← Race to the Major

3DMAX

Europe
6 stage 36 stage 26 stage 1
Graviti · Kursy · Lucky · Maka · misutaaa
Outside the profile on one of seven. They match it on bounty offered, bounty collected, opponent network, activity, win rate and head to head.Band is the other 18 Europe sides holding a Major slot · dashed is their median
Up on three of seven since the 3 August release. Down on LAN wins.Dashed is 3DMAX's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered85 Bounty collected83 Opponent network82 LAN wins52 Activity80 Win rate20 Head to head52
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
18%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Europe standing
27th
  1. 25JiJieHao
  2. 26fnatic
  3. 273DMAX
  4. 28EYEBALLERS
  5. 29K27
9 places outside the Major
VRS points
1,298
World #35 · 81 behind HEROIC
Since April
19th to 27th
Peaked 12th · Valve's standings
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. 3DMAX are 27th, 9 places outside.

18% 3DMAX are 27th, 9 places outside the 18, 81 points behind HEROIC Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Europe · 18 slots
TodayValve's Regional Standings, 7 Sep
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6G21,723
7FaZe1,599
9Aurora1,553
10B81,515
12BETBOOM1,499
13BIG1,480
14PARIVISION1,461
15Astralis1,446
16Alliance1,402
17magic1,402
18HEROIC1,379
19HOTU1,371
23Betclic1,331
273DMAX1,298
At the cutOurs · ordered by median place · range · chance of the Major
1Spirit1–2>99%
4MOUZ2–7>99%
2Falcons2–6>99%
7FUT4–9>99%
3Vitality1–5>99%
5G23–7>99%
19FaZe12–2838%
9Natus Vincere6–2384%
6Aurora3–8>99%
10B89–1696%
16Inner Circle12–2365%
8BETBOOM4–10>99%
13BIG10–2181%
11PARIVISION8–2479%
12Astralis10–2085%
14Alliance10–2276%
17magic11–2561%
15HEROIC13–2276%
20HOTU15–2927%
22100 Thieves17–2821%
23GamerLegion18–2810%
21Ninjas in Pyjamas17–2719%
24Betclic30–44<1%
183DMAX18–2318%
3DMAXComes up across the cutFalls outThe cut

3DMAX comes up into the 18, FaZe falls out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

49 matches in Valve's six-month window, 23 won, across 14 events. Every figure below is Valve's own, taken from the published standings.

31 Aug – 3 Sep
NODWIN Clutch Series 11
The event's page →
Record4–0
Head to head+46.76
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W HOTUSep 3Bounty collected #6Opponent network #1LAN wins +20.56
W INFINITESep 3Bounty collectedOpponent network #7LAN wins +12.90
W WalczakiSep 2Bounty collectedOpponent network #3LAN wins +5.33
W ButterflyAug 31Bounty collectedOpponent network #2LAN wins +7.97
Was it worth going?
Bounty collected1 / 10 Opponent network4 / 10 LAN wins0 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Sep
Intel Extreme Masters Beijing 2026: Global Qualifier
The event's page →
Record0–2
Head to head-21.73
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MIBRSep 2A loss -9.52
L HEROICSep 2A loss -12.21
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -21.73.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 15 Aug
Esports World Cup 2026
The event's page →
Record0–2
Head to head-15.53
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L magicAug 15A loss -11.11
L Natus VincereAug 12A loss -4.42
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -15.53.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Jul
BLAST Bounty Summer 2026
Record0–1
Head to head-1.03
Still counts94%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MOUZJul 30A loss -1.03
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -1.03.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Jul – 26 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record2–0
Head to head+46.79
Still counts91%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W FUTJul 26Bounty collected #1Opponent network #6LAN wins +27.60
W magicJul 24Bounty collected #2Opponent network #4LAN wins +19.19
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Jul – 23 Jul
StarLadder StarSeries Fall 2026: European Qualifier
Record0–2
Head to head-36.25
Still counts89%

These results are down to 89% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L WalczakiJul 23A loss -18.64
L Iberian SoulJul 21A loss -17.61
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -36.25.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

