← Race to the Major

QuantumX

Asia-Pacific
0 stage 31 stage 24 stage 1
Cozen · grizzly · Kamui · Paranormal · soloooS
Outside the profile on six of seven. They match it on head to head.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Profile · against the clubs holding a Major slot
Bounty offered8 Bounty collected9 Opponent network10 LAN wins15 Activity25 Win rate23 Head to head32
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
<1%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Asia-Pacific standing
34th
  1. 32MARKandLARRY
  2. 33Ding Cuts
  3. 34QuantumX
  4. 35LFO 8
  5. 36LEGAM
29 places outside the Major
VRS points
590
World #302 · 524 behind DEPO
// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. QuantumX are 34th, 29 places outside.

<1% QuantumX are 34th, 29 places outside the 5, 524 points behind DEPO Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Asia-Pacific · 5 slots
TodayValve's Regional Standings, 7 Sep
2TYLOO1,365
4FlyQuest1,150
5DEPO1,114
85star867
34QuantumX590
At the cutOurs · ordered by median place · range · chance of the Major
2The MongolZ1–3>99%
1TYLOO1–2>99%
3Lynn Vision3–598%
4FlyQuest3–595%
5DEPO3–680%
8Ground Zero7–111%
75star6–89%
9NEXVOID7–111%
10Rare Atom7–121%
11QuantumXunranked–unranked<1%
QuantumXComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

23 matches in Valve's six-month window, 11 won, across 9 events. Every figure below is Valve's own, taken from the published standings.

25 Aug – 26 Aug
ESL Challenger League Season 52: Asia - Cup 1
The event's page →
Record0–2
Head to head-28.47
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L NSNAug 26A loss -19.76
L Alter EgoAug 25A loss -8.71
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -28.47.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 Apr – 29 Apr
ESL Challenger League Season 51: Asia - Cup 4
Record1–2
Head to head-6.04
Still counts32%

These results are down to 32% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Rare AtomApr 29A loss -3.74
W SensationApr 27Bounty collectedOpponent networkLAN wins #4 +4.30
L Alter EgoApr 26A loss -6.60
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

28 Apr
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+5.68
Still counts32%

These results are down to 32% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W BanzaiApr 28Bounty collected #1Opponent network #5LAN wins #3 +5.68
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Apr
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record0–1
Head to head-2.37
Still counts17%

These results are down to 17% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BanzaiApr 6A loss -2.37
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.37.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Apr – 5 Apr
ESL Challenger League Season 51: Asia - Cup 3
Record2–1
Head to head+2.67
Still counts16%

These results are down to 16% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Just SwingApr 5Bounty collected #2Opponent network #1LAN wins #5 +3.16
W BORING PLAYERSApr 4Bounty collected #3Opponent network #7LAN wins #6 +2.64
L NSNApr 3A loss -3.13
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Apr
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+2.81
Still counts14%

These results are down to 14% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Vitalem AeremApr 2Bounty collected #4Opponent network #2LAN wins #7 +2.81
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

20 Mar – 25 Mar
ESL Challenger League Season 51: Asia - Cup 2
Record3–2
Head to head+2.84
Still counts9%

These results are down to 9% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Alter EgoMar 25A loss -0.96
W BORING PLAYERSMar 24Bounty collected #5Opponent network #8LAN wins #8 +1.44
W 5starMar 22Bounty collected #7Opponent network #3LAN wins #10 +1.79
W Chinggis WarriorsMar 21Bounty collected #8Opponent network #9LAN wins +1.43
L FengDaMar 20A loss -0.86
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins2 / 10

Their most valuable event. It holds 8 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Mar
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+1.62
Still counts8%

These results are down to 8% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W KaleidoMar 23Bounty collected #6Opponent network #4LAN wins #9 +1.62
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

16 Mar – 20 Mar
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record2–4
Head to head-0.43
Still counts6%

These results are down to 6% of their original weight: almost out of the window.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 5starMar 20A loss -0.34
L NEXVOIDMar 19A loss -0.46
L fullwMar 18A loss -0.78
W The HunsMar 17Bounty collected #9Opponent network #6LAN wins #1 +1.04
L BanzaiMar 17A loss -0.51
W BanzaiMar 16Bounty collected #10Opponent network #10LAN wins #2 +0.62
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For QuantumX that is 611.8 minus 21.7.

The two parts

Valve's · release 7 Sep 2026
Starting value611.8
+
Head to head−21.7
=
Points590

The head-to-head correction is 3.7% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.229median 0.355
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.202median 0.304
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.006median 0.077
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.009median 0.543
QuantumXMedian of the 11 chasing the slots in Asia-Pacific
The four factors0.229 + 0.202 + 0.006 + 0.009
Their average÷ 4 = 0.112
Stretched onto 400–2,000400 + 0.112 ÷ 0.841 × 1,600 = 612.1
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 611.8; the factors here are rounded to three decimals.

QuantumX: Below the median of the 11 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,331
Rank by our Elo413 of 538
Valve's world standing302

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 23 matches Valve counted · oldest first
W L W L L L L W W W W L W L W W L L W W L L L
Every match by opponent strength

None of the 23 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.