← Race to the Major

ODDIK

Americas
2 stage 31 stage 26 stage 1
Ceruttera · diozera · nardes · NEKIZ · righi
Outside the profile on four of seven. They match it on opponent network and beat it on win rate and head to head.Band is the other 9 Americas sides holding a Major slot · dashed is their median
Up on three of seven since the 3 August release. Down on win rate.Dashed is ODDIK's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered28 Bounty collected41 Opponent network54 LAN wins7 Activity20 Win rate91 Head to head91
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
<1%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Americas standing
23rd
  1. 21Bounty Hunters
  2. 22Chicken Coop
  3. 23ODDIK
  4. 24Keyd Stars
  5. 25Isurus
14 places outside the Major
VRS points
836
World #131 · 331 behind NRG
Since April
14th to 23rd
Valve's standings
// Act one

The verdict

Americas has 9 slots: the top 2 go straight to Stage 3; 3rd place enters at Stage 2; 4th to 9th start in Stage 1. ODDIK are 23rd, 14 places outside.

<1% ODDIK are 23rd, 14 places outside the 9, 331 points behind NRG Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Americas · 9 slots
TodayValve's Regional Standings, 7 Sep
1Legacy1,783
2FURIA1,754
39z1,606
4Liquid1,465
5MIBR1,408
6DENDELE1,301
7M801,270
8paiN1,268
9NRG1,167
10Wildcard1,135
11Imperial1,085
13Fluxo1,065
14Galorys1,006
23ODDIK836
At the cutOurs · ordered by median place · range · chance of the Major
1Legacy1–2>99%
2FURIA1–2>99%
39z3–5>99%
5Liquid3–6>99%
4MIBR4–5>99%
9DENDELE7–1254%
6M804–6>99%
11paiN8–1420%
7NRG7–1271%
12Wildcard8–1620%
8Imperial7–1261%
13SportsBetExpert8–1719%
10Fluxo9–1518%
14Galorys13–18<1%
15ODDIK23–33<1%
ODDIKComes up across the cutFalls outThe cut

Imperial comes up into the 9, paiN falls out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

Our model also expects them at 1 more event before the cut.

// Act two

How they got here

17 matches in Valve's six-month window, 12 won, across 3 events. Every figure below is Valve's own, taken from the published standings.

26 Aug – 5 Sep
CCT South America 2026 Series 5
The event's page →
Record4–1
Head to head+20.36
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L GalorysSep 5A loss -9.82
W METANOIA WolvesSep 4Bounty collected #6Opponent networkLAN wins #1 +4.01
W GrêmioAug 30Bounty collectedOpponent network #10LAN wins #2 +6.22
W ALKAAug 28Bounty collected #5Opponent network #5LAN wins #3 +11.64
W MEIA NOITEAug 26Bounty collected #7Opponent network #8LAN wins #5 +8.31
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins4 / 10

It holds 10 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Aug – 28 Aug
ESL Challenger League Season 52: South America - Cup 1
The event's page →
Record2–2
Head to head+4.30
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ex-MIBR AcademyAug 28A loss -20.49
W YawaraAug 27Bounty collected #3Opponent network #3LAN wins #4 +14.41
L ImperialAug 26A loss -6.41
W IsurusAug 25Bounty collected #4Opponent network #1LAN wins #6 +16.79
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

14 Jul – 26 Jul
CCT South America 2026 Series 4
Record6–2
Head to head+45.81
Still counts91%
8 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L IsurusJul 26A loss -12.31
W LPJul 26Bounty collected #1Opponent network #2LAN wins #7 +20.52
W BORRACHEIROSJul 25Bounty collected #8Opponent network #7LAN wins #8 +11.66
W Bounty HuntersJul 24Bounty collected #2Opponent network #4LAN wins #9 +19.74
W Sementes do MalJul 21Bounty collectedOpponent networkLAN wins #10 +6.42
L PeladonaJul 19A loss -17.55
W ProcyonJul 17Bounty collected #9Opponent network #9LAN wins +7.93
W paiN AcademyJul 14Bounty collected #10Opponent network #6LAN wins +9.40
Was it worth going?
Bounty collected5 / 10 Opponent network5 / 10 LAN wins4 / 10

Their most valuable event. It holds 14 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For ODDIK that is 765.4 plus 70.5.

The two parts

Valve's · release 7 Sep 2026
Starting value765.4
+
Head to head+70.5
=
Points836

The head-to-head correction is 8.4% of the total.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.318median 0.531
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.299median 0.510
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.151median 0.182
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.000median 0.708
ODDIKMedian of the 15 chasing the slots in Americas
The four factors0.318 + 0.299 + 0.151 + 0.000
Their average÷ 4 = 0.192
Stretched onto 400–2,000400 + 0.192 ÷ 0.841 × 1,600 = 765.3
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 765.4; the factors here are rounded to three decimals.

ODDIK: Below the median of the 15 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,516
Rank by our Elo76 of 538
Valve's world standing131

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 17 matches Valve counted · oldest first
W W L W W W W L W W L W W L W W L
Every match by opponent strength

None of the 17 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.