN wins #9 +0.65
W QuantumXMar 20Bounty collected #10Opponent network #9LAN wins #10 +0.86
Was it worth going?
Bounty collected5 / 10 Opponent network5 / 10 LAN wins5 / 10

Among their most valuable. It holds 15 of the thirty slots that count, level with 1 other event.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For FengDa that is 631.9 plus 20.3.

The two parts

Valve's · release 7 Sep 2026
Starting value631.9
+
Head to head+20.3
=
Points652

The head-to-head correction is 3.1% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.283median 0.355
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.200median 0.304
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.004median 0.077
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.000median 0.543
FengDaMedian of the 11 chasing the slots in Asia-Pacific
The four factors0.283 + 0.200 + 0.004 + 0.000
Their average÷ 4 = 0.122
Stretched onto 400–2,000400 + 0.122 ÷ 0.841 × 1,600 = 631.6
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 631.9; the factors here are rounded to three decimals.

FengDa: Below the median of the 11 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating

We have no Elo for FengDa: it ranks clubs with a match in the last 90 days.

The last 11 matches Valve counted · oldest first
W W W L W W W W W W W
Every match by opponent strength

None of the 11 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.