15 Jul – 17 Jul
Stake Ranked Episode 3
Record2–2
Head to head+1.36
Still counts85%

These results are down to 85% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L K27Jul 17A loss -10.71
W Iberian SoulJul 17Bounty collected #9Opponent network #8LAN wins #1 +9.19
W paiNJul 16Bounty collected #4Opponent network #9LAN wins #2 +13.83
L HEROICJul 15A loss -10.95
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Jul – 4 Jul
XSE Pro League 2026
Record1–3
Head to head-4.55
Still counts76%

These results are down to 76% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FaZeJul 4A loss -4.46
L 9zJul 3A loss -2.79
L EYEBALLERSJul 2A loss -10.89
W Ninjas in PyjamasJul 1Bounty collected #3Opponent network #5LAN wins #3 +13.59
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 May – 28 May
Stake Ranked Episode 2
Record0–2
Head to head-11.97
Still counts52%

These results are down to 52% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AllianceMay 28A loss -5.72
L magicMay 27A loss -6.25
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -11.97.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 May – 20 May
CS Asia Championships 2026
Record0–2
Head to head-9.35
Still counts47%

These results are down to 47% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LiquidMay 20A loss -4.19
L MIBRMay 19A loss -5.16
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -9.35.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Apr – 15 Apr
Intel Extreme Masters Rio 2026
Record1–2
Head to head+4.36
Still counts23%

These results are down to 23% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L G2Apr 15A loss -0.59
W LiquidApr 14Bounty collected #7Opponent networkLAN wins #4 +5.18
L FalconsApr 13A loss -0.23
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Apr – 11 Apr
PGL Bucharest 2026
Record4–3
Head to head+5.19
Still counts20%

These results are down to 20% of their original weight: almost out of the window.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L The MongolZApr 11A loss -2.15
L AstralisApr 10A loss -1.99
W MIBRApr 9Bounty collected #10Opponent networkLAN wins #5 +3.89
W PARIVISIONApr 7Bounty collected #5Opponent networkLAN wins #6 +4.09
W B8Apr 6Bounty collected #8Opponent network #10LAN wins #7 +3.98
W VocaApr 5Bounty collectedOpponent networkLAN wins #8 +0.38
L FOKUSApr 4A loss -3.01
Was it worth going?
Bounty collected3 / 10 Opponent network1 / 10 LAN wins4 / 10

Their most valuable event. It holds 8 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Mar – 2 Apr
Parken Challenger Championship 3
Record6–3
Head to head-3.78
Still counts14%

These results are down to 14% of their original weight: almost out of the window.

9 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L B8Apr 2A loss -1.18
L BESTIAApr 2A loss -3.96
W B8Apr 1Bounty collectedOpponent networkLAN wins #9 +3.23
W WAZABIApr 1Bounty collectedOpponent networkLAN wins #10 +0.15
W EACMar 31A win outside the ten best +1.40
L BESTIAMar 31A loss -3.63
W Falcons ForceMar 31A win outside the ten best +0.15
W AimhausMar 31A win outside the ten best +0.03
W Sashi AcademyMar 31A win outside the ten best +0.03
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins2 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Mar – 24 Mar
Urban Riga Open 3
Record3–2
Head to head-3.15
Still counts9%

These results are down to 9% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L PhantomMar 24A loss -2.56
W EACMar 24A win outside the ten best +0.89
L FOKUSMar 23A loss -1.51
W GAMEHARMONYMar 23A win outside the ten best +0.02
W FOKUS REALITYMar 23A win outside the ten best +0.01
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -3.15.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For 3DMAX that is 1,300.7 minus 2.9.

The two parts

Valve's · release 7 Sep 2026
Starting value1,300.7
+
Head to head−2.9
=
Points1,298

The head-to-head correction is 0.2% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.657median 0.670
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.553median 0.558
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.274median 0.287
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.408median 0.838
3DMAXMedian of the 24 chasing the slots in Europe
The four factors0.657 + 0.553 + 0.274 + 0.408
Their average÷ 4 = 0.473
Stretched onto 400–2,000400 + 0.473 ÷ 0.841 × 1,600 = 1,299.9
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,300.7; the factors here are rounded to three decimals.

3DMAX: Below the median of the 24 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,629
Rank by our Elo39 of 550
Valve's world standing35

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L L L W L L L L L W L L L L W W L L L W W L L L W L L W W W
Every match by opponent strength

26 of the 49 matches were against sides in the world's top 30, and the largest change in any of them was 27.6 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.