← Race to the Major

QUINTESSÊNCIA

Americas #40
2 stage 31 stage 26 stage 1
cz1k4 · edv · Luffykcs · n0page · prozinszsz
Outside the profile on five of seven. Below it on bounty offered, bounty collected, opponent network, LAN wins and activity.Band is the other 9 Americas sides holding a Major slot · dashed is their median
Up on five of seven since the 7 September release. Dashed is QUINTESSÊNCIA's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered22 Bounty collected18 Opponent network24 LAN wins9 Activity17 Win rate44 Head to head69
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
<1%
Chance of a place
at the Major
QUINTESSÊNCIA are 40th, 31 places outside the 9, 574 points behind Imperial
Chance of the Major · Our simulation to the 2 Nov cut
Americas standing
40th
  1. 38MIBR fe
  2. 39DETONATE
  3. 40QUINTESSÊNCIA
  4. 41Mira
  5. 42BORRACHEIROS
31 places outside the Major
VRS points
723
World #203 · 574 behind Imperial
Next match
vs ex-Keyd Stars
2days away
Oct 7 · BO3 · ESL Challenger League Season 52: North America - Cup 3
// Act one

The verdict

Americas has 9 slots: the top 2 go straight to Stage 3; 3rd place enters at Stage 2; 4th to 9th start in Stage 1. QUINTESSÊNCIA are 40th, 31 places outside.

<1% QUINTESSÊNCIA are 40th, 31 places outside the 9, 574 points behind Imperial Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Who they are racing

Americas · 9 slots
CutTeamTodayMajor
1FURIA1 · 1–22, 1 place up at the cut>99
2Legacy2 · 1–21, 1 place down at the cut>99
Stage 3 line
39z3 · 3–64, 1 place up at the cut>99
Stage 2 line
4MIBR4 · 3–53, 1 place down at the cut>99
5Liquid5 · 3–65>99
6M806 · 4–66>99
7Imperial8 · 7–109, 2 places up at the cut82
8NRG8 · 7–10880
9DENDELE8 · 7–107, 2 places down at the cut80
The cut · top 9 go
10Fluxo10 · 8–1211, 1 place up at the cut41
11paiN12 · 10–1410, 1 place down at the cut7
12Voca12 · 10–1515, 3 places up at the cut5
13Wildcard13 · 10–1612, 1 place down at the cut4
14BESTIA14 · 11–16142
15SportsBetExpert14 · 12–1613, 2 places down at the cut<1
16QUINTESSÊNCIA40 · 29–5140, 24 places up at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

TodayValve's Regional Standings, 5 Oct
1Legacy1,931
2FURIA1,829
3MIBR1,585
49z1,544
5Liquid1,527
6M801,491
7DENDELE1,368
8NRG1,322
9Imperial1,297
10paiN1,287
11Fluxo1,277
12Wildcard1,239
14BESTIA1,189
15Voca1,182
40QUINTESSÊNCIA723
At the cutOurs · ordered by chance of the Major · median place and range
2Legacy2 · 1–2>99%
1FURIA1 · 1–2>99%
4MIBR4 · 3–5>99%
39z3 · 3–6>99%
5Liquid5 · 3–6>99%
6M806 · 4–6>99%
9DENDELE8 · 7–1080%
8NRG8 · 7–1080%
7Imperial8 · 7–1082%
11paiN12 · 10–147%
10Fluxo10 · 8–1241%
13Wildcard13 · 10–164%
15SportsBetExpert14 · 12–16<1%
14BESTIA14 · 11–162%
12Voca12 · 10–155%
16QUINTESSÊNCIA40 · 29–51<1%
QUINTESSÊNCIAComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
ESL Challenger League Season 52: South America - Cup 3Oct 7 – Oct 15 · Tier B · Online 0impact
ESL Challenger League Season 52: North America - Cup 3Oct 8 – Oct 15 · Tier B · Online 0impact
// Act two

How they got here

18 matches in Valve's six-month window, 10 won, across 6 events, every figure Valve's own, from the published standings.

22 Sep – 30 Sep
CCT South America 2026 Series 6
Record2–3
Head to head-24.48
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L GrêmioSep 30A loss -19.50
W EHISTO BASESep 27Bounty collected #3Opponent network #2LAN wins #1 +13.46
L MEIA NOITESep 26A loss -19.09
L ProcyonSep 25A loss -14.61
W MIBR feSep 22Bounty collected #1Opponent network #5LAN wins #2 +15.26
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

18 Sep – 20 Sep
CCT South America 2026 Challengers 3
The event's page →
Record3–0
Head to head+30.63
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W your endSep 20Bounty collected #4Opponent network #6LAN wins #3 +11.24
W MEIA NOITESep 19Bounty collected #6Opponent network #1LAN wins #5 +12.39
W Sementes do MalSep 18Bounty collected #7Opponent network #7LAN wins #6 +7.00
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

Among their most valuable. It holds 9 of the thirty slots that count, level with 1 other event.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

20 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+7.57
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W RUSHSep 20Bounty collected #5Opponent network #8LAN wins #4 +7.57
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Sep
PGL Masters Bucharest 2026: South American Open Qualifier 1
The event's page →
Record0–1
Head to head-2.89
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Bounty HuntersSep 4A loss -2.89
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.89.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

14 Aug – 16 Aug
CCT South America 2026 Challengers 2
The event's page →
Record3–1
Head to head+17.48
Still counts87%

These results are down to 87% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ALKAAug 16A loss -10.45
W paiN AcademyAug 16Bounty collected #8Opponent network #3LAN wins #7 +11.56
W METANOIA WolvesAug 15Bounty collected #2Opponent network #4LAN wins #8 +12.16
W PugdesonestoAug 14Bounty collected #9Opponent network #9LAN wins #9 +4.21
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

Among their most valuable. It holds 9 of the thirty slots that count, level with 1 other event.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Apr – 2 May
Odyssey Cup Brazil 2026
Record1–3
Head to head-2.26
Still counts16%

These results are down to 16% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L UNO MILLEMay 2A loss -2.13
W CrashersApr 26Bounty collected #10Opponent network #10LAN wins #10 +0.63
L Turma do PagodeApr 24A loss -0.63
L ImperialApr 24A loss -0.13
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For QUINTESSÊNCIA that is 696.8 plus 26.0.

The two parts

Valve's · release 5 Oct 2026
Starting value696.8
+
Head to head+26.0
=
Points723

The head-to-head correction is 3.6% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.294median 0.517
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.248median 0.486
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.052median 0.204
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.000median 0.674
QUINTESSÊNCIAMedian of the 16 chasing the slots in Americas
The four factors0.294 + 0.248 + 0.052 + 0.000
Their average÷ 4 = 0.149
Stretched onto 400–2,000400 + 0.149 ÷ 0.800 × 1,600 = 697.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 696.8; the factors here are rounded to three decimals.

QUINTESSÊNCIA: Below the median of the 16 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,433
Rank by our Elo169 of 550
Valve's world standing203

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 18 matches Valve counted · oldest first
L L W L W W W L L W W W W W L L W L
Every match by opponent strength

None of the 18 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.