← Race to the Major

Nuclear TigeRES

Europe
6 stage 36 stage 26 stage 1
ayuki · flouzer · m1QUSE · senka · z1k4
Outside the profile on three of seven. They match it on opponent network and win rate and beat it on activity and head to head.Band is the other 18 Europe sides holding a Major slot · dashed is their median
Up on five of seven since the 3 August release. Down on bounty collected and LAN wins.Dashed is Nuclear TigeRES's own profile on 3 Aug · same scale
Profile · against the clubs holding a Major slot
Bounty offered66 Bounty collected61 Opponent network77 LAN wins40 Activity95 Win rate85 Head to head99
Valve's factorsOurs: activity, win rate, head to headPercentile among the rosters Valve ranks
<1%
Chance of a place
at the Major
Our simulation to the 2 Nov cut
Europe standing
32nd
  1. 30BC.Game
  2. 31Virtus.pro
  3. 32Nuclear TigeRES
  4. 33Luminosity
  5. 34Nemesis
14 places outside the Major
VRS points
1,241
World #43 · 138 behind HEROIC
Since April
42nd to 32nd
Peaked 21st · Valve's standings
Next match
vs Color
6days away
Oct 8 · BO3 · 1win Private Club 2: Closed Qualifier
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Nuclear TigeRES are 32nd, 14 places outside.

<1% Nuclear TigeRES are 32nd, 14 places outside the 18, 138 points behind HEROIC Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 7 Sep 2026

Who they are racing

Europe · 18 slots
TodayValve's Regional Standings, 7 Sep
1Spirit2,031
2MOUZ1,902
3Falcons1,881
4FUT1,846
5Vitality1,841
6G21,723
7FaZe1,599
9Aurora1,553
10B81,515
12BETBOOM1,499
13BIG1,480
14PARIVISION1,461
15Astralis1,446
16Alliance1,402
17magic1,402
18HEROIC1,379
19HOTU1,371
23Betclic1,331
32Nuclear TigeRES1,241
At the cutOurs · ordered by median place · range · chance of the Major
1Spirit1–2>99%
4MOUZ2–7>99%
2Falcons2–6>99%
7FUT4–9>99%
3Vitality1–5>99%
5G23–7>99%
11FaZe9–2183%
9Natus Vincere6–2580%
6Aurora4–8>99%
10B89–1794%
18Inner Circle12–2452%
8BETBOOM4–1099%
16BIG10–2371%
12PARIVISION8–2575%
14Astralis10–2276%
15Alliance10–2273%
17magic11–2556%
13HEROIC10–2086%
20HOTU16–3017%
21100 Thieves18–2912%
22GamerLegion19–289%
19Ninjas in Pyjamas15–2632%
24Betclic33–45<1%
23Nuclear TigeRES28–45<1%
Nuclear TigeRESComes up across the cutFalls outThe cut
How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their median place, with the range the middle 80% of runs fall in.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
CIS LAN Championship 8Sep 29 – Oct 2 · Tier C · LAN 2impact
1win Private Club 2: Closed QualifierOct 7 – Oct 10 · Tier B · Online 11impact

Our model also expects them at 1 more event before the cut.

// Act two

How they got here

62 matches in Valve's six-month window, 42 won, across 17 events. Every figure below is Valve's own, taken from the published standings.

4 Sep – 5 Sep
Stake Ranked Episode 4: Closed Qualifier
The event's page →
Record1–1
Head to head+1.35
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ninjas in PyjamasSep 5A loss -11.37
W INFINITESep 4Bounty collectedOpponent networkLAN wins #5 +12.72
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Sep – 4 Sep
Intel Extreme Masters Beijing 2026: Global Qualifier
The event's page →
Record3–2
Head to head+37.37
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HEROICSep 4A loss -10.17
L B8Sep 4A loss -6.32
W Eternal FireSep 3Bounty collectedOpponent networkLAN wins #6 +8.41
W magicSep 2Bounty collected #5Opponent networkLAN wins #7 +22.99
W GamerLegionSep 2Bounty collected #1Opponent networkLAN wins #8 +22.46
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins3 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Sep
NODWIN Clutch Series 11
The event's page →
Record1–1
Head to head+3.79
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HOTUSep 1A loss -7.43
W ColorSep 1Bounty collectedOpponent network #2LAN wins #9 +11.22
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Aug – 1 Sep
Moscow Cyber Games 2026: European Qualifier
The event's page →
Record4–3
Head to head-6.43
Still counts100%
7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 1winSep 1A loss -11.32
W NemesisAug 31Bounty collected #9Opponent networkLAN wins #10 +17.13
W K27Aug 30A win outside the ten best +20.63
W NemigaAug 28A win outside the ten best +11.41
W BET-MAug 26A win outside the ten best +6.50
L FORZE ReloadAug 24A loss -25.56
L SPARTAAug 22A loss -25.22
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Aug
Intel Extreme Masters Beijing 2026: Global Open Qualifier
The event's page →
Record2–0
Head to head+17.01
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W CYBERSHOKEAug 24A win outside the ten best +11.51
W Spirit AcademyAug 24A win outside the ten best +5.50
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +17.01.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Aug – 6 Aug
NODWIN Clutch Series 10
The event's page →
Record4–0
Head to head+49.69
Still counts99%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W ButterflyAug 6Bounty collectedOpponent network #1LAN wins +11.74
W SashiAug 6Bounty collected #10Opponent network #5LAN wins +19.10
W UPGRADEAug 5Bounty collectedOpponent network #4LAN wins +11.25
W Just PlayersAug 4Bounty collectedOpponent network #3LAN wins +7.60
Was it worth going?
Bounty collected1 / 10 Opponent network4 / 10 LAN wins0 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Jul – 24 Jul
StarLadder StarSeries Fall 2026: European Qualifier
Record1–2
Head to head-1.73
Still counts90%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BBLJul 24A loss -12.01
W 100 ThievesJul 23A win outside the ten best +21.87
L BBLJul 22A loss -11.59
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -1.73.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record0–1
Head to head-0.43
Still counts88%

These results are down to 88% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MOUZJul 21A loss -0.43
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -0.43.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

18 Jul
European Pro League Series 8
Record0–1
Head to head-23.42
Still counts86%

These results are down to 86% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AtreidesJul 18A loss -23.42
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -23.42.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Jun – 17 Jun
NODWIN Clutch Series 9
Record7–0
Head to head+55.01
Still counts65%

These results are down to 65% of their original weight.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W NemesisJun 17Bounty collected #2Opponent networkLAN wins +11.42
W K27Jun 17Bounty collectedOpponent network #6LAN wins +16.63
W Iberian SoulJun 16Bounty collected #7Opponent networkLAN wins +11.72
W illwillJun 14A win outside the ten best +2.68
W CYBERSHOKEJun 8A win outside the ten best +3.46
W Nordic PartnersJun 6A win outside the ten best +3.50
W ex-RUSTECJun 3Bounty collectedOpponent network #7LAN wins +5.60
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

14 Jun
European Pro League Series 7
Record0–1
Head to head-12.67
Still counts63%

These results are down to 63% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ButterflyJun 14A loss -12.67
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -12.67.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 May – 28 May
CIS LAN Championship 5
Record4–1
Head to head+16.81
Still counts52%

These results are down to 52% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W K27May 28Bounty collectedOpponent network #9LAN wins #1 +13.69
L ARCREDMay 28A loss -11.27
W PsychoFaceMay 27Bounty collectedOpponent networkLAN wins #2 +3.75
W SPARTAMay 25Bounty collectedOpponent network #8LAN wins #3 +3.54
W ButterflyMay 25Bounty collectedOpponent network #10LAN wins #4 +7.10
Was it worth going?
Bounty collected0 / 10 Opponent network3 / 10 LAN wins4 / 10

Their most valuable event. It holds 7 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 May – 21 May
NODWIN Clutch Series 8
Record5–2
Head to head+20.00
Still counts47%

These results are down to 47% of their original weight.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ColorMay 21A loss -9.63
W NemigaMay 20A win outside the ten best +6.18
W 100 ThievesMay 19Bounty collected #4Opponent networkLAN wins +12.22
W LavkedMay 14A win outside the ten best +4.28
L Eternal FireMay 12A loss -9.22
W 1winMay 10A win outside the ten best +10.03
W ButterflyMay 9A win outside the ten best +6.14
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 May – 10 May
BC.Game Masters Season 2 Europe Series 1
Record2–1
Head to head+6.96
Still counts40%

These results are down to 40% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L WalczakiMay 10A loss -6.82
W AllianceMay 9Bounty collected #3Opponent networkLAN wins +10.52
W ex-Zero TenacityMay 7A win outside the ten best +3.26
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

14 Apr – 27 Apr
NODWIN Clutch Series 7
Record5–2
Head to head+17.87
Still counts31%

These results are down to 31% of their original weight.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L WalczakiApr 27A loss -5.74
W AllianceApr 26Bounty collected #6Opponent networkLAN wins +8.37
W magicApr 25Bounty collected #8Opponent networkLAN wins +7.83
W AcendApr 20A win outside the ten best +6.98
L WalczakiApr 19A loss -4.61
W ColorApr 16A win outside the ten best +3.01
W LavkedApr 14A win outside the ten best +2.03
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Mar – 2 Apr
NODWIN Clutch Series 6
Record2–1
Head to head-2.18
Still counts14%

These results are down to 14% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L illwillApr 2A loss -3.86
W KOLESIEApr 1A win outside the ten best +1.31
W ex-RUBYMar 31A win outside the ten best +0.37
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.18.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Mar
PGL Astana 2026: European Open Qualifier 1
Record1–1
Head to head-0.29
Still counts8%

These results are down to 8% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L magicMar 23A loss -0.40
W Basement BobsMar 23A win outside the ten best +0.11
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -0.29.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 7 September 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Nuclear TigeRES that is 1,062.0 plus 178.7.

The two parts

Valve's · release 7 Sep 2026
Starting value1,062.0
+
Head to head+178.7
=
Points1,241

The head-to-head correction is 14.4% of the total.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.505median 0.658
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.400median 0.558
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.259median 0.287
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.227median 0.838
Nuclear TigeRESMedian of the 24 chasing the slots in Europe
The four factors0.505 + 0.400 + 0.259 + 0.227
Their average÷ 4 = 0.348
Stretched onto 400–2,000400 + 0.348 ÷ 0.841 × 1,600 = 1,061.6
  • 0.841 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 401 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,062.0; the factors here are rounded to three decimals.

Nuclear TigeRES: Below the median of the 24 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,637
Rank by our Elo36 of 550
Valve's world standing43

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W W W L L L W L W W W W L L W W W W W W L W L W W W W L L L
Every match by opponent strength

13 of the 62 matches were against sides in the world's top 30, and the largest change in any of them was 23.0 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